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Urgent Fix: Spectate Dc-Ed Player


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#1 razenWing

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Posted 08 June 2016 - 09:18 PM

I don't want to assume everyone that's dc-ed is out of spite. But PGI, bring back our ability to spectate DC-ed player in Quick Play.

It's too many annoying matches where this last DC-ed guy will lock in players and their mechs because he can't be spectated and found.

Now, I understand you want to give people the chance to come back if it's right at the beginning. So then set a timer then.

Because despite the "accidental" and just "unavoidable" disconnects, there are those that DC-ed on purpose to spite you. Like today in Terra Therma, this Kdk-3 lost all his weapons, so he just took his mech elsewhere, hide and shut down. He dc-ed immediately afterward (like, fairly obvious, right?). The game was over with 7 min left. Guess what follows? A waste of 7 min afterward to find this guy, and to no avail.

This is sooo obvious a case of someone just spiting the rest of the people, and there needs to be a way to speed up the process. It's annoying for the losing team (cause our dead mechs that we WANT TO PLAY will be locked in while this stupid DC-hunt is going on), and it's not fun for the winning team.

So please give us back the ability to spectate disconnects so that we can report his position to the other team. Also, you guys need to take these reports more seriously. Like in battlefield infraction, under "non-participation" should be another category called "intentional disconnect."

(And really, if this guy gets a 1 day ban for every infraction, he will learn quickly to not do this)

Think, if it's a 11-1 romp, and a spite disconnect with 10 min left in a match will lock up a potential of whopping 230 minutes of combine people's time. It's a waste of our time and on your server resource. So why not fix this?

Edited by razenWing, 08 June 2016 - 09:19 PM.


#2 Mystere

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Posted 08 June 2016 - 09:50 PM

That is what people get for insisting that Skirmish be added to the game. I have no sympathy, none, nada, nil, zilch.

Edited by Mystere, 08 June 2016 - 09:51 PM.


#3 Xetelian

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Posted 08 June 2016 - 10:17 PM

I'd normally agree with Mystere but I end up in skirmishes that take an extra 8 minutes because of a DC'd player ALL the time.

I hate skirmish as much as anyone for this reason, I never argued for skirmish to be added but it is there and this is a problem.

#4 Felicitatem Parco

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Posted 08 June 2016 - 10:45 PM

Why spectate?

If the last surviving player on a team is Disconnected, then you should count the chips as they are assuming he was dead.

#5 PhoenixFire55

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Posted 09 June 2016 - 03:40 AM

99 out of 100 D/C's are standing on spawn points. If your team doesn't know where enemy spawn points are, well ...
Its not even git gud, I don't know what it is. Git brainz?

#6 Clownwarlord

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Posted 09 June 2016 - 03:47 AM

View PostMystere, on 08 June 2016 - 09:50 PM, said:

That is what people get for insisting that Skirmish be added to the game. I have no sympathy, none, nada, nil, zilch.

Yep and way back when, when people actually defended their bases too.

#7 Tatula

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Posted 09 June 2016 - 07:04 AM

View PostPhoenixFire55, on 09 June 2016 - 03:40 AM, said:

99 out of 100 D/C's are standing on spawn points. If your team doesn't know where enemy spawn points are, well ...
Its not even git gud, I don't know what it is. Git brainz?


D/C at spawn is most likely a legit disconnect. Not what the OP is complaining about. It's the people who either lost all their weapons during the match or ran out of ammo or just plain spiteful, who purposely find a hard to identify spot on the map, face the wall or something, then shuts down and disconnects. I don't see that very often, but I have seen it done from time to time. BAP is useful for this situation, but hardly anyone carries BAP. Maybe if PGI makes BAP more useful, like making it 360 degree radar (it is suppose to an ACTIVE PROBE), more people will carry it.

#8 Mystere

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Posted 09 June 2016 - 07:12 AM

View PostAloha, on 09 June 2016 - 07:04 AM, said:


D/C at spawn is most likely a legit disconnect. Not what the OP is complaining about. It's the people who either lost all their weapons during the match or ran out of ammo or just plain spiteful, who purposely find a hard to identify spot on the map, face the wall or something, then shuts down and disconnects. I don't see that very often, but I have seen it done from time to time. BAP is useful for this situation, but hardly anyone carries BAP. Maybe if PGI makes BAP more useful, like making it 360 degree radar (it is suppose to an ACTIVE PROBE), more people will carry it.


Just a few comments:
  • Someone losing weapons and ammo is a clear sign of participation. As such, hiding can be seen as a form of retreat.
  • Bring BAP.
  • "Active" does not necessarily imply "omnidirectional".

Edited by Mystere, 09 June 2016 - 07:12 AM.


#9 Tatula

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Posted 09 June 2016 - 07:26 AM

View PostMystere, on 09 June 2016 - 07:12 AM, said:


Just a few comments:
  • Someone losing weapons and ammo is a clear sign of participation. As such, hiding can be seen as a form of retreat.
  • Bring BAP.
  • "Active" does not necessarily imply "omnidirectional".


hmm... how does "retreat" fit into the skirmish game mode? What purpose does it serve other than maintaining your K/D ratio and preventing someone from getting a kill? In addition to dragging out the match unnecessarily.

About the BAP. How many mechs in your inventory actually carries it? It's 1.5 tons and 2 slots that does very little. I was just trying to suggest giving it more capability so more people will actually carry it.

#10 PhoenixFire55

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Posted 09 June 2016 - 07:28 AM

View PostAloha, on 09 June 2016 - 07:04 AM, said:

D/C at spawn is most likely a legit disconnect. Not what the OP is complaining about. It's the people who either lost all their weapons during the match or ran out of ammo or just plain spiteful, who purposely find a hard to identify spot on the map, face the wall or something, then shuts down and disconnects. I don't see that very often, but I have seen it done from time to time. BAP is useful for this situation, but hardly anyone carries BAP. Maybe if PGI makes BAP more useful, like making it 360 degree radar (it is suppose to an ACTIVE PROBE), more people will carry it.


Thus I said 99 out of 100. Yeah, it happens, but its too rare to even bother about it, plus if a guy wants to waste everyones time he'll waste everyones time by just running around the map. If I were you I'd be more concerned about the "new improved assault mode" that PGI promises where you'll see 15 mins matches with 8:7 ties or something all the time.

#11 Yellonet

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Posted 09 June 2016 - 07:30 AM

Doesn't [F9] to get the coordinates work?

#12 Mystere

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Posted 09 June 2016 - 07:33 AM

View PostAloha, on 09 June 2016 - 07:26 AM, said:

hmm... how does "retreat" fit into the skirmish game mode? What purpose does it serve other than maintaining your K/D ratio and preventing someone from getting a kill? In addition to dragging out the match unnecessarily.


I've said it before and and I will say it again. It's not about K/D. It's about making the enemy earn the last kill.

Let me ask you this. Should players just offer themselves on a silver platter for your convenience?


View PostAloha, on 09 June 2016 - 07:26 AM, said:

About the BAP. How many mechs in your inventory actually carries it?


Most of my Clan Mechs are equipped with BAP.


View PostAloha, on 09 June 2016 - 07:26 AM, said:

It's 1.5 tons and 2 slots that does very little. I was just trying to suggest giving it more capability so more people will actually carry it.


If you're not carrying equipment designed to do something and that "something" shows itself, don't complain.

#13 DAYLEET

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Posted 09 June 2016 - 07:41 AM

The need of a single, selfish individual, outweight the need of the team.

If you can't find a way to help your team when youve lost all weapons... then death by friendly calling your position is a fitting end for you, you ARE a deserter and a traitor after all.

#14 Tatula

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Posted 09 June 2016 - 07:57 AM

View PostMystere, on 09 June 2016 - 07:33 AM, said:


I've said it before and and I will say it again. It's not about K/D. It's about making the enemy earn the last kill.

Let me ask you this. Should players just offer themselves on a silver platter for your convenience?


If the enemy was able to strip all your weapons, they have "earned" their kill. But I'm not arguing with you on this. You're entitled to your opinion. I was just trying to clarify what the OP was complaining about.

View PostMystere, on 09 June 2016 - 07:33 AM, said:


Most of my Clan Mechs are equipped with BAP.



Cool! How many is that?

View PostMystere, on 09 June 2016 - 07:33 AM, said:


If you're not carrying equipment designed to do something and that "something" shows itself, don't complain.


I wasn't really complaining, but I guess you can read it that way. I'm just trying to suggest a more compelling reason to carry a piece of equipment that takes 2 slots and weighs 1.5 tons. I guess it's like C.A.S.E. How many people actually use it? Maybe it's just the way PGI implements these that make them unappealing.

#15 FalconerGray

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Posted 09 June 2016 - 08:17 AM

View PostMystere, on 09 June 2016 - 07:12 AM, said:


Just a few comments:
  • Someone losing weapons and ammo is a clear sign of participation. As such, hiding can be seen as a form of retreat.
  • Bring BAP.
  • "Active" does not necessarily imply "omnidirectional".


I have spectated more than one occasion of a closely fought endgame (think 11-10) lost because a player uses up his last ammo and runs off to hide, instead of helping out his teammates.

#16 Tatula

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Posted 09 June 2016 - 08:31 AM

View Postlegatoblues, on 09 June 2016 - 08:17 AM, said:

I have spectated more than one occasion of a closely fought endgame (think 11-10) lost because a player uses up his last ammo and runs off to hide, instead of helping out his teammates.


And how does one help with no weapons?

1. Lock targets! This helps your team in providing enemy position and target lock for LRM support.

2. Run interference. Try to tangle up that light that's running around your team mates. Maybe block the retreat of an enemy assault or heavy. Possibly even do a little collision damage.

3. Tank for your team with whatever armor you've got left. A wasted shot from the enemy on you is that much less damage for your team.

4. Airstrike/Arty/UAV. Can't be stripped. Use them to help your team.

#17 Mystere

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Posted 09 June 2016 - 09:41 AM

View PostAloha, on 09 June 2016 - 08:31 AM, said:


And how does one help with no weapons?

1. Lock targets! This helps your team in providing enemy position and target lock for LRM support.

2. Run interference. Try to tangle up that light that's running around your team mates. Maybe block the retreat of an enemy assault or heavy. Possibly even do a little collision damage.

3. Tank for your team with whatever armor you've got left. A wasted shot from the enemy on you is that much less damage for your team.

4. Airstrike/Arty/UAV. Can't be stripped. Use them to help your team.


What is the last player standing supposed to do if there are no more weapons, ammo, arty, or air strike? Should the player just help pad the enemies' stats by showing up for execution?

PGI was repeatedly warned about this. They were also repeatedly asked to include a surrender option specifically to mitigate things like this. Well, people now have to reap was was sown.

So once again, I have no sympathy. Go hunt them down and kill them.

Alternatively, report the "offending" player if you think so strongly about it. Good luck though with PGI doing something.


View PostAloha, on 09 June 2016 - 07:57 AM, said:

Cool! How many is that?


Waves 1, 2, 3, and Origins.

Edited by Mystere, 09 June 2016 - 09:44 AM.


#18 Mystere

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Posted 09 June 2016 - 09:45 AM

View PostDAYLEET, on 09 June 2016 - 07:41 AM, said:

The need of a single, selfish individual, outweight the need of the team.

If you can't find a way to help your team when youve lost all weapons... then death by friendly calling your position is a fitting end for you, you ARE a deserter and a traitor after all.


Insulting them is futile. It will not do anything, nada, nil, zilch.

#19 Tatula

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Posted 09 June 2016 - 10:03 AM

View PostMystere, on 09 June 2016 - 09:41 AM, said:

What is the last player standing supposed to do if there are no more weapons, ammo, arty, or air strike? Should the player just help pad the enemies' stats by showing up for execution?


RAMMING SPEED! Posted Image

#20 Mystere

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Posted 09 June 2016 - 10:33 AM

View PostAloha, on 09 June 2016 - 10:03 AM, said:

RAMMING SPEED! Posted Image


Nope. I much prefer "Now you see me, now you don't!".

Posted Image





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