River City Feedback
#1
Posted 08 June 2016 - 02:49 PM
#2
Posted 09 June 2016 - 03:25 AM
I mean PGI is rescalling the mechs to make the percieved size to enviroment ratio more accurate.
I mean how small must the planet be to be circulating around its sun(s) at that speed?
can't there just be a random time of day and you stick with that for the entire match.
Seriously running a mech from 50km per hour to 170 km per hour and you are going from dusk to dawn in less than 15 minutes????
Please change that!
#3
Posted 24 June 2016 - 10:41 PM
Edited by Dee Eight, 24 June 2016 - 10:42 PM.
#4
Posted 27 June 2016 - 10:10 AM
This needs to be fixed fairly quickly.
Another thing is A/B line never get used other than start points. I see D2 being used more than A/B lines. One option would be to open the A/B line from both sides (putting cliff/structures above the waterfalls. This would allow for some great snipping down
#5
Posted 30 June 2016 - 12:39 AM
#6
Posted 23 July 2016 - 07:49 AM
if you bring the gamma back in line to .5 and brightness to .5 your weapons do the damage they are suppose to - any body else see this characteristic occuring on any other maps
upping gamma negates the effects of the night time on the map - making the map look like day time....
#7
Posted 23 July 2016 - 02:07 PM
Danjo San, on 09 June 2016 - 03:25 AM, said:
I mean PGI is rescalling the mechs to make the percieved size to enviroment ratio more accurate.
I mean how small must the planet be to be circulating around its sun(s) at that speed?
can't there just be a random time of day and you stick with that for the entire match.
Seriously running a mech from 50km per hour to 170 km per hour and you are going from dusk to dawn in less than 15 minutes????
Please change that!
night and day come form the planets own rotation, not the one around the sun.
still weird tthat night and day cycle is that fast on every planet.
#8
Posted 01 August 2016 - 04:02 AM
Lily from animove, on 23 July 2016 - 02:07 PM, said:
night and day come form the planets own rotation, not the one around the sun.
still weird tthat night and day cycle is that fast on every planet.
Weirder is the moon that is nailed to the rigid skies. Rotate it (with respectfull change of color and brighness) and the map will be waaaaay more impressive on the outlook. Animated background of the first RC was a really good thing and lessened the impression of an predermined arena.
Edited by pyrocomp, 01 August 2016 - 04:02 AM.
#9
Posted 01 August 2016 - 04:10 AM
That's just my two cents worth.
#10
Posted 08 August 2016 - 09:06 AM
was playing viper and got stuck between the wharf and prow of the big transport ship. Couldnt turn, couldnt move in any direction and couldnt use jets to unstuck myself either - they didnt recharge at all, i guess i was "dropping" all the time.
After i eventually got killed, i believed i drop down through and out of the whole map.
#11
Posted 08 August 2016 - 01:29 PM
iippo, on 08 August 2016 - 09:06 AM, said:
was playing viper and got stuck between the wharf and prow of the big transport ship. Couldnt turn, couldnt move in any direction and couldnt use jets to unstuck myself either - they didnt recharge at all, i guess i was "dropping" all the time.
After i eventually got killed, i believed i drop down through and out of the whole map.
http://mwomercs.com/...ision-feedback/
#12
Posted 21 October 2016 - 09:05 PM
I get that it probably doesn't make sense to make all the map objects realistic in terms of weapon penetrability, but when you can't get a clear shot off because the streetlights are blocking you is annoying.
#13
Posted 20 December 2016 - 09:20 AM
Praxx
#14
Posted 29 May 2017 - 12:48 PM
I hear turning up your gamma makes it like day but this i consider a bit of a cheat.
Can low light be more playable please?
This issue raises its head kn the terra therma drop zones too.
#15
Posted 29 May 2017 - 01:18 PM
LesleySchultze, on 29 May 2017 - 12:48 PM, said:
I hear turning up your gamma makes it like day but this i consider a bit of a cheat.
Can low light be more playable please?
This issue raises its head kn the terra therma drop zones too.
Maybe you should get some windex and clean your cockpit, or quit smoking inside your MEch! Lesley, I see fine at night, what's your problem old man 'bwahaha.
#16
Posted 21 June 2017 - 05:11 AM
Also I've heard friends make the suggestion that the tunnel in river city should serve as a flank from upper city (something it's never used for)
If the tunnel stretched from the shore of the bridge, then continued underground towards the center/behind the citadel it could help make another point of combat.
Of course the tunnel entrance would of to be hidden enough for the start attempt not to be seen, possibly wider as well.
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