Edited by Myj, 10 June 2016 - 11:46 AM.
Introducing The Catapult 'Butterbee' Hero Mech!
#21
Posted 10 June 2016 - 11:44 AM
#22
Posted 10 June 2016 - 11:49 AM
I'm glad to see the hard points I do... and where they are... thank you.
#23
Posted 10 June 2016 - 11:52 AM
kapinga, on 10 June 2016 - 11:33 AM, said:
The mechs' tonnages are remaining the same. Only the 3d models are being adjusted (many mechs were too big for their weight).
#24
Posted 10 June 2016 - 12:00 PM
Anxious to see the rest of it.
#25
Posted 10 June 2016 - 12:01 PM
Looks like great scaling and I'll look forward to seeing more of these back on the battlefield, well done!
#26
Posted 10 June 2016 - 12:06 PM
#27
Posted 10 June 2016 - 12:06 PM
#28
Posted 10 June 2016 - 12:08 PM
Visually I prefer the old one. Looked like a big badass beauty. It was my favourite when we only had 4 mechs. Especially the founder's variant with its nose. And even now, the Cat is my personal definition of a fire supoprt mech.
Now it looks like a puny baby.
Gameplaywise on the other side this is great! It definitely needed that rescale.
#29
Posted 10 June 2016 - 12:09 PM
Guess this settles it. My Mad Cats are getting new little cousins :9)
Well done PGI.
#30
Posted 10 June 2016 - 12:11 PM
It's practically tiny now!
#31
Posted 10 June 2016 - 12:15 PM
#32
Posted 10 June 2016 - 12:17 PM
#33
Posted 10 June 2016 - 12:21 PM
#34
Posted 10 June 2016 - 12:23 PM
I am exited about what they did with my beloved Mad Dog and Warhawk! With that stupid TBR legs MDD is way too big now, the size of a Timby almost.
Edited by AngrySpartan, 10 June 2016 - 12:27 PM.
#35
Posted 10 June 2016 - 12:25 PM
#36
Posted 10 June 2016 - 12:26 PM
Just one question - why does the Butterbee have
Edited by Malleus011, 10 June 2016 - 03:10 PM.
#37
Posted 10 June 2016 - 12:26 PM
#38
Posted 10 June 2016 - 12:27 PM
#39
Posted 10 June 2016 - 12:27 PM
#40
Posted 10 June 2016 - 12:27 PM
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