Also Viridian bog is quite a nice swamp map. However beyond the Solaris VII map PGI already has 2 maps in the works... the one I am looking forward too is this one.... Caverns
Could possibly use similar elements that you have used in your designs I am sure.
This art looks amazing and I had not heard about these two maps, guess I missed it coming up somewhere as well as where these lovely bits of concept are are coming from. A Caverns map sounds absolutely amazing, LRM's would still work under 400m if the ceiling is as high as under the deck in Crimson Strait so LRM mechs would have to share their armor with their allies, not as much sitting back. Plus small caverns only big enough for lights to go through would be interesting (and short mediums, so up to the Nova and Hunchback) would allow for sneak attacks and force splitting up of teams due to the narrow spaces. Though likely it won't end up that way I wish it would because it would be intense, probably require you to always be in heat vision since there will be so little light, maybe give us spotlights (something that does exist in universe) that we can toggle, as well as IR spotlights for making night vision work.
Ah I am hyping myself up for something that will likely be a 1/10th as awesome as my mind is thinking. But, hey, a girl can dream.
As for new assault mode in general, if it is asymmetrical it would be grand, there would be some good spots for bases on maps that would sit in places currently not frequented, because we need to spread out where objectives and spawns are on every map so we fight on different parts of the map instead of the same four squares or so. And yes we do need to give bigger bonuses for completing objectives instead of kill all no cap mentality currently. Killing most then securing the objective should pay more and skirmish should be the least paying mode in the game, but, I just have a personal vendetta against the mode.
Most of these are heavily lore friendly/ inspired/ canon. The map frozen city, river city, and terra therma are actually famous MW2,3 and 4 maps that reacure in the series and also are direct inspirations from the canon.
As CCC Ranger im make many many Maps for mW4 (many Maps in League Fights ) like Wotans Fjord
New Arizona,Golgatha, Taurus City, Mechgarnision, Versuvus Desert ,Hillfort...up to 15 Maps...the little Arena Maps with a more unatural vertical Design against the large, more natural and (most) wide open Designs of the MW 4 Maps with a more wide rolling Terrain is very different...not terrible Labyrinth Maps like Terra in MW4, more like Tourmaline (thats a good Map )
Now the Executioner , the Atlas ,all to 20m , the warhammer from 12 (with Missle) to 14m ,the Black Knight to 16m (before in lore one of the tallest Mechs ,the Atlas with 16m!)
Has the Right Torso of a Hunchback more volume as the left ? in the right Torkg?so the BigFu**** AC20, the Mech ist build around this Weapon ,this Big gun is so Sized, thats the must mounted, in a Heavy or Assault you can place this gun IN the Torso ...the Left and Right Torso from The Atlas ,in the Right the AC20 now have both Sides the same Size , and the Right Torso has not the Space , like the Left and not the same Weight, not the same density ...all this Volume 3D Bubble ist nonsense, the Mechs build only for asthetical Aspects and what for Weapons have Space in it (with no Mechlab and Weapon replacement Rules)..Hollander Mech ,is build around the big Gauss Rifle ,a Running Gun , other Mechs carry this gun in his arms with no Problems (other Factory /Model)..have a Left Arm with 3 Activators ,myromermuscels ,Hands etc more Density Volume,Space ,Weight ,as a Right Arm with no Hand, 2 Activators and a AC10 ?
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And Viridian bog problem with native wildlife?
welp, most BT animals (they are not aliens unless they are introduced to that world. Most of them are native besides things like the Diamond shark, Jade Falcon, etc... yes, all the clan names are of actual species living in the kerensky cluster)
There are species of huge insect/lizard/crustracian native wildlife reported in BT however vaguely, the person who started BT all to begin with stated that he doesn't want BT to go into depth about alien wildlife because he wanted it to be vague and it wasn't the main story/ focus of battletech.
This is evident by the fact that nearly 80% of all canon creatures we have do not even have a single image to go to it...
There are species that can fill in for our giant lobster friend. The Burrock is very similar however is a subterranian creature and doesn't live on a mashy planet.
Gyru can possible be our calprit.
Dirt Grinders are more worm like but they have the same profile and scale as the creatures we're looking for.
etc...
Nearly a quarter of the creatures we're looking at could be our guy.
When ever it game to BT, alien species in video games should never be shouted at "that's not canon!", because most canon species which they vaguely even mention to begin with (50% of species mentioned in BT were never even given a name, however 1 had enough comments to have a nickname called "Swamp people" at the very least. ) so anytime we want to add any element along these lines such as MW4, we have to create new things half the time.
We know that thousands of planets have native wildlife or genetically engineered wildlife or introduced wildlife there. We only know of 50 species by name.
I'll just slap this things as Apocryphal and leave it at that because that's where most species lay.
INothing Problem with Alien Animals and Wildlife , im loving this thats great , of the Other Hand ,BT wandering near the real World Rules in Nature and Physics
And big Creatures =no Problem 5-10m Insects ...ok ...100m Insects =monstrous Creatures for Star wars or Dune ...thats is nothing BT
Landlived Insect cant have a Size of the Centipede in Bog by a World with Gravity and Athmosphere like the Earth, thats Biological and Physical Rules to stop the endless Size of Animals with Exosceleton...
the carbonic Insects , with a very High Oxygenic Athmosphere was the tallest for arachnids, Insects ,and other Animals with Exosceleton of the Earth or Earthlike Worlds...
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In BT and lore so many captured mechs are used in battle and so many non-faction specific mechs have been used. Look at the battle of tukayiid, one clanner used an Atlas mk II to lead the battlefield.
Look at clan ghost bear using seiges of highlanders, highlander IIC's, Kingcrabs, Supernovas, etc to batter down the enemy on certain battles.
In BT and lore so many captured mechs are used in battle and so many non-faction specific mechs have been used. Look at the battle of tukayiid, one clanner used an Atlas mk II to lead the battlefield.
Look at clan ghost bear using seiges of highlanders, highlander IIC's, Kingcrabs, Supernovas, etc to batter down the enemy on certain battles.
Look at how there was a Hunchback IIC used in the front lines in the clan front in the invasion or how the stieners got bunch of lend lease Catapult K2's and how kurita and stiener got Cicadas in support of the war effort.
Then there's the fact that most mech armouries are mostly just 300 years of salvage and capturing vehicles. You got extinct mechs like Atlas II's and Kingcrabs running around as well as mechs like the phoenix hawk and locust being in virtually every faction in BT possible. Lore never fully restricted Mechs to specific factions. With literal millions of mercs out there it is more thne easy to see how tech can spread.|
Thats Strawman arguments the Allies and Axis have captured Vehicle use ,now overall seeing by the Alleis captured Tigers or Me109 ,Victor and Hohiro drive later Daishi`s ?! now Daishis used normal in all Fedcom Units ?!Thats unique Heromechs ,Commandermechs ,not the regular units..thats make this Mechs unique
The most units in BT are conventionel Units ,Tanks ,Helicopters, Jetfighters ...Battlemechs only 20 % from this Forces (clans use more Mechs ) many Worlds nothing seeing a Battlemech in 100 years ,and Novels and TROs/Lore two side of a Universe and very differently.tukayiid was a unique Event ,not the Tactics to fight from the clans to begin of the invasion.Most Houses used very different Vaiants of the same Chassies
Edited by Old MW4 Ranger, 21 July 2016 - 09:48 AM.
(same weight to volume per cube, lets say 5 tonnes per )
Oh why you look at that, these two. That 40 tonne medium mech on the right is taller then the catapult! someone do something!...
Tall alone doesn't make something the same volume, being thinner/ slender as well does. The one on the right is obviously taller but also thinner.
To get an assault mode to work, it needs to be one team doing the assaulting and the other team defending. Besides, it doesn't make sense that two enemies could have bases so close together to begin with.
(same weight to volume per cube, lets say 5 tonnes per )
Oh why you look at that, these two. That 40 tonne medium mech on the right is taller then the catapult! someone do something!...
Tall alone doesn't make something the same volume, being thinner/ slender as well does. The one on the right is obviously taller but also thinner.
Mechs compley machines not simple geometric Boxes of only a material, has Boxes different Weapons ,Engines,Activators, Myromermuscels,Living systems,CPs ,Ammunition ,AC ammunition is smaller in Space as LRM Ammonition , By same Weight , a AC= more Space ,as a Energyweapon (Loadingmechanics, Ammunition)
...the Engines in a Class very different in Sizes ,Material, Density ...ok Place the 13l engine from a Volvo
Now take all the Weapons and Tech from the Catapult to the 40t mech ... the 40t Mech have no Space for the big weapons and Engines of the Catapult ...The catpult have big empty Boxes for the LRM 20 Launcher , no arms, no activators , no myromermuscel for arms , no hands ...is only a Carrier for the big Launcher ...Thats differnet like a Humvee and a M1 Abrams
Truck in a Mack Truck or the Tech from a Abrmas in a T92
now Take one side of the Cube a Ac 20 ,and the other side empty Space for a Big 300er Engine (and only place a smaller 200er Engine in this Place) and 3 Small Laser, or take a 40t Truck and take the Loading in a Abrams ...Volume have nothing to do with Weight or Size, no one Part in a Mech has the same Weight ,Density and Material like a other Part.
The right Arm of a Centurion is very different from the left Arm , The AC20 from the Hunchback very different from the AC20 by the Atlas in Size and Place,The PPC from the Battlemaster very different in the size to the PPC from a warhammer ..all from other Factorys..the Cockpit from a Locust have 3 t , and from the Atlas has 3 t, the Atlas Cockpit has more Volume as the Locust CP.Take all the Tech from the Catapult , the big engines ,the big sized Weapons in a Wolfhound ? no ...not enough Place ...Volume is Place ,empty or full, put a Weapon with 10 t in it ,or 3 weapons with only each 1t or nothing , the Volume is the same
The Armor from the Marauder is for exemple very unique, not one other Mech have this Armor .
Edited by Old MW4 Ranger, 21 July 2016 - 10:15 AM.
Well in the old days of turret in assault - it was enough to kill more enemies. So when it was 10vs11 it was ok to stay outside of the turret range and wait until the timer ticks down.
If the assault capture is the primary goal - it might be a draw. - when it is 11:12 and the last Mech stays outside of turret range.
Each side having base to defend is a mistake. Forcing a cap for a win isnt going to fix the problem and force people into a particular gameplay other than fight a little and hide when youre ahead. Forcing cap isnt helping in conquest where capping is easy and cost nothing, it will be much worse when the enemy base has uav, ecm and killing turrets incorporated.
Mechs compley machines not simple geometric Boxes of only a material, has Boxes different Weapons ,Engines,Activators, Myromermuscels,Living systems,CPs ,Ammunition ,AC ammunition is smaller in Space as LRM Ammonition , By same Weight , a AC= more Space ,as a Energyweapon (Loadingmechanics, Ammunition)
...the Engines in a Class very different in Sizes ,Material, Density ...ok Place the 13l engine from a Volvo
Now take all the Weapons and Tech from the Catapult to the 40t mech ... the 40t Mech have no Space for the big weapons and Engines of the Catapult ...The catpult have big empty Boxes for the LRM 20 Launcher , no arms, no activators , no myromermuscel for arms , no hands ...is only a Carrier for the big Launcher ...Thats differnet like a Humvee and a M1 Abrams
Truck in a Mack Truck or the Tech from a Abrmas in a T92
now Take one side of the Cube a Ac 20 ,and the other side empty Space for a Big 300er Engine (and only place a smaller 200er Engine in this Place) and 3 Small Laser, or take a 40t Truck and take the Loading in a Abrams ...Volume have nothing to do with Weight or Size, no one Part in a Mech has the same Weight ,Density and Material like a other Part.
The right Arm of a Centurion is very different from the left Arm , The AC20 from the Hunchback very different from the AC20 by the Atlas in Size and Place,The PPC from the Battlemaster very different in the size to the PPC from a warhammer ..all from other Factorys..the Cockpit from a Locust have 3 t , and from the Atlas has 3 t, the Atlas Cockpit has more Volume as the Locust CP.Take all the Tech from the Catapult , the big engines ,the big sized Weapons in a Wolfhound ? no ...not enough Place ...Volume is Place ,empty or full, put a Weapon with 10 t in it ,or 3 weapons with only each 1t or nothing , the Volume is the same
The Armor from the Marauder is for exemple very unique, not one other Mech have this Armor .
Pretty sure AC ammo is the same size as LRM ammo considering both are 1 crit slot.
".The catpult have big empty Boxes for the LRM 20 Launcher , no arms, no activators , no myromermuscel for arms , no hands ...is only a Carrier for the big Launcher"
You mean empty besides the fire control system, LRM 20, lower arm actuator, the arms (connecting point between boxes and body, more prominent on other concepts) and myomer (which it does have).
The differences between a catapult and some other 'Mech is the same as the differences between the SMK and KV-2 (the difference between 2 tonnes but it's completely different in profile, specifically height.)
Speaking of other sizes and profiles of a gun:
Welcome to the Mosquito tsetse, it has a 57 mm gun fitted with an autocannon, it is barely poking out of the nose.
Welcome to the cromwell, with a non-autocannon version of the gun on.
Both are nearly the same identical weight. But differ in visual size and such and protrudes differently from the vehicle.
A similar difference:
Planes like the Meteor F.3 have the gun very deeply inbedded into the vehicle itself, even though the barrel ends quite a far way in, the rest of the vehicle basically acted as an extended barrel.
Meanwhile planes like the typhoon had the guns completely exposed and it stops as soon as the gun ends.
When a 'Mech has lots of equipment like an AC 20 (on Centurion) for eg on 1 side the other side has a lot more structure put in place as you can't fit as much on the AC 20 side, thus distributing the weight a little bit better. Most 'Mechs are weight ballanced due to unforeseen variables and such. We know this because the only 'Mechs dubbed to be unballanced due to weight distribution really put a lot off effort into having 1 arm extremely full fo guns while the other side is just a stump.
You state volume is unreliable, so what do you consider more reliable... Height? Problem with that is that has even more nothing to do with weight. just because two 'Mechs are 10m high, it doesn't mean they have to have the same weight.
For eg... The Nova (very broad and wide profile) will obviously not be nearly the same height as somethign like a shadowhawk (5 tonnes bigger then nova).
Volume is the most farest and logical method of resizing most 'Mechs.
Moonlight Grimoire, on 21 July 2016 - 01:28 AM, said:
This art looks amazing and I had not heard about these two maps-snip-
If it may interest you here's another map in the WIP- "Shepard's moon"
The Nova , is more Legs with a very little Torso ,the most of the volume by Nova ,the gigantic Arms and legs ,The Shadowhawk now in MWO is about 13m ?14m? in lore 9,6m thats the Lenght of a Abrams...teh new Rescale (love the catapult size ,hate thats make most other Mechs bigger) bring the Mechs more away from the Lore , Mechs carry the same weaponsystems like Tanks , now Tanks little Dwarfs , What carry the Infantry for SRM launcher ? the most SRMS now larger as a man ,The Mechs in BT must running by Full speed ,make the larger =make the slower ...very big,large Targets , with Weaponranges build for the Range of a Tabletop
aYes , the scaling every a Problem in BT (ok ,most ...give many poor terrible Designs in BT) the Mechs only build for aesthetics Aspects
the Volume ...have all slots the same Space?
PPC has Weight 7 t by 3slots=2.33t for each slot
AC10 has Weight 12t by 7slots= 1.71t for each slot
Im love the early Artwork from PGI ,and the most of the Art , sadly thats the Way is going to a simple shooter now, and Kidding Leaderboard play..Gamemodes, FW, Decals (bad looking ,no contrasting Colors, nothing Military Style ...kissmouths,Anchors,Smilies ) Rescaling …all with no energy and Love to the Game , „Take this …“
promise accomplish only half finished, poorly designed or not