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Are We Ever Getting That New Mwo Engine Or Not?


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#21 Gentleman Reaper

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Posted 10 June 2016 - 06:47 PM

View PostFeetwet, on 10 June 2016 - 06:42 PM, said:

This is a funny thread. There is no way that this is going to happen. And if by some miracle they work on it, this is the only dev group that could choose to upgrade to the latest cry engine and end up with the unreal engine.


They are working on it...

#22 Feetwet

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Posted 10 June 2016 - 06:57 PM

View PostGentleman Reaper, on 10 June 2016 - 06:47 PM, said:


They are working on it...


Well I won't hold my breath for game engine phase 2.

#23 Scout Derek

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Posted 10 June 2016 - 07:05 PM

View Postcazidin, on 10 June 2016 - 06:08 PM, said:


Procurator Derek? I think I know your brother, Scout. Anyway. What if the next engine is also tied to the PVE campaign? Posted Image


Maybe. probably.

View PostFeetwet, on 10 June 2016 - 06:57 PM, said:


Well I won't hold my breath for game engine phase 2.


They aren't making it, they're choosing a game engine to move over to. There's a difference between creating and choosing. If you think the game engine choosing is easy, think again.

#24 Feetwet

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Posted 10 June 2016 - 07:11 PM

View PostProcurator Derek, on 10 June 2016 - 07:05 PM, said:


Maybe. probably.



They aren't making it, they're choosing a game engine to move over to. There's a difference between creating and choosing. If you think the game engine choosing is easy, think again.


Sorry bad choice of words. I am POSITIVE they can't make one. And I KNOW it's not easy to move over. If it was EASY I would be far less skeptical.

#25 Project_Mercy

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Posted 10 June 2016 - 07:25 PM

Moving to a "new engine" can potentially be a pretty wide range of things. They're on CryEngine 3. They're not on the latest version of it (or, not last I checked) so technically speaking, upgrading to the latest version is moving to a new engine. They could also port it to CryEngine 5, and only convert the deprecated calls, assets and tweaks as such, and they'd technically be on CE5.. but then it probably wouldn't be any better because they didn't have the time to port and optimize the things that make CE 5 and it would still take a boatload of time. And then there's the magical unicorn of ideas which is converting across engine to something like Unreal, which is just crazy talk.

I mean, Star Citizen, where they have so many developers and teams they probably have a money-fueled jet to fly between all the shops, is still on CE3 and (last I heard) hasn't suggested they're going to port to CE5 at any point given all the "optimizations" they have for their code (Though honestly I think DX12 will probably drive them to it if they don't release by Q42016)

I do hope they upgrade to the latest engine though and put some time into VR support. I'm not sure how to fund it though. Maybe have some form of kickstart or unique skins or something to bring in enough revenue from those of us who want to see it happen.

Edited by Project_Mercy, 10 June 2016 - 07:26 PM.


#26 Feetwet

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Posted 10 June 2016 - 07:43 PM

The skins or mech packs might be the only way for them to fund this. Unfortunately these items might take resources away from the porting effort. I just don't think a kickstarted at this point would do real well. Can't hurt to try though. Hell if it does well it might create a smidgen of optimism around here.

#27 A banana in the tailpipe

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Posted 10 June 2016 - 07:47 PM

View PostImyerHuckleberry, on 10 June 2016 - 01:36 PM, said:

Lol, new engine. How about new devs.


You win the thread. Everybody can go home now.

#28 Idealsuspect

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Posted 10 June 2016 - 07:50 PM

View PostNik Kerensky, on 10 June 2016 - 01:31 PM, said:

One of the few things I was genuinely excited about was a brand new engine for MWO, and all the possibilities for improving the game and immersion in the long term. Has Russ officially back tracked on this or is it still in the pipeline?


Man they need 4 years for rescale catapult ... it will be 25% less massive ( which is huge ) also in your opinion how much time it willtake for PGI to give MWO a new engine lol?
If you expect this feature for 3050 yea we have a chance.

View PostProject_Mercy, on 10 June 2016 - 07:25 PM, said:

Moving to a "new engine" can potentially be a pretty wide range of things. They're on CryEngine 3.


I did heard from someone who have real contact in thier compagny that it wasnt cryengine 3 but a modded cryengine 2,5... legacy from previous dev compagny smith&tinckers compagny i guess.

Edited by Idealsuspect, 10 June 2016 - 08:02 PM.


#29 Ghogiel

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Posted 10 June 2016 - 09:04 PM

View PostIdealsuspect, on 10 June 2016 - 07:50 PM, said:




I did heard from someone who have real contact in thier compagny that it wasnt cryengine 3 but a modded cryengine 2,5... legacy from previous dev compagny smith&tinckers compagny i guess.

I knew like 4 people who worked at Crytek at the time when PGI bought the license, one being someone who works with the licencees directly. CE3 had been about for years by the time they even decided to buy a license. Besides you can tell, the renderer is different in CE3 compared to CE2, It's moved more things to being a deffered rendered and less forward renderer. Maybe you were thinking of MWLL which was CE2.5

#30 Idealsuspect

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Posted 10 June 2016 - 09:21 PM

View PostGhogiel, on 10 June 2016 - 09:04 PM, said:

Maybe you were thinking of MWLL which was CE2.5


Yea maybe the guy who told me this was talking about MWLL and with a little search on web you are right check this >>> http://mwomercs.com/...hwarrior-online
5 years ago..

Seem mwo is 3.5 heavily modded, can't be upgraded to newer cryengine version.

Edited by Idealsuspect, 10 June 2016 - 09:23 PM.


#31 Thorn Hallis

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Posted 10 June 2016 - 10:44 PM

I guess they will do a slow burn on it until they know if they can extend the Mechwarrior license past 2018.

#32 jjm1

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Posted 10 June 2016 - 11:38 PM

I'd lay brand new foundations for an Unreal Engine 4 client. Very hard to find fault in this decision.

#33 Tarogato

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Posted 10 June 2016 - 11:56 PM

Somehow I doubt PGI is going to even start work on a new engine by the end of this year. Their player population is dwindling, CW phase 3 was a complete flop, the tournament has burned out a lot of the comp players from playing the game at all, other games recently released are sucking away more players than usual, and there haven't been any large scale shakeups to keep things fresh for a long time. In other words, PGI is going to have to do something to hold our attention before they embark on 3 months of almost not updating the live game in order to get work done on the new engine in the background.

Edited by Tarogato, 10 June 2016 - 11:57 PM.


#34 Weeny Machine

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Posted 11 June 2016 - 12:13 AM

View PostNik Kerensky, on 10 June 2016 - 01:31 PM, said:

One of the few things I was genuinely excited about was a brand new engine for MWO, and all the possibilities for improving the game and immersion in the long term. Has Russ officially back tracked on this or is it still in the pipeline?

Posted Image

View PostTarogato, on 10 June 2016 - 11:56 PM, said:

Somehow I doubt PGI is going to even start work on a new engine by the end of this year. Their player population is dwindling, CW phase 3 was a complete flop, the tournament has burned out a lot of the comp players from playing the game at all, other games recently released are sucking away more players than usual, and there haven't been any large scale shakeups to keep things fresh for a long time. In other words, PGI is going to have to do something to hold our attention before they embark on 3 months of almost not updating the live game in order to get work done on the new engine in the background.

I think you summed it up nicely. I don't want to shout doom and gloom but when you take a step back PGI hasn't many mechanics to keep players hooked. CW should have been the long-term gameplay mode. The problem is that the mode in its current state isn't suited for a low population. Premades stomping PUGs doesn't help either.

I am no programmer but if the old engine cannot be updated then you need to start nearly from scratch or am I mistaken? Somhow I doubt PGI has the resources or time to do that.

Edited by Bush Hopper, 11 June 2016 - 12:22 AM.


#35 Thorn Hallis

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Posted 11 June 2016 - 01:11 AM

MWO never had mechanics to keep people interested. And still people kept playing and playing (and buying) for years.

#36 RedDragon

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Posted 11 June 2016 - 01:33 AM

View PostGentleman Reaper, on 10 June 2016 - 06:47 PM, said:


They are working on it...

As they were working on CW? Posted Image

#37 Narcissistic Martyr

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Posted 11 June 2016 - 04:16 AM

If it makes financial sense, yes we'll get one.

Personally I'd put money on them switching to unreal as it has better net code for mwo's purposes.

#38 TWIAFU

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Posted 11 June 2016 - 04:21 AM

View PostDarian DelFord, on 10 June 2016 - 05:14 PM, said:



Am I wrong?


As wrong as every single other person that claimed the end of MWO since Alpha.

So, yes.

But if you ARE able to see into the future and are right, unlike every other prophet to date, why don't you put it to good use to benefit mankind instead of wasting it on MWO?

#39 B L O O D W I T C H

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Posted 11 June 2016 - 04:40 AM

Would probably be better and a more realistic approach to make a new game (MWO2) in a new engine and use the current assets (as in raw assets like mech models and textures) then having a mashup port between engines.

#40 Airwind

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Posted 11 June 2016 - 07:45 AM

there is alot that can be done to keep player interest. currently i feel that there is no real progression for those non cw players. i now mostly play during events and weekends which is a rare event.





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