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Mining Collective Feedback


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#1 Thorqemada

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Posted 08 June 2016 - 03:00 PM

I am indifferent about this map, sometimes it has very good matches but often its the same old boring deathball on the same old boring location doing the same old boring stuff...

Dynamic objectves would probably help...

#2 Timicon

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Posted 21 June 2016 - 09:51 AM

For an industrial factory, it has a hell of a lot of places where people can hide and avoid enemy fire, which is a good thing, but I feel that it is a bit of an overkill, with how many things are in the map.

#3 Kalimaster

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Posted 22 June 2016 - 08:43 AM

For the most part, this is a good map. I don't think time of day map effects are needed for this map, nor do I think that having Dropships drop us off at the start of the game is required either. While I may like entering into a match via drop ship, I think some variety is also needed. That is to say not every map needs a drop ship plunge to enter the game.

#4 pyrocomp

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Posted 01 August 2016 - 04:48 AM

Dig a tunnel under Theta. Like at B2/C2 border.

Edited by pyrocomp, 01 August 2016 - 04:48 AM.


#5 David Sumner

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Posted 10 April 2017 - 04:48 AM

Bored, bored, bored bored, bored.
Not because of the map as such, but because this is one of the 4 maps that make up pretty much 80-90% of my rotation this week.
HPG, Collective, Grim Plexus, then a choice of Crimson or River City.

#6 Spare Parts Bin

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Posted 02 February 2018 - 11:49 AM

I really like this map but we need more game modes. I don't think we have ever gotten all we can from these new maps.





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