

#1
Posted 14 June 2016 - 03:11 AM
Player wise it should work as there often seems to be about 50/50 IS and Clan mechs, so waiting for a match shouldn't become longer.
I for one would be willing to try, if nothing else just to see how balanced it would be compared to regular QP.
Can we possibly convince PGI to let us try? Maybe only for a weekend in either EU or NA?
If nothing but making the teams homogeneous changed I'm sure it wouldn't be too much trouble for PGI to make it happen.
Obviously many of us can think of reasons why it wouldn't work well and how it could be made to work better, but to make it simple to see how many would want to try without changing anything else, just answer YES or NO, and then add your own thoughts.
Would you like to try IS vs Clan Quick Play?
#2
Posted 14 June 2016 - 05:04 AM

#3
Posted 14 June 2016 - 05:05 AM
When a new mech comes out though, the MM will be borked.
Edited by El Bandito, 14 June 2016 - 05:05 AM.
#4
Posted 14 June 2016 - 05:14 AM
Personally, I would love to see it. And not just IS vs Clans. But IS vs IS and Clans vs Clans. Some of you may not be aware of this, but when you drop in a scout mission, the voice of the dropship commander is different for Inner Sphere side versus Clan side. It's just a tiny drop of immersion in the desert that is MWO. A few more drops like that would be welcome.
Imagine if playing Inner Sphere actually felt different to playing Clans, beyond the different HUD colours.
#5
Posted 14 June 2016 - 06:51 AM
Edited by Mystere, 14 June 2016 - 06:53 AM.
#6
Posted 14 June 2016 - 07:01 AM
However, further splitting the queues at this point would be a disaster. The matchmaking is already non-existent.
#8
Posted 14 June 2016 - 07:07 AM
Yellonet, on 14 June 2016 - 07:02 AM, said:
Oh, you want to replace the "all mechs on all sides" in the current Quick Play?
In that case, it would just have the same effect as splitting the queue - delays longer, more imbalanced teams - because it would be in effect an additional team composition requirement the matchmaker would need to meet.
PS: Your next post will be your 1000th, in case you hadn't noticed.
Edited by Appogee, 14 June 2016 - 07:09 AM.
#10
Posted 14 June 2016 - 07:13 AM
I don't need nor care for map or mode voting.
In fact, I wish Quick Play was Skirmish only and I wish PGI would find a way to move Assault, Conquest and Domination into Faction Play. Maybe make them side missions for PUGs or something like that.
But back to the point, I wish we had IS vs Clan while in the 3050 era, I'd be happy doing away with or toning down all quirks to compensate for the 12 vs 10 desire.
#11
Posted 14 June 2016 - 07:20 AM
Yellonet, on 14 June 2016 - 03:11 AM, said:
no.
A Mixed bag is the easiest and best way to balance things. It's not like Quick Play is serious in anyways. Faction Play is what you are asking for and see how popular it is.
Edited by DAYLEET, 14 June 2016 - 07:21 AM.
#12
Posted 14 June 2016 - 07:27 AM
We have
- Puglandia quickplay with map/ game mode voting
- Faction play with Lone Wolves, Loyalists and Mercs
- I would want the mentioned IS vs Clan mode, kinda like Quickplay but 10 (Clan) vs 12 (IS) I guess.
- I would also want Solaris VII 24 FREE FOR ALL arena mode, with Light, Medium, Heavy, Assault and mixed chassis in some tournament form.
- I also want a Stock Mech Mode. All stock loadouts for any possible mechs that can be. I guess only Champion variants at first though. Could behave like ordinary Quick play as well. A variant could be Stock Mech mode IS vs Clan.
Drawback? Splitting up the player base folks say. Too small playerbase. To time consuming. I say we all will be here still just in different modes.
Also varity is a WIN - WIN. PGI can have these drawback worked out in the long run. They just need help with it, serious help. And new and better ways to attract players.
Why? It can draw more popularity and some long gone vets and founders alongside fresh pilots might give the game a (second) chance .
Oh and ditch the darn MAP voting! What the point of all these maps when theres serious stigma against some of them? Maps should be random, game modes should stay votable and be improved.
Edited by Tordin, 14 June 2016 - 07:29 AM.
#13
Posted 14 June 2016 - 09:24 AM
DAYLEET, on 14 June 2016 - 07:20 AM, said:
A Mixed bag is the easiest and best way to balance things. It's not like Quick Play is serious in anyways. Faction Play is what you are asking for and see how popular it is.
Let's be accurate here. CW is failing because it is so limited and uninspired, not because it's IS vs. Clan gameplay.
#14
Posted 14 June 2016 - 09:55 AM
Mystere, on 14 June 2016 - 09:24 AM, said:
Let's be accurate here. CW is failing because it is so limited and uninspired, not because it's IS vs. Clan gameplay.
Exacly. IS vs Clan was what first got me to try CW... the actual match making and general gameplay was what got me to stop trying.
#15
Posted 14 June 2016 - 10:03 AM
Yellonet, on 14 June 2016 - 03:11 AM, said:
Player wise it should work as there often seems to be about 50/50 IS and Clan mechs, so waiting for a match shouldn't become longer.
I for one would be willing to try, if nothing else just to see how balanced it would be compared to regular QP.
Can we possibly convince PGI to let us try? Maybe only for a weekend in either EU or NA?
If nothing but making the teams homogeneous changed I'm sure it wouldn't be too much trouble for PGI to make it happen.
Obviously many of us can think of reasons why it wouldn't work well and how it could be made to work better, but to make it simple to see how many would want to try without changing anything else, just answer YES or NO, and then add your own thoughts.
Would you like to try IS vs Clan Quick Play?
I'd love it, tbh. Be a very nice immersion factor, and balance is close enough now for it to work overall. Dunno how it would affect buckets, but I'd be all for testing it out.
#16
Posted 14 June 2016 - 10:33 AM
Mystere, on 14 June 2016 - 09:24 AM, said:
Let's be accurate here. CW is failing because it is so limited and uninspired, not because it's IS vs. Clan gameplay.
I wasnt implying anything about Faction Play, just a general observation. A mix and random bag will always be fair and in that sense balance the game. Remember when Clan first hit? Sure they were the most ridiculous op thing weve ever seen but in PUG queue you could expect to get a good amount of Clan on both side regardless of your faction and that was fair and "balanced". Thats what i mean, chaos is always fair.
I see Metamech has a Loyalty Boost dropdeck. Im making it as we speak and ill have to get some CW again because, after all, it was one of the main reason i was excited about the Phoenix pack! yeah 3 years later im laughing too

Edited by DAYLEET, 14 June 2016 - 10:34 AM.
#17
Posted 14 June 2016 - 10:37 AM
Why do we need that though? PGI will just say "Go Play Faction Warfare If you wanna experience that kind of mode". Granted it would be nice if that mode actually was wroth playing but thats not something PGI would openly admit and i dont see them scrapping the way one mode works (admitting defeat) to put the same mechanics that arent working well into a another mode.
Just doesnt sound like a good idea at this time to me.
#18
Posted 14 June 2016 - 12:09 PM
DAYLEET, on 14 June 2016 - 07:20 AM, said:
A Mixed bag is the easiest and best way to balance things. It's not like Quick Play is serious in anyways. Faction Play is what you are asking for and see how popular it is.
I think Quick Play should be simplified and stripped down as much as possible. Make it random maps, Skirmish only, and a bit of MM. PGI should find a way to move everything else into Faction Play in some way. Maybe use Conquest games to gather resources for a bit Invasion match, or have an Assault match follow up a Scouting match. Something that gets the PUGs 1) giving a hoot about being part of a faction, and 2) get players being personally invested in the IS map and their faction's changing fortunes.
Otherwise, what's the point of Faction Play at all? And don't say 'e-sports' because FP is a crappy way to have competitive play.
#19
Posted 14 June 2016 - 12:13 PM
Apnu, on 14 June 2016 - 12:09 PM, said:
I think Quick Play should be simplified and stripped down as much as possible. Make it random maps, Skirmish only, and a bit of MM. PGI should find a way to move everything else into Faction Play in some way. Maybe use Conquest games to gather resources for a bit Invasion match, or have an Assault match follow up a Scouting match. Something that gets the PUGs 1) giving a hoot about being part of a faction, and 2) get players being personally invested in the IS map and their faction's changing fortunes.
Otherwise, what's the point of Faction Play at all? And don't say 'e-sports' because FP is a crappy way to have competitive play.
As I have said numerous times, QP should be eliminated entirely and properly redistributed between Training Academy, Community Warfare, and Solaris. It was meant to only be a filler, not the "main feature" of MWO.
Edited by Mystere, 14 June 2016 - 12:13 PM.
#20
Posted 14 June 2016 - 12:25 PM
Mystere, on 14 June 2016 - 12:13 PM, said:
As I have said numerous times, QP should be eliminated entirely and properly redistributed between Training Academy, Community Warfare, and Solaris. It was meant to only be a filler, not the "main feature" of MWO.
I hadn't heard you say that yet, but that's fine by me too. I liked the way MPBT:3025 did it a looooooooong time ago, and its the way most MMO's do it too.
MPBT:3025, for those who don't know, had the new player play 10 games against other newbies on "Solaris" It was a random map and 4v4. Then you were gifted a mech (stock commando 2D) and had to pick a faction and then you went looking for a planet to attack or defend and joined the queue for a game.
So they had something like a "starter island" as seen in countless other fantasy MMOs, even competitive ones. I wish MWO did something like that. I like the idea of using Training Grounds and some training matches against other newbs and pushing everything else toward the IS map. Every game outside of training should matter to the outcome of the IS map and the fortunes of the faction the player is currently aligned with.
PGI could do all that with game assets already built and if they did the game would gain instant depth.
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