It's too many annoying matches where this last DC-ed guy will lock in players and their mechs because he can't be spectated and found.
Now, I understand you want to give people the chance to come back if it's right at the beginning. So then set a timer then.
Because despite the "accidental" and just "unavoidable" disconnects, there are those that DC-ed on purpose to spite you. Like today in Terra Therma, this Kdk-3 lost all his weapons, so he just took his mech elsewhere, hide and shut down. He dc-ed immediately afterward (like, fairly obvious, right?). The game was over with 7 min left. Guess what follows? A waste of 7 min afterward to find this guy, and to no avail.
This is sooo obvious a case of someone just spiting the rest of the people, and there needs to be a way to speed up the process. It's annoying for the losing team (cause our dead mechs that we WANT TO PLAY will be locked in while this stupid DC-hunt is going on), and it's not fun for the winning team.
So please give us back the ability to spectate disconnects so that we can report his position to the other team. Also, you guys need to take these reports more seriously. Like in battlefield infraction, under "non-participation" should be another category called "intentional disconnect."
(And really, if this guy gets a 1 day ban for every infraction, he will learn quickly to not do this)
Think, if it's a 11-1 romp, and a spite disconnect with 10 min left in a match will lock up a potential of whopping 230 minutes of combine people's time. It's a waste of our time and on your server resource. So why not fix this?
Edited by razenWing, 08 June 2016 - 09:19 PM.