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Assaults And Heavies


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#1 The Flying Gecko

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Posted 12 June 2016 - 12:20 PM

The majority of matches I've played these last couple weeks (especially in group queue) had at least one, often both, teams consisting exclusively of assault and heavy mechs. It's just nonsense.

Edited by The Flying Gecko, 12 June 2016 - 12:33 PM.


#2 Salticidae

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Posted 12 June 2016 - 12:36 PM

Will always happen, heavys are the most played class all the time, and everyone is levelling their kodiaks now.

Next week it will be mediums and heavys, when the Phoenix hawk gets released.

Edited by Evi1ution, 12 June 2016 - 12:36 PM.


#3 Bishop Steiner

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Posted 12 June 2016 - 12:43 PM

View PostThe Flying Gecko, on 12 June 2016 - 12:20 PM, said:

The majority of matches I've played these last couple weeks (especially in group queue) had at least one, often both, teams consisting exclusively of assault and heavy mechs. It's just nonsense.


So bring an Oxide. Sounds like a veritable buffet.

#4 Alistair Winter

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Posted 12 June 2016 - 01:51 PM

inb4 a bunch of people say it's inevitable because heavy mechs are in some magical sweet spot that can't be changed by balancing the game.

#5 BumbleBee

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Posted 12 June 2016 - 03:27 PM

eh
If PGI tries to implement a better balance between weight classes, by which i mean make the big boys less agile, so they cant fill the role of an oversized/overgunned medium, the cry that will fill the forums would be astounding. There are already threads saying assaults need to be more agile to help them be immune to lights...

#6 Moldur

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Posted 12 June 2016 - 03:48 PM

On a bit of a tangent, I think that mediums are perhaps the most important in guiding their team and setting the fight at the beginning of the match. Stop me if I am wrong, but we pretty much all depend on the group of blue and green arrows sort of at the front of the mob to tell us where we're all going. That would usually be the fast mediums that decide where to stop and "stage" the team. It is not a small role. Unless you have a really nice team that knows to reposition, putting everyone in a bad spot where they don't know what to do can lose the game.

That said, being in a heavy sort of absolves me of all responsibility besides doing damage, and they are far more forgiving than slow assaults.

Edited by Moldur, 12 June 2016 - 03:50 PM.


#7 Bishop Steiner

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Posted 12 June 2016 - 04:56 PM

View PostBumbleBee, on 12 June 2016 - 03:27 PM, said:

eh
If PGI tries to implement a better balance between weight classes, by which i mean make the big boys less agile, so they cant fill the role of an oversized/overgunned medium, the cry that will fill the forums would be astounding. There are already threads saying assaults need to be more agile to help them be immune to lights...

at the same time they then need to improve hitreg on the Little Guys and severely curtail their firepower to compensate. Because let's face it, while the avg Light is kind of meh, the MetaLord Lights rek assaults without breaking a sweat.

#8 Darian DelFord

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Posted 12 June 2016 - 06:02 PM

View PostBishop Steiner, on 12 June 2016 - 04:56 PM, said:

at the same time they then need to improve hitreg on the Little Guys and severely curtail their firepower to compensate. Because let's face it, while the avg Light is kind of meh, the MetaLord Lights rek assaults without breaking a sweat.


Hit reg is not that big of an issue anymore. Does it still happen yes. But at the same time I still get nailed from 500+ meters out with gauss all the while doing 149 KPH. Heavies and assaults save for a select few are to agile. When a 100 ton mech can face his rear in less than 2 seconds there is a problem. Had a match yesterday with a quad gauss Kodiak all by his lonesome and me in my Jenner D. Got three shots off on him before I was dead. Could not for the life of me stay behind him for crap. The fire power of lights are fine. One shot and most non clan mechs are toast.

Currently damage is all that matters and frankly it sucks. The heavies and assaults need to learn this game is NOT all about them and there are two other weight classes out there that need serious attention.

Edited by Darian DelFord, 12 June 2016 - 06:10 PM.


#9 Xetelian

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Posted 12 June 2016 - 06:14 PM

There needs to be motivation to play a medium or light

Everything in this game favors damage and all the game modes are variations of team death match.


3 days ago I saw a guy do 854 damage with a Commando. I bet he had to work 4 times harder to do that than everyone else.

Give light and medium mechs incentives and roles, that is really the only way to increase the amount of them.

Edited by Xetelian, 12 June 2016 - 06:16 PM.


#10 Trauglodyte

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Posted 12 June 2016 - 06:27 PM

View PostAlistair Winter, on 12 June 2016 - 01:51 PM, said:

inb4 a bunch of people say it's inevitable because heavy mechs are in some magical sweet spot that can't be changed by balancing the game.


Heavy mechs are in some magical sweet spot that can't be changed by balancing the game. They HAVE to be that fast and agile or Lights, Mediums, and Assaults would just run right over them.

Did I do it right? :)

Edited by Trauglodyte, 12 June 2016 - 06:28 PM.


#11 Darian DelFord

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Posted 12 June 2016 - 06:39 PM

View PostTrauglodyte, on 12 June 2016 - 06:27 PM, said:


Heavy mechs are in some magical sweet spot that can't be changed by balancing the game. They HAVE to be that fast and agile or Lights, Mediums, and Assaults would just run right over them.

Did I do it right? :)




Lol

#12 InspectorG

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Posted 12 June 2016 - 06:43 PM

Most Heavy and Assaults need an agility nerf. But keep speed and buff hill climb a bit.

IN COMBINATION WITH:

Heavy and Assaults get a relative FRONTAL armor buff.

Average medium gets a slight agility buff. Sight frontal armor buff.

Lights get ammo quirks at the 20 and 25 tons. Quirks to compensate for the 10 heatsink rule.

Now, to REALLY sex up the above, radar works via footprint detection based on weightclass. Bigger mechs detected at further range, lights detected closer.

Certain lights get buffs to radar detection/range.

#13 Ace Selin

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Posted 12 June 2016 - 06:52 PM

Its actually because heavy mechs are in some magical sweet spot that can't be changed by balancing the game.

#14 Ultimax

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Posted 12 June 2016 - 07:56 PM

View PostThe Flying Gecko, on 12 June 2016 - 12:20 PM, said:

The majority of matches I've played these last couple weeks (especially in group queue) had at least one, often both, teams consisting exclusively of assault and heavy mechs. It's just nonsense.



Good thing we have small lance big tonnage, and we punish those evil nasty 8+ mans with low tonnage.

#15 BumbleBee

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Posted 12 June 2016 - 08:31 PM

View PostBishop Steiner, on 12 June 2016 - 04:56 PM, said:

at the same time they then need to improve hitreg on the Little Guys and severely curtail their firepower to compensate. Because let's face it, while the avg Light is kind of meh, the MetaLord Lights rek assaults without breaking a sweat.


Agreed 100%
Hitreg is much better than it was, but still far from perfect. Ive got an aussie ping and seem to see it a lot, both on the giving and receiving ends.

All in all, it comes back to role warfare. Give Mechs roles, not make them all the same. This is something that could have been done with quirks, but alas, most quirks seem to give general buffs that make them all the same with few exceptions.

I'd like to see heavies take a small hit to agility, and a reasonable nerf to assault agility. This is coming from someone who drives heavies and assaults most of the time BTW.

#16 Ryllen Kriel

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Posted 12 June 2016 - 08:47 PM

View PostEvi1ution, on 12 June 2016 - 12:36 PM, said:

Will always happen, heavys are the most played class all the time, and everyone is levelling their kodiaks now.

Next week it will be mediums and heavys, when the Phoenix hawk gets released.


I know I am doing something right in a game whenever I find myself playing the least popular roles somewhat successfully. Most of the mechs I own are mediums, lights second, assaults third, heavies fourth.

#17 LordKnightFandragon

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Posted 12 June 2016 - 09:46 PM

View PostBishop Steiner, on 12 June 2016 - 04:56 PM, said:

at the same time they then need to improve hitreg on the Little Guys and severely curtail their firepower to compensate. Because let's face it, while the avg Light is kind of meh, the MetaLord Lights rek assaults without breaking a sweat.


Yeah, really, if my Assault is going to move like one, then it needs to survive like one....

I hate games where they make the biggest **** slow, long reloads, and everything negative about being big and slow, but they never really get the benefits...

#18 Karl Streiger

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Posted 12 June 2016 - 10:09 PM

View PostThe Flying Gecko, on 12 June 2016 - 12:20 PM, said:

The majority of matches I've played these last couple weeks (especially in group queue) had at least one, often both, teams consisting exclusively of assault and heavy mechs. It's just nonsense.

What do you expect?
The primary mission is to kill the Red Arrows. That's it.
Of course, Heavys and Assaults seem to be the perfect tools for accomplishment. Ok some might say that Conquest is a mode where you need more lights. But that is nonsense again. You can run Conquest quite smooth with a 100t Mech last not least because those Lights are running into specific areas.

The second "mistake" if i call it so. All Mechs use almost the same principle. With the exception of the movement archetype, but this isn't working meaningfully at all.
A 30t Light Mech with a 150 Engine will almost be as agile and fast as a 80t Mech with a 400 Engine. Maybe the Light would have more armor per "pixel size" but that's it.

So either the mission play have to change or there has to be a specific range that underlines what separates a 75t heavy with 375 Engine and a 80t Assault with a 400 Engine.

#19 kapusta11

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Posted 13 June 2016 - 12:01 AM

What happened? Oxides are so OP that people are disgusted to play them? I suggest everyone not to forget how big of a problem Oxide is, we must continue mindlessly call for nerfs. The fact that light queue is still small doesn't mean anything. Your arguments are not an arguments.

#20 PyckenZot

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Posted 13 June 2016 - 12:02 AM

View PostBishop Steiner, on 12 June 2016 - 12:43 PM, said:

So bring an Oxide. Sounds like a veritable buffet.


Be still, I don't wanna share! ;)





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