I've been thinking of ways to increase TTK while at the same time not adding random elements to the game and I think I've come up with a good solution, which is also realistic, and it so happens that it would also help mechs that have sub par geometry such as very big CT or ST.
The solution: Add more hitboxes.
It sounds too simple, right? But hear me out!
The problem today is that we have very few hitbox "areas" on a mech which all share the armour value for that area. In a way, the larger the mech, the worse its armour is because it needs to cover a much larger area and is then much easier to hit. That's why we often see big assaults being destroyed as fast or faster than lights under fire.
Anyway. Look at the image below, I've made a rough estimation of the CT och an Atlas and of a Firestarter, the top is how it is today, all one big hit area. My solution would be to create several hitboxes within the CT, ST and so on, each hitbox, or armour plate if you will, should have the same amount of armour as the whole area has today. Another key thing is that these hitboxes should be the same size between all mechs, so the larger the mech, the more hitboxes it gets.
In the case of the Atlas, each hitbox seen here would have 108 armour points.
And for the Firestarter, each hitbox seen would have 34 points of armour.

I still think we should only see the major sections on the target screen of the mech just as today, but if close to a mech you should be able to see where it is damaged.
For example to destroy the CT one would have to strip the armour on at least one of these "plates" and then get a good shot where the interior is exposed. Not very easy.
In general the damage would spread across much of the CT and as such it would take a good while longer to get through the armour, and even if the armour is all gone on a few plates, the enemy will have to hit right there to get the kill. The ability to spread damage would increase dramatically.
If you think about it this is realistic as all armour in a big area doesn't magically disappear just because some of it has been breached.
As for mechs with large CT or ST, this would help them as well as they would get more hitboxes in these areas than other mechs, so while they would still be hit as easily, the damage could be spread around within that area as explained.
I hope you understand my ramblings... I'm not always very clear
What say you?
Edited by Yellonet, 14 June 2016 - 02:22 PM.





















