Countdown To The Phoenix Hawk Release Day!
#121
Posted 16 June 2016 - 02:59 PM
#122
Posted 16 June 2016 - 03:11 PM
Moonlight Grimoire, on 16 June 2016 - 02:26 PM, said:
Those refunding their Phoenix Hawk? Thanks for opening up some more space on the Medium Queue for me to test this mech out in
You just summed up my feelings about the mech perfectly!
-20% ML cooldown? +10% LL range? I like!
-5% STD laser duration / +5% energy range + ECM on the variants that can boat 8E and 6E respectively? Fair I feel.
+20% ML range and -10% LPL cooldown for arguably the most synergistic weapons the IS has? With MASC? Hell yeah!
+5% energy range and -10% missile cooldown on the Roc as the only M hardpoint variant? Counting hero status that's just fine with me.
And all this jumping up to 70 meters plus a 350 engine cap on a 45 tonner?
I'm looking forward to running these a lot!
Edited out an extra 'the'.
Edited by grendeldog, 16 June 2016 - 03:57 PM.
#123
Posted 16 June 2016 - 03:16 PM
Malleus011, on 16 June 2016 - 02:53 PM, said:
Because the Battletech Phoenix Hawk only has JJs in the torso halves, and none in the legs.
Fair enough, but according to the description on Sarna:
Quote
…which is not exactly what we're getting either. So, ya know, especially on the one that can fit a non-canon eight JJs, why not throw us a visual bone here?
#124
Posted 16 June 2016 - 04:02 PM
As for the quirks they are not to bad and I think every one needs to take comparing them with the current quirks with a grain of salt. As with the rescale they may have changed structure quirks on all mechs.
#125
Posted 16 June 2016 - 04:07 PM
Edited by Stuffer, 16 June 2016 - 04:08 PM.
#126
Posted 16 June 2016 - 06:24 PM
#127
Posted 16 June 2016 - 11:25 PM
#128
Posted 16 June 2016 - 11:51 PM
On the arm of the Phoenix Hawk model I can actually see the original mount location...it's just a flat surface now with no purpose... Please do something about it. (And please fix the Enforcer too XD - Sorry it's my pet peeve)
#129
Posted 17 June 2016 - 12:08 AM
GrayDawn, on 16 June 2016 - 11:51 PM, said:
On the arm of the Phoenix Hawk model I can actually see the original mount location...it's just a flat surface now with no purpose... Please do something about it. (And please fix the Enforcer too XD - Sorry it's my pet peeve)
Don't post here then, they don't ******* read the forums.
Use twitter, then there's at least a slimmer of a chance they'll bother to even read.
#130
Posted 17 June 2016 - 12:26 AM
P.S. Personally I'm fine with shotty pistols.
#131
Posted 17 June 2016 - 12:37 AM
Tank, on 17 June 2016 - 12:26 AM, said:
P.S. Personally I'm fine with shotty pistols.
It doesn't need a remake, it just needs a minor codeline to change the hardpoint prioritization to match the f*cking lore, damn it!
Personally, i'd be fine with the double barreled pistols too, if the bloody forearms were filled in first...
#132
Posted 17 June 2016 - 03:33 AM
#133
Posted 17 June 2016 - 03:42 AM
#134
Posted 17 June 2016 - 03:43 AM
xeromynd, on 17 June 2016 - 03:42 AM, said:
It doesn't need a bloody remodel, that's the whole point.
The model is FINE, the problem people have is that the weapons prioritize being put into the "pistol" and not the bloody arm itself (which is how it should be)
It'd probably need a single line of code to fix it.
But it's probably been done this way to cater to all of the "NEED HIGHER MOUNTS HURR DURR" crowd/
Edited by Juodas Varnas, 17 June 2016 - 03:44 AM.
#135
Posted 17 June 2016 - 03:45 AM
#136
Posted 17 June 2016 - 05:03 AM
Asking them to fix it or change the geometry is an attempt to point out how ludicrous it was to model the forearm mount as a permanent part of the geometry and then make everything populate the dynamically appearing twin pistols* - except for the two variants that can use all three hardpoints. It's backwards thinking, and a few moments of reflection from PGI should make that clear.
However, it's also possible that they've decided that the twin pistol look is way cooler than having a weapon on the vambrace, and are ignoring the empty mount. It ignores decades of lore, all the previous versions of the Phoenix Hawk, and their own concept art, but it's possible that this is a deliberate choice instead of an oversight. We'll see.
*this is an assumption. I mean, I suppose the KK might have two pistols that just shave off into a grocery-store scanner when no weapons are mounted instead of changing or vanishing when not in use. But it's possible I'm wrong and they've chosen the clunkiest and ugliest option. Let's assume no until proven otherwise.
#137
Posted 17 June 2016 - 05:11 AM
Functionally, I want the higher mount, since the quirks are absolute garbage. The 1B may as well not even have quirks.
#138
Posted 17 June 2016 - 06:06 AM
xeromynd, on 17 June 2016 - 03:42 AM, said:
You misunderstand our concerns. I think many of us here can agree that the model is fantastic! I personally think they did an incredible job translating this classic design to the MWO aesthetic. However, our concerns lie in how the current arm hardpoints are being utilized.
For those that aren't aware, the PHX has a maximum of 3 energy hardpoints in each arm (depending upon the variant). The way it currently works (according to Russ and Daeron on Twitter) is that the first two weapons you place in the right arm go into the pistol first (single/double barrel) then the third will go into the forearm/vambrace. To me and many others, this is nonsensical. Not only does it not match their own concept, it also looks sloppy because, unlike other mechs, the vambrace hardpoint mount is still visible whether it has a weapon in it or not.
This problem is exacerbated when you look at variants which only have 2 hardpoints in the right arm. On these variants, both weapons end up in the pistol and you have no way to use the vambrace. Again, this looks sloppy in my opinion and tarnishes what is otherwise an incredible model.
Many of us would like to see them simply alter the order of weapon placement into the existing hardpoints on the arms. Instead of the first two energy weapons populating the pistol first, we propose an alternative. Either have the first weapon go into the vambrace followed by the remaining hardpoints going into the pistol OR have it go pistol, vambrace, double pistol. Either way, you end up with far greater control of the aesthetic and it maintains its classic look. With its weapons in the arms, the PHX already has lower mounts and in my opinion, the height difference between the arm and pistol is pretty negligible. Of course, I could understand that other people may feel differently about it.
For those that agree with me and others, get on twitter and tweet Russ. I created a twitter account solely for that purpose. He won't know it's an issue unless we make him aware. I kindly asked him to take a peak at our discussion here.
Edited by Stuffer, 17 June 2016 - 06:51 AM.
#139
Posted 17 June 2016 - 06:22 AM
#140
Posted 17 June 2016 - 06:28 AM
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