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A Solution To Short Ttk And Bad Mech Geometry

BattleMechs Gameplay

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#1 Yellonet

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Posted 14 June 2016 - 01:56 PM

Edit: Apparently Mister Blastman posted this idea a while ago as well.

I've been thinking of ways to increase TTK while at the same time not adding random elements to the game and I think I've come up with a good solution, which is also realistic, and it so happens that it would also help mechs that have sub par geometry such as very big CT or ST.

The solution: Add more hitboxes.

It sounds too simple, right? But hear me out!

The problem today is that we have very few hitbox "areas" on a mech which all share the armour value for that area. In a way, the larger the mech, the worse its armour is because it needs to cover a much larger area and is then much easier to hit. That's why we often see big assaults being destroyed as fast or faster than lights under fire.

Anyway. Look at the image below, I've made a rough estimation of the CT och an Atlas and of a Firestarter, the top is how it is today, all one big hit area. My solution would be to create several hitboxes within the CT, ST and so on, each hitbox, or armour plate if you will, should have the same amount of armour as the whole area has today. Another key thing is that these hitboxes should be the same size between all mechs, so the larger the mech, the more hitboxes it gets.

In the case of the Atlas, each hitbox seen here would have 108 armour points.
And for the Firestarter, each hitbox seen would have 34 points of armour.

Posted Image

I still think we should only see the major sections on the target screen of the mech just as today, but if close to a mech you should be able to see where it is damaged.

For example to destroy the CT one would have to strip the armour on at least one of these "plates" and then get a good shot where the interior is exposed. Not very easy.
In general the damage would spread across much of the CT and as such it would take a good while longer to get through the armour, and even if the armour is all gone on a few plates, the enemy will have to hit right there to get the kill. The ability to spread damage would increase dramatically.

If you think about it this is realistic as all armour in a big area doesn't magically disappear just because some of it has been breached.

As for mechs with large CT or ST, this would help them as well as they would get more hitboxes in these areas than other mechs, so while they would still be hit as easily, the damage could be spread around within that area as explained.

I hope you understand my ramblings... I'm not always very clear Posted Image

What say you?

Edited by Yellonet, 14 June 2016 - 02:22 PM.


#2 cazidin

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Posted 14 June 2016 - 01:59 PM

No thank you. The fact we have hitboxes for separate components rather than an entire body, like in most FPS games, is a testament not only to TT but also to the fact that TTK is higher than many think, if you make effective use of shielding AND when PGI finds a way to effectively limit 50-60 point alpha strikes.

#3 Mystere

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Posted 14 June 2016 - 02:02 PM

Mister Blastman is way ahead of you. See the "OR" part.

Edited by Mystere, 14 June 2016 - 02:03 PM.


#4 Rebas Kradd

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Posted 14 June 2016 - 02:10 PM

TTK is already too high (or just right, depending on who you ask) for 1v1 or 2v2 engagements against heavier mechs. Which means the key to increasing TTK lies in changing not the mechs themselves, but the engagements they find themselves in. Specifically, creating more smaller engagements through fresh game mechanics that incentivize splitting up.

#5 Yellonet

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Posted 14 June 2016 - 02:18 PM

View PostMystere, on 14 June 2016 - 02:02 PM, said:

Mister Blastman is way ahead of you. See the "OR" part.

Great minds think alike I guess Posted Image

#6 Mystere

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Posted 14 June 2016 - 02:19 PM

View PostYellonet, on 14 June 2016 - 02:18 PM, said:

Great minds think alike I guess Posted Image


I did not say that. I only said "Someone came before you". Posted Image

Edited by Mystere, 14 June 2016 - 02:19 PM.


#7 Yellonet

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Posted 14 June 2016 - 02:20 PM

View PostRebas Kradd, on 14 June 2016 - 02:10 PM, said:

TTK is already too high (or just right, depending on who you ask) for 1v1 or 2v2 engagements against heavier mechs. Which means the key to increasing TTK lies in changing not the mechs themselves, but the engagements they find themselves in. Specifically, creating more smaller engagements through fresh game mechanics that incentivize splitting up.

How would that even be possible? Introduce C-bill bonus for staying as far away from friendlies as possible?
Making objectives where a few mechs must be in an area at the same time as another few mechs in another area across the map? Man... that would be an incredibly annoying way to "solve" the problem. In fact, the problem wouldn't be solved at all...

#8 Rebas Kradd

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Posted 14 June 2016 - 02:29 PM

View PostYellonet, on 14 June 2016 - 02:20 PM, said:

How would that even be possible? Introduce C-bill bonus for staying as far away from friendlies as possible?
Making objectives where a few mechs must be in an area at the same time as another few mechs in another area across the map? Man... that would be an incredibly annoying way to "solve" the problem. In fact, the problem wouldn't be solved at all...


I'd love that idea, actually. It would solve so many problems and excavate so many potential game mechanics that have no point in current MWO because of the constant murderballing. My signature links to my video proposal - it's even got a way to use much larger maps without making assault mechs spend five minutes traveling.

As far as your idea, though (sorry to get off-topic), I would guess that splitting up hitboxes on every mech would be almost as much as large-scale project as the rescaling.

#9 Metus regem

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Posted 14 June 2016 - 02:34 PM

View PostYellonet, on 14 June 2016 - 02:18 PM, said:

Great minds think alike I guess Posted Image



Fools seldom differ.....Posted Image


That said, I'm all for anything that actually puts some skill into MWO, aiming is too easy, despite what the 'church of skill' will tell you, there is no skill in MWO outside of the mech lab and map knowldge.

#10 Jaeger Gonzo

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Posted 14 June 2016 - 03:17 PM

View PostRebas Kradd, on 14 June 2016 - 02:10 PM, said:

TTK is already too high

trololo
go play CoD or something dude





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