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Countdown To The Phoenix Hawk Release Day!


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#121 Duncan1dah0

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Posted 16 June 2016 - 02:59 PM

The quirks are underwhelming. That being said we won't know if it is any good until we get it in our hands on it and level it up. Let us hold our doom and gloom until we play the Mech.

#122 grendeldog

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Posted 16 June 2016 - 03:11 PM

View PostMoonlight Grimoire, on 16 June 2016 - 02:26 PM, said:

Honestly I look at the quirks for this and it is almost everything I wanted out of it. Some structure quirks, good agility quirks, wish it's weapon quirks were general instead of so specific on the 1B, but, it is a bigger wolfhound with JJ's. So I am going to play the PXH as a big Wolfhound and be happy about it. I don't know if it will be XL neutral, friendly, or suicidal but we will find out in a few days.

Those refunding their Phoenix Hawk? Thanks for opening up some more space on the Medium Queue for me to test this mech out in :P


You just summed up my feelings about the mech perfectly!

-20% ML cooldown? +10% LL range? I like!
-5% STD laser duration / +5% energy range + ECM on the variants that can boat 8E and 6E respectively? Fair I feel.
+20% ML range and -10% LPL cooldown for arguably the most synergistic weapons the IS has? With MASC? Hell yeah!
+5% energy range and -10% missile cooldown on the Roc as the only M hardpoint variant? Counting hero status that's just fine with me.

And all this jumping up to 70 meters plus a 350 engine cap on a 45 tonner?

I'm looking forward to running these a lot!

Edited out an extra 'the'.

Edited by grendeldog, 16 June 2016 - 03:57 PM.


#123 Kingboy

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Posted 16 June 2016 - 03:16 PM

View PostMalleus011, on 16 June 2016 - 02:53 PM, said:


Because the Battletech Phoenix Hawk only has JJs in the torso halves, and none in the legs.


Fair enough, but according to the description on Sarna:

Quote

The primary weapon on board is a Harmon Large Laser carried in the right arm which gives the 'Mech a weapon which can strike at an enemy at a respectable distance. This was backed up by two Harmon Medium Lasers for close range combat, one in either forearm. (emphasis added)

…which is not exactly what we're getting either. So, ya know, especially on the one that can fit a non-canon eight JJs, why not throw us a visual bone here?

#124 Ronin13m

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Posted 16 June 2016 - 04:02 PM

Still trying to get over getting stuck with the dual pistol on every arm that has two hard points. Really just would rather have it match the art that I bought it on then this dual pistol...

As for the quirks they are not to bad and I think every one needs to take comparing them with the current quirks with a grain of salt. As with the rescale they may have changed structure quirks on all mechs.

#125 Stuffer

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Posted 16 June 2016 - 04:07 PM

Agreed! Not overly concerned with the quirks at this point, just mostly concerned about forced dual pistol. In my opinion, they had it right in the concept art and I wish they would setup the hardpoint priorities to allow that.

Edited by Stuffer, 16 June 2016 - 04:08 PM.


#126 Malleus011

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Posted 16 June 2016 - 06:24 PM

Anybody else want to try and tweet this (politely) to Russ? These weapon mounts don't match Sarna or concept art.

#127 Tarogato

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Posted 16 June 2016 - 11:25 PM

Wow, those desktop images. Couldn't screenshot at a higher resolution, with better antialiasing, or crank up the post processing at all? They really don't look too great...

#128 GrayDawn

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Posted 16 June 2016 - 11:51 PM

Please fix the pistols and arm mounts according to concept art. The art is incredible. I don't get it why you must make such alterations for apparently no reason. (I get it that higher hardpoints allegedly make a better mech...but whatever I play the VND too and despite everyone hating on it I love it. - needs some structure quirks and it's fine)

On the arm of the Phoenix Hawk model I can actually see the original mount location...it's just a flat surface now with no purpose... Please do something about it. (And please fix the Enforcer too XD - Sorry it's my pet peeve)

#129 Juodas Varnas

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Posted 17 June 2016 - 12:08 AM

View PostGrayDawn, on 16 June 2016 - 11:51 PM, said:

Please fix the pistols and arm mounts according to concept art. The art is incredible. I don't get it why you must make such alterations for apparently no reason. (I get it that higher hardpoints allegedly make a better mech...but whatever I play the VND too and despite everyone hating on it I love it. - needs some structure quirks and it's fine)

On the arm of the Phoenix Hawk model I can actually see the original mount location...it's just a flat surface now with no purpose... Please do something about it. (And please fix the Enforcer too XD - Sorry it's my pet peeve)

Don't post here then, they don't ******* read the forums.

Use twitter, then there's at least a slimmer of a chance they'll bother to even read.

#130 Tank

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Posted 17 June 2016 - 12:26 AM

You all saw the models and screenshots, the Mech is ready and no one gonna remake it in last few days before the release - that would be a definition of insanity.


P.S. Personally I'm fine with shotty pistols.

#131 Juodas Varnas

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Posted 17 June 2016 - 12:37 AM

View PostTank, on 17 June 2016 - 12:26 AM, said:

You all saw the models and screenshots, the Mech is ready and no one gonna remake it in last few days before the release - that would be a definition of insanity.


P.S. Personally I'm fine with shotty pistols.

It doesn't need a remake, it just needs a minor codeline to change the hardpoint prioritization to match the f*cking lore, damn it!

Personally, i'd be fine with the double barreled pistols too, if the bloody forearms were filled in first...

#132 Vashramire

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Posted 17 June 2016 - 03:33 AM

5% quirks are all the rage. It's a quirk for a subtle pilot. So subtle, it's almost like it isn't even quirked. That is unless you love MG's in their currently still worthless state. Sadly no AC or general ballistic quirks. Maybe they didn't want it to be too close to a Blackjack. I would like these mechs to be on par or close to the other 45t mechs. Though if it's anything like the Archer then it will be buffed not long after.

#133 xeromynd

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Posted 17 June 2016 - 03:42 AM

I guarantee you they are 100% NOT going to remodel this things arms in 4 days. They have it done already and this is what we are getting. I really don't understand what the huge problem is anyway.

#134 Juodas Varnas

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Posted 17 June 2016 - 03:43 AM

View Postxeromynd, on 17 June 2016 - 03:42 AM, said:

I guarantee you they are 100% NOT going to remodel this things arms in 4 days. They have it done already and this is what we are getting. I really don't understand what the huge problem is anyway.

It doesn't need a bloody remodel, that's the whole point.
The model is FINE, the problem people have is that the weapons prioritize being put into the "pistol" and not the bloody arm itself (which is how it should be)
It'd probably need a single line of code to fix it.

But it's probably been done this way to cater to all of the "NEED HIGHER MOUNTS HURR DURR" crowd/

Edited by Juodas Varnas, 17 June 2016 - 03:44 AM.


#135 Gwennifer

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Posted 17 June 2016 - 03:45 AM

Can the mount on the side hide away from the model like the Black Knight if it's being unused? It certainly looks like that was the intention.

#136 Malleus011

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Posted 17 June 2016 - 05:03 AM

All they need to do is tweak the code to make the forearm mount populate first. Pilots who must have the dual pistol can mount a small laser first and force the better weapon(s) to the pistol hardpoint(s).

Asking them to fix it or change the geometry is an attempt to point out how ludicrous it was to model the forearm mount as a permanent part of the geometry and then make everything populate the dynamically appearing twin pistols* - except for the two variants that can use all three hardpoints. It's backwards thinking, and a few moments of reflection from PGI should make that clear.

However, it's also possible that they've decided that the twin pistol look is way cooler than having a weapon on the vambrace, and are ignoring the empty mount. It ignores decades of lore, all the previous versions of the Phoenix Hawk, and their own concept art, but it's possible that this is a deliberate choice instead of an oversight. We'll see.

*this is an assumption. I mean, I suppose the KK might have two pistols that just shave off into a grocery-store scanner when no weapons are mounted instead of changing or vanishing when not in use. But it's possible I'm wrong and they've chosen the clunkiest and ugliest option. Let's assume no until proven otherwise.

#137 Aerei

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Posted 17 June 2016 - 05:11 AM

Aesthetically, I thought the single barrel pistol looked very underwhelming, so I'm glad to see the two barrels.

Functionally, I want the higher mount, since the quirks are absolute garbage. The 1B may as well not even have quirks.

#138 Stuffer

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Posted 17 June 2016 - 06:06 AM

View Postxeromynd, on 17 June 2016 - 03:42 AM, said:

I guarantee you they are 100% NOT going to remodel this things arms in 4 days. They have it done already and this is what we are getting. I really don't understand what the huge problem is anyway.

You misunderstand our concerns. I think many of us here can agree that the model is fantastic! I personally think they did an incredible job translating this classic design to the MWO aesthetic. However, our concerns lie in how the current arm hardpoints are being utilized.

For those that aren't aware, the PHX has a maximum of 3 energy hardpoints in each arm (depending upon the variant). The way it currently works (according to Russ and Daeron on Twitter) is that the first two weapons you place in the right arm go into the pistol first (single/double barrel) then the third will go into the forearm/vambrace. To me and many others, this is nonsensical. Not only does it not match their own concept, it also looks sloppy because, unlike other mechs, the vambrace hardpoint mount is still visible whether it has a weapon in it or not.

This problem is exacerbated when you look at variants which only have 2 hardpoints in the right arm. On these variants, both weapons end up in the pistol and you have no way to use the vambrace. Again, this looks sloppy in my opinion and tarnishes what is otherwise an incredible model.

Many of us would like to see them simply alter the order of weapon placement into the existing hardpoints on the arms. Instead of the first two energy weapons populating the pistol first, we propose an alternative. Either have the first weapon go into the vambrace followed by the remaining hardpoints going into the pistol OR have it go pistol, vambrace, double pistol. Either way, you end up with far greater control of the aesthetic and it maintains its classic look. With its weapons in the arms, the PHX already has lower mounts and in my opinion, the height difference between the arm and pistol is pretty negligible. Of course, I could understand that other people may feel differently about it.

For those that agree with me and others, get on twitter and tweet Russ. I created a twitter account solely for that purpose. He won't know it's an issue unless we make him aware. I kindly asked him to take a peak at our discussion here.

Edited by Stuffer, 17 June 2016 - 06:51 AM.


#139 MechPorn

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Posted 17 June 2016 - 06:22 AM



#140 Lizardman from Hollywood

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Posted 17 June 2016 - 06:28 AM

I was disappointed at first with the weapons quirks. But they are in line with the ones on the crab and it's a hell of a fast medium mech. And the agility and structure quirks are pretty nice. Also have to remember that the 3s will be the fastest mech in the gane with masc on. I went all in with the total package for many reasons and I doubt I will regret it. If it does play too weak they can always require i . Also think the new heat scale is gonna make the game into more tactical use of speed and positioning, 2 things that the pxh will be able to do very well





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