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Lpl Bring Back Ghost Heat On Anything Past 2


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#1 Miles McQuiston

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Posted 12 June 2016 - 03:44 AM

LPL boats running around. Bring back the ghost heat after 2. That is all.

#2 Dee Eight

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Posted 12 June 2016 - 05:00 PM

Its only IS ones that get to triple large lasers. Easier solution is not have goofed heat/damage values compared to tabletop. Right now LPL's and Large Lasers do too much damage, and the IS ones have too much range, for too little heat. In Tabletop, LL's are 8 heat for 8 damage, ERLLs are 12 for 8 (IS) or 10 (clan), and LPLs are 10 for 9 (IS) or 10 (clan). Instead we have 7 heat for 9 damage LLs, 7 for 11 IS LPLs (which optimal 65 meters too far), 8 for 9 for IS ERLL (which also shoot too far btw, its supposed to be 570 meter optimal), 10 heat for 11 damage Clan ERLL (also incorrect optimal, its supposed to be 750 meter), and 10 heat for 13 damage Clan LPL (which shoots the correct optimal distance). Not helped by ER PPC's shooting too far also (they're supposed to be 690 meters optimal).





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