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Fix The Dragon
#1
Posted 11 June 2016 - 04:24 AM
Not only that the hitbox adjustment was just plain daft. I can think of no real reason why this was done except for making it a bit more newb friendy and perhaps more face time friendly. The only problem is with the shape and limited hardpoint layout of the dragon it needs to expose the whole mech to dish out damage from its limited hard points so being able to take an XL better for more firepower is more effective.
As it stands the hitboxes like the Stalker and Marauder are not xl friendly so the dragon is completely conflicted.
Lastly there is an error with the textures on the Fang (I don't know about the flame) where the rgb colours are messed up on the right arm, the ams and the awkward as hell looking missile launchers. My Fang is the only dragon i have left as i paid money for it back when it was good. I want a refund!
#2
Posted 11 June 2016 - 04:46 AM
mad kat, on 11 June 2016 - 04:24 AM, said:
Not only that the hitbox adjustment was just plain daft. I can think of no real reason why this was done except for making it a bit more newb friendy and perhaps more face time friendly. The only problem is with the shape and limited hardpoint layout of the dragon it needs to expose the whole mech to dish out damage from its limited hard points so being able to take an XL better for more firepower is more effective.
As it stands the hitboxes like the Stalker and Marauder are not xl friendly so the dragon is completely conflicted.
Lastly there is an error with the textures on the Fang (I don't know about the flame) where the rgb colours are messed up on the right arm, the ams and the awkward as hell looking missile launchers. My Fang is the only dragon i have left as i paid money for it back when it was good. I want a refund!
Dragon is being rescaled, too, ya know. Made smaller. Smaller means the side torsos, which were never particularly huge on the mech, are going to be made even smaller, and harder targets as a result. More XL friendly. Still a large nose, however.
![Posted Image](http://i.imgur.com/E5roUsu.jpg)
#3
Posted 11 June 2016 - 04:51 AM
![Posted Image](https://s-media-cache-ak0.pinimg.com/originals/0f/c0/ed/0fc0ed244cba886b80db12881ddde6e3.jpg)
Edited by Juodas Varnas, 11 June 2016 - 04:53 AM.
#4
Posted 11 June 2016 - 04:51 AM
Pariah Devalis, on 11 June 2016 - 04:46 AM, said:
Dragon is being rescaled, too, ya know. Made smaller. Smaller means the side torsos, which were never particularly huge on the mech, are going to be made even smaller, and harder targets as a result. More XL friendly. Still a large nose, however.
![Posted Image](http://i.imgur.com/E5roUsu.jpg)
If that's the case the right arm looks even more disproportionate there. The resized mechs right arm is as big as its centre torso!
#5
Posted 11 June 2016 - 04:54 AM
mad kat, on 11 June 2016 - 04:51 AM, said:
Yeah, that's my beef with the current model. I used to love, LOVE my old Flame. Such a wonderful ride pre-Ghost Heat and Clan Invasion. But Dragons have huge right arms. That said, several of them do have some torso mounted weapon systems that often go ignored.
Edit: Part of the Dragon's problem is it comes from a time where its number of hardpoints was pretty standard, and it fills an IS weight slot that is often either too slow to survive or to fast to pack decent firepower. Basically, the mech could use a general hardpoint review as well as the Catapult.
Edited by Pariah Devalis, 11 June 2016 - 04:56 AM.
#6
Posted 11 June 2016 - 04:54 AM
Also, it was a great mech when knockdown was in the game......
The re-scale looks great everywhere BUT the right arm.
Edited by HATER 1, 11 June 2016 - 04:59 AM.
#7
Posted 11 June 2016 - 04:57 AM
Pariah Devalis, on 11 June 2016 - 04:54 AM, said:
Yeah, that's my beef with the current model. I used to love, LOVE my old Flame. Such a wonderful ride pre-Ghost Heat and Clan Invasion. But Dragons have huge right arms. That said, several of them do have some torso mounted weapon systems that often go ignored.
Edit: Part of the Dragon's problem is it comes from a time where its number of hardpoints was pretty standard, and it fills an IS weight slot that is often either too slow to survive or to fast to pack decent firepower. Basically, the mech could use a general hardpoint review as well as the Catapult.
Flame would be better if it had the extra structure quirk to the LT instead of the RA...
#8
Posted 11 June 2016 - 05:14 AM
![Posted Image](https://s-media-cache-ak0.pinimg.com/736x/a8/df/33/a8df338826e6b87373d3ca26e7136066.jpg)
#9
Posted 11 June 2016 - 06:16 AM
#10
Posted 11 June 2016 - 06:55 AM
mad kat, on 11 June 2016 - 04:51 AM, said:
That was a pretty early pic so who knows if it will stay that way. I'm fine with how the arm looks but it would be nice if it had a negative crit chance or more armor vs structure. Too easy to be stripped and lose a gun.
My biggest gripe with the Dragons is the 5N UAC5 quirk. The right arm needs one more slot to fit a second cannon. It's a somewhat wasted quirk.
#11
Posted 11 June 2016 - 07:16 AM
BabyCakes666, on 11 June 2016 - 06:16 AM, said:
Still works... just gotta run a STD engine, use the entire left side to shield with and use free look to aim the RA in order to not lose it instantly.
#12
Posted 11 June 2016 - 07:20 AM
#13
Posted 11 June 2016 - 08:17 AM
#14
Posted 11 June 2016 - 08:26 AM
Juodas Varnas, on 11 June 2016 - 04:51 AM, said:
![Posted Image](https://s-media-cache-ak0.pinimg.com/originals/0f/c0/ed/0fc0ed244cba886b80db12881ddde6e3.jpg)
yeah....pretty sure the aiming reticle difference between a Jager mech arm and a knuckledragger arm will be a deal breaker from something like that ever actualyl occurring. Ain't no way they are going to add a 3rd reticle (which would be needed) or that we would really wanna have to screw with one. So unless the Frankenstein/Zombie armed the other arm to match elevation, it probably will never be.
Which will also rule out other mechs with a similar asymmetrical arm layout.
#15
Posted 11 June 2016 - 08:30 AM
Bishop Steiner, on 11 June 2016 - 08:26 AM, said:
Which will also rule out other mechs with a similar asymmetrical arm layout.
Well... They could always lock the right arm to the Torso-crosshair, if it's so difficult to make it proper...
It'd still be an improvement over the current one.
Edited by Juodas Varnas, 11 June 2016 - 08:30 AM.
#17
Posted 11 June 2016 - 08:34 AM
Bishop Steiner, on 11 June 2016 - 08:26 AM, said:
Which will also rule out other mechs with a similar asymmetrical arm layout.
I'd just adjust the arm aim point to match the big gun arm and not worry about the loss of range of motion in the lower arm.
If you think about it, we can't aim each arm separately anyway, so it doesn't matter that much and the trade off might be worth it for that higher gun arm mount.
#18
Posted 11 June 2016 - 08:36 AM
Barantor, on 11 June 2016 - 08:34 AM, said:
I'd just adjust the arm aim point to match the big gun arm and not worry about the loss of range of motion in the lower arm.
If you think about it, we can't aim each arm separately anyway, so it doesn't matter that much and the trade off might be worth it for that higher gun arm mount.
except that actual aimpoint being so drastically off from each other? I just see it causing more headache and QQ...though headache and QQ is the native state of the MWO or most game forums, anyhow, so yeah, maybe?
#19
Posted 11 June 2016 - 08:39 AM
Bishop Steiner, on 11 June 2016 - 08:36 AM, said:
Well most folks would end up putting the 'high' arm on one weapon group and the low one on another.
I've run into something like this with a few mechs the Hellslinger being one of them. One arm has a side mounted energy, the other an underslung one. Lord help me if the side mount is clear but the under one is humping terrain as I waste heat.
Players can adapt to it, better than having one of the lighter mechs forced to come out in the open as much. It does have that lovely high mounted cockpit after all.
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