The Archangel And Why We Shouldn't Have It
#1
Posted 14 June 2016 - 05:27 PM
Looks pretty cool, right? It has chest gun and everything!
WRONG! Not only is it not within the timeline, it has one of the most ill conceived pieces of tech powering it. The Compact Fusion Engine.
This engine is EXTRA HEAVY, supposedly so you can fit the big PPC in the center, even though you could probably just run a standard engine, and put the smaller Plasma Cannon there. Sure, it's less zombie, but you're practically halfway a zombie with only 2 guns.
#2
Posted 14 June 2016 - 05:46 PM
Snowbluff, on 14 June 2016 - 05:27 PM, said:
Looks pretty cool, right? It has chest gun and everything!
WRONG! Not only is it not within the timeline, it has one of the most ill conceived pieces of tech powering it. The Compact Fusion Engine.
This engine is EXTRA HEAVY, supposedly so you can fit the big PPC in the center, even though you could probably just run a standard engine, and put the smaller Plasma Cannon there. Sure, it's less zombie, but you're practically halfway a zombie with only 2 guns.
I can think of about a dozen reasons to never have ANY of the Celestial series see the light of day starting with the Jihad was a crap story line....
#4
Posted 14 June 2016 - 06:01 PM
Bishop Steiner, on 14 June 2016 - 05:46 PM, said:
Better than the Clan Invasion story arc, Frail.
Try it before you deny it. Archangel is pretty much unkillable. That's the point. You put it up front in a C3i network and its teammates do the work while the enemy concentrates on the Archangel. By the time it goes down it's already been worth the BV several times over.
Or you have my luck and the Archangel gets a TAC hit to the cockpit and dies instantly on the first round. In theory it's a 100 ton meatshield that's very good at its job. Just because something is an assault mech doesn't mean it has to fulfill the traditional role of gunboat. You guys have just been playing Mechwarrior too long and that's affected your thinking.
Wouldn't work well here because obvious reasons. But in the game it was designed for it's actually pretty deadly.
Edited by dervishx5, 14 June 2016 - 06:13 PM.
#5
Posted 14 June 2016 - 06:03 PM
#6
Posted 14 June 2016 - 06:13 PM
dervishx5, on 14 June 2016 - 06:01 PM, said:
Better than the Clan Invasion story arc, Frail.
Try it before you deny it. Archangel is pretty much unkillable. That's the point. You put it up front in a C3i network and its teammates do the work while the enemy concentrates on the Archangel. By the time it goes down it's already been worth the BV several times over.
Or you have my luck and the Archangel gets a TAC hit to the cockpit and dies instantly on the first round. In theory it's a 100 ton meatshield that's very good at its job. Just because something is an assault mech doesn't mean it has to fulfill the traditional role of gunboat. You guys have just been playing Mechwarrior too long and that's affected your thinking.
did try it. It was underdeveloped and mediocre, and lost all actual Battletech flavor. The only positive I can say is at least it wasn't Dark Age. They can keep retconning more and more into it to try to salvage it (and how half baked it was run at the time it was the canon time frame) but one tends to call that throwing good money after bad, reinforcing failure, polishing turds, etc....
Edited by Bishop Steiner, 14 June 2016 - 06:15 PM.
#9
Posted 14 June 2016 - 06:16 PM
Bishop Steiner, on 14 June 2016 - 06:13 PM, said:
Not talking about trying the Jihad. People have their opinions on the different eras. To try to convince them to like something they're dead set against or hate something they love is a huge waste of time.
I was talking about playing with the thing in tabletop (or if you hate wasting time: megamek) in the role that it was designed for. If you haven't then keep enjoying the peanuts in that gallery you're sitting in.
#11
Posted 14 June 2016 - 06:23 PM
Now, Mass Effect's Archangel, well... "This is my favorite mech on the Citadel."
#12
Posted 14 June 2016 - 06:28 PM
dervishx5, on 14 June 2016 - 06:16 PM, said:
Not talking about trying the Jihad. People have their opinions on the different eras. To try to convince them to like something they're dead set against or hate something they love is a huge waste of time.
I was talking about playing with the thing in tabletop (or if you hate wasting time: megamek) in the role that it was designed for. If you haven't then keep enjoying the peanuts in that gallery you're sitting in.
As I noted, I played it, and other "delightful" designs "Great turtle" which IMO, added nothing to the game. TT, Megamek or otherwise.
I believe I am as entitled to find it crap as you are to find it otherwise, but I would note you were the one who felt a need to "correct" me.
#13
Posted 14 June 2016 - 06:38 PM
Bishop Steiner, on 14 June 2016 - 06:28 PM, said:
I believe I am as entitled to find it crap as you are to find it otherwise, but I would note you were the one who felt a need to "correct" me.
I feel like you often lose things in translation. If you meant you were talking about the mech then you should have indicated that rather than make a general statement that could easily be interpreted as you talking about the Jihad era instead.
I'm really good at competitive megamek and I know which designs are crap and which ones are not. The Archangel is not crap. It just has to be used properly and its method of use is not always the most obvious.
Edited by dervishx5, 14 June 2016 - 06:40 PM.
#14
Posted 14 June 2016 - 07:00 PM
dervishx5, on 14 June 2016 - 06:38 PM, said:
I feel like you often lose things in translation. If you meant you were talking about the mech then you should have indicated that rather than make a general statement that could easily be interpreted as you talking about the Jihad era instead.
I'm really good at competitive megamek and I know which designs are crap and which ones are not. The Archangel is not crap. It just has to be used properly and its method of use is not always the most obvious.
Simple English
Everything related to the Jihad in Battletech is crap. IMO.
Just because something works well according to the rules does not make it good, especially when the underlying rules, designs and technology used to create it were abject powercreep crap, with little planning, to set up a horribly bad game setting. Which was FASA's way of having a "going out of business sale" "oh crap the show got cancelled lets wrap it up" closure to battletech.
Which was largely the story of Battletech in snowballing quantities since the Clan Invasion.
IMO.
Care to keep telling me what my opinion should be?
Edited by Bishop Steiner, 14 June 2016 - 07:05 PM.
#15
Posted 14 June 2016 - 07:06 PM
...no not really.
If you don't like it because of the lore that's fine. I personally like the Jihad because it added a level of campiness and purpose to the game that had been missing since the early 90s. I'll agree there are a lot of meh things about it though. There are in every era and I'm sure you've seen all the arguments like I have.
But if you don't like it due to the way it plays because you "tried it" before... then that's just sour grapes since you've indicated how much experience you have using it.
Edited by dervishx5, 14 June 2016 - 07:07 PM.
#16
Posted 14 June 2016 - 07:09 PM
#18
Posted 14 June 2016 - 07:20 PM
Snowbluff, on 14 June 2016 - 07:17 PM, said:
But your pilot would have aimbotting, wallhack, and could rip enemy pilots out of their mechs and use them once your mech dies.
So it would be like playing as moderatepudding.
Edited by dervishx5, 14 June 2016 - 07:21 PM.
#20
Posted 14 June 2016 - 07:30 PM
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