Edited by The Flying Gecko, 12 June 2016 - 12:33 PM.


Assaults And Heavies
#1
Posted 12 June 2016 - 12:20 PM
#2
Posted 12 June 2016 - 12:36 PM
Next week it will be mediums and heavys, when the Phoenix hawk gets released.
Edited by Evi1ution, 12 June 2016 - 12:36 PM.
#3
Posted 12 June 2016 - 12:43 PM
The Flying Gecko, on 12 June 2016 - 12:20 PM, said:
So bring an Oxide. Sounds like a veritable buffet.
#4
Posted 12 June 2016 - 01:51 PM
#5
Posted 12 June 2016 - 03:27 PM
If PGI tries to implement a better balance between weight classes, by which i mean make the big boys less agile, so they cant fill the role of an oversized/overgunned medium, the cry that will fill the forums would be astounding. There are already threads saying assaults need to be more agile to help them be immune to lights...
#6
Posted 12 June 2016 - 03:48 PM
That said, being in a heavy sort of absolves me of all responsibility besides doing damage, and they are far more forgiving than slow assaults.
Edited by Moldur, 12 June 2016 - 03:50 PM.
#7
Posted 12 June 2016 - 04:56 PM
BumbleBee, on 12 June 2016 - 03:27 PM, said:
If PGI tries to implement a better balance between weight classes, by which i mean make the big boys less agile, so they cant fill the role of an oversized/overgunned medium, the cry that will fill the forums would be astounding. There are already threads saying assaults need to be more agile to help them be immune to lights...
at the same time they then need to improve hitreg on the Little Guys and severely curtail their firepower to compensate. Because let's face it, while the avg Light is kind of meh, the MetaLord Lights rek assaults without breaking a sweat.
#8
Posted 12 June 2016 - 06:02 PM
Bishop Steiner, on 12 June 2016 - 04:56 PM, said:
Hit reg is not that big of an issue anymore. Does it still happen yes. But at the same time I still get nailed from 500+ meters out with gauss all the while doing 149 KPH. Heavies and assaults save for a select few are to agile. When a 100 ton mech can face his rear in less than 2 seconds there is a problem. Had a match yesterday with a quad gauss Kodiak all by his lonesome and me in my Jenner D. Got three shots off on him before I was dead. Could not for the life of me stay behind him for crap. The fire power of lights are fine. One shot and most non clan mechs are toast.
Currently damage is all that matters and frankly it sucks. The heavies and assaults need to learn this game is NOT all about them and there are two other weight classes out there that need serious attention.
Edited by Darian DelFord, 12 June 2016 - 06:10 PM.
#9
Posted 12 June 2016 - 06:14 PM
Everything in this game favors damage and all the game modes are variations of team death match.
3 days ago I saw a guy do 854 damage with a Commando. I bet he had to work 4 times harder to do that than everyone else.
Give light and medium mechs incentives and roles, that is really the only way to increase the amount of them.
Edited by Xetelian, 12 June 2016 - 06:16 PM.
#10
Posted 12 June 2016 - 06:27 PM
Alistair Winter, on 12 June 2016 - 01:51 PM, said:
Heavy mechs are in some magical sweet spot that can't be changed by balancing the game. They HAVE to be that fast and agile or Lights, Mediums, and Assaults would just run right over them.
Did I do it right?

Edited by Trauglodyte, 12 June 2016 - 06:28 PM.
#12
Posted 12 June 2016 - 06:43 PM
IN COMBINATION WITH:
Heavy and Assaults get a relative FRONTAL armor buff.
Average medium gets a slight agility buff. Sight frontal armor buff.
Lights get ammo quirks at the 20 and 25 tons. Quirks to compensate for the 10 heatsink rule.
Now, to REALLY sex up the above, radar works via footprint detection based on weightclass. Bigger mechs detected at further range, lights detected closer.
Certain lights get buffs to radar detection/range.
#13
Posted 12 June 2016 - 06:52 PM
#14
Posted 12 June 2016 - 07:56 PM
The Flying Gecko, on 12 June 2016 - 12:20 PM, said:
Good thing we have small lance big tonnage, and we punish those evil nasty 8+ mans with low tonnage.
#15
Posted 12 June 2016 - 08:31 PM
Bishop Steiner, on 12 June 2016 - 04:56 PM, said:
Agreed 100%
Hitreg is much better than it was, but still far from perfect. Ive got an aussie ping and seem to see it a lot, both on the giving and receiving ends.
All in all, it comes back to role warfare. Give Mechs roles, not make them all the same. This is something that could have been done with quirks, but alas, most quirks seem to give general buffs that make them all the same with few exceptions.
I'd like to see heavies take a small hit to agility, and a reasonable nerf to assault agility. This is coming from someone who drives heavies and assaults most of the time BTW.
#16
Posted 12 June 2016 - 08:47 PM
Evi1ution, on 12 June 2016 - 12:36 PM, said:
Next week it will be mediums and heavys, when the Phoenix hawk gets released.
I know I am doing something right in a game whenever I find myself playing the least popular roles somewhat successfully. Most of the mechs I own are mediums, lights second, assaults third, heavies fourth.
#17
Posted 12 June 2016 - 09:46 PM
Bishop Steiner, on 12 June 2016 - 04:56 PM, said:
Yeah, really, if my Assault is going to move like one, then it needs to survive like one....
I hate games where they make the biggest **** slow, long reloads, and everything negative about being big and slow, but they never really get the benefits...
#18
Posted 12 June 2016 - 10:09 PM
The Flying Gecko, on 12 June 2016 - 12:20 PM, said:
What do you expect?
The primary mission is to kill the Red Arrows. That's it.
Of course, Heavys and Assaults seem to be the perfect tools for accomplishment. Ok some might say that Conquest is a mode where you need more lights. But that is nonsense again. You can run Conquest quite smooth with a 100t Mech last not least because those Lights are running into specific areas.
The second "mistake" if i call it so. All Mechs use almost the same principle. With the exception of the movement archetype, but this isn't working meaningfully at all.
A 30t Light Mech with a 150 Engine will almost be as agile and fast as a 80t Mech with a 400 Engine. Maybe the Light would have more armor per "pixel size" but that's it.
So either the mission play have to change or there has to be a specific range that underlines what separates a 75t heavy with 375 Engine and a 80t Assault with a 400 Engine.
#19
Posted 13 June 2016 - 12:01 AM
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