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Battletech defends "halo" Reach


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#1 Nebfer

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Posted 09 December 2011 - 12:35 AM

The UNSC military on Reach is replaced by a battletech related force, though key items and personnel remain the same (Spartans can be "upgraded" with B-tech battlarmor if need be).

Defending reach is now House Davion style and equipped 15 RCTs (Regimental Combat Teams (no relation to the US army formation)), 10x LCTs (Light Combat Team), and 50 other brigades (each of one armor and five infantry regiments) not to mention space based units. Can these forces hold off the covenant invasion of reach?
Note this is going off the games version of events (also note the highest canon is in fact the games them selves).

To refresh heres what a typical RCT is comprised of...
1x Battlemech Regiment
1x Armor Brigade
-1x Heavy Armor Regiment
-2x Light Armor Regiment
1x Infantry Brigade
-4x Mechanized infantry Regiments
-1x Jump infantry Regiment
Other elements
2x Engineer battalions
2x Aerospace fighter Wings
1x Artillery battalion

Some units do have a independent Battlearmor battalion (11 out of ~39 RCTs), also some have far more artillery and Aerospace assets (roughly 25% have an extra btln/wing), also most of the infantry regiments have a battle armor company attached as well.

Many probably do not know what a "LCT" is this is a new formation created at the tail end of the WoB jihad, and after the AFFS high command had enough of a few of it's marchs going a bit rogue and creating their own mini war...

A Light Combat Team is comprised of a
1x Battlemech battalion reinforced (4 companys vs 3)
2 or 3 Light tank battalions
2 or 3 Heavy tank battalions
1x Battle armor regiment
1x Aerospace fighter Wing
1x VTOL battalion (recon and BA transport)
1x Artillery company
unknown number of Engineer and infantry units (primarily for recon and security, as the main infantry force is the BA unit). Assume two btlns of engineers and a regiment of infantry.

Over all force
15 battlemech regiments (132 mechs each)
10x battlemech battalions (48 mechs)
335x infantry regiments (roughly 756 combat infantry each)
110x Armor regiments (108 tanks, typically)
10x Battlearmor regiments (A regiment holds roughly 1,024 troopers, a btln 256)
~20x Battlearmor battalions
~44 Aerospace wings (all wings hold 20 fighters )
50x Conventional fighter wings*
100x Engineer btlns*
30x Btlns Artillery* (36 tubes each, companys formed into btlns)

* assume that the non RCT brigades have one each (well company for artillery)
Also assume that their are sufficient rear area forces.
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Space wise the UNSC navy and orbital facility's is largely the same, but they have some additions from battletech
60 warships (Fox class Corvets, Avalon Class Cruisers, Davion II Destroyers & at lest four New Syrtis Class Carriers, and perhaps a few other ships -the last two technically belong to a different time frame but it helps rounds out the force...)
Their are also 300 combat dropships (Avengers, Vengence, Overlord A3s, Arondights and others)
All ships have full marine and fighter complements (this can and dose include BA forces).


Some basic comparisons of the UNSC MJOLNIR powered armor with a Fed Suns Cavalier suit (IS standard is almost identical)
MJOLNIR
Mass: ~450kg
Power source: Fusion
Life support: 90 minutes
Weapons: None, "armored gloves" allow for use of regular infantry weapons
Armor: rated to resit infantry arms and "light vehicle" weapons, an energy shield also improves defenses
Movement: rates over 30kph is achievable for most Spartans, though some can go much faster
Sensors: Motion tracking, IR communications, video feeds & networking are noted

Cavalier
Mass: 1,000kg
Power source: battery, combat use lasts 24 hours, can be used longer when out of combat, can also be recharged in under an hour (or replaced in about 5 min).
Life Support: 12 hours
Weapons: a powered armor rending claw, and a single weapons hard point that can be swapped out for a flamethrower, missile launcher, laser cannon, or even a Heavy machinegun, to name a few.
Armor: 450kg of armor that's highly resistant to infantry weapons, and resilient to vehicle grade weapons on the main armor sections.
Movement: roughly 11kph on the ground, and can jump 90m at a time with built in jump jets (they also can be used in space with 18m of fuel at .5G)
Sensors: IR, low light, communications & video feeds are noted (squad leaders seem to have some networking ability with their enhanced com systems).

Note: it is interesting that the Cavalier has as much armor as the MJOLNIR weights in it's entirety.

#2 EDMW CSN

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Posted 09 December 2011 - 04:26 AM

Reach gets nuked anyway....
Anyway wasn't this covered back in SB.com?

#3 Amarus Cameron

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Posted 09 December 2011 - 06:03 AM

You do realize that the new halo armor is Clan HAZOP armor, some of the halo universe is from battletech, minus crazy alien stuff...I mean tech wise. The original people at bungie worked with FASA people after they were FASA and even during FASA. I forget who was originally going to do it, but FASA was going to be sued about Elementals being to close to Spartans, but FASA was like....UHHHH DUDE *shows 1990 intro date* and the suit was dropped before it became public knowledge. But unlike other companies *cough*Harmony Gold*cough* FASA shared and had a chill relationship with them.


/side note- Harmony Gold is not a very harmonious company

#4 Technocide Rex

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Posted 09 December 2011 - 06:24 AM

Master Chief is a Clan ancestor: genetic manipulation, inflexible code of honor, computerized girlfriend...

However, it would be fun to pilot an Atlas to stomp the crap out of a group of Scorpions, Warthogs, and Wraiths, along with a few squealing grunts.

All hail Caboose!

#5 T0RC4ED

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Posted 12 January 2012 - 10:25 AM

DUDE! You killed Church!

#6 HappySpawn

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Posted 12 January 2012 - 11:35 AM

Covenant bring in a few cruisers for close range air support. BT units are now slag...just like what happened on Reach. Or are you referring to the video game? In that case, the Covenant lose because they herped when they should've derped. At least the first wave does. Then the second arrives...then the third.

In the end, the Covenant would win.

#7 Bullet Magnet

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Posted 12 January 2012 - 11:57 AM

Covenant would still win, because the issue was never with the ground forces, it was with what was going on in space. The humans could usually hold the planets on the ground, so the Covanent would just pull back and glass the planet from orbit.

#8 Alistair Steiner

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Posted 12 January 2012 - 12:53 PM

And then we bring in Warships. The Clan Ghost Bear Rasalhague, as well as my beloved Lyran LAS Fylgia both shrugged off Blakist nukes with little to no trouble. Alien plasma weapons or no, the human fleets in the Halo universe had a few wins, using (if I remember correctly) the equivalent of a large gauss rifle. Considering the afore-mentioned ships have SEVERAL of these on a much larger scale, including PPCs, missiles, lasers, etc., I can see them tearing the Covenant forces a new one. So yeah, Reach gets wiped because it's a bunch of guys on the ground versus orbital bombardment. Even 'Mechs can't handle that sort of thing. So, we bring in BT's space power and see how the aliens like that.

Edited by Alistair Steiner, 12 January 2012 - 12:54 PM.


#9 Tarvitz

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Posted 12 January 2012 - 01:22 PM

View PostAlistair Steiner, on 12 January 2012 - 12:53 PM, said:

And then we bring in Warships. The Clan Ghost Bear Rasalhague, as well as my beloved Lyran LAS Fylgia both shrugged off Blakist nukes with little to no trouble. Alien plasma weapons or no, the human fleets in the Halo universe had a few wins, using (if I remember correctly) the equivalent of a large gauss rifle. Considering the afore-mentioned ships have SEVERAL of these on a much larger scale, including PPCs, missiles, lasers, etc., I can see them tearing the Covenant forces a new one. So yeah, Reach gets wiped because it's a bunch of guys on the ground versus orbital bombardment. Even 'Mechs can't handle that sort of thing. So, we bring in BT's space power and see how the aliens like that.


The few victories the UNSC did have were incredibly costly ones, usually costing the fleet several ships for every Covenant one destroyed, requiring suicide attacks or one shot tactics which were unreliable. The best fleet engagement which the UNSC was involved in was when battlegroup Stalingrad engaged a Covenant fleet over Onyx, and even then they were all wiped out.
Also considering the scale of the invading Covenant force, two ships wouldn't turn the tide and would likely fall to sheer numbers if nothing else.

#10 HappySpawn

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Posted 12 January 2012 - 01:24 PM

The Covenant shrugged off nukes as well. The problem with BT ships is that they are slow and lumbering, meaning the chances of avoiding plasma torpedoes are, well...non-existent. This would mean a Covenant ship would strike home every time, boiling away entire sections of the ship.

The BT ship MIGHT have a chance with its naval guns, but most likely not. The UNSC was only able to drop the sheilds of a Covenant ship after a barrage of MAC rounds and/or a nuke. Until then, missiles and other weapons were completely useless as they detonated harmlessly on the ship's shields.

#11 Zakatak

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Posted 12 January 2012 - 02:34 PM

Covenant ships have shields that can absorb between 10-50 megatons of damage. The most powerful weapon in BTech is the Peacemaker which is a 500 kiloton missile. The H-Naval Gauss is a 20GJ weapon at best, while the 287000GJ UNSC railguns still do nothing against Covvy ships. The entirety of the Davion forces could be stationed on that planet but it would still accomplish nothing, because the entire surface of the planet will be nothing but superheated plasma within 24 hours.

BUT, assuming that no ships are used and this battle is entirely ground based? Well. Considering that a SPARTAN laser can destory a Wraith tank in 1 shot, and that most Battlemechs can fire the equivelant of it every second. Ya, BTech stomps, poor and vague pun intended.

Basic rule in sci-fi battles: Battletech loses everything in space, Battletech wins everything on the ground.

Edited by Zakatak, 12 January 2012 - 02:43 PM.


#12 guardian wolf

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Posted 13 January 2012 - 01:51 PM

BT space and UNSC space units combined, would probably nearly destroy the Covies space fleet, then you put in naval grade anti-ship lasers, and then the Covie fleet is practically gone, with Aerospace fighters then finishing off the rest of the fleet.

#13 Rabbit Blacksun

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Posted 13 January 2012 - 03:49 PM

but you are all forgetting something about BT ... Aero space fighters and Drop ships, every drop ship has aerospace fighter coverage, suuuure they prolly wont be much help ... but part of your argument was about numbers ... IS and Clan both have numbers :)

#14 HappySpawn

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Posted 13 January 2012 - 04:08 PM

Covenant also had fighters, Seraphs. The capital ships were also armed with point defense systems, capable of blasting both missiles and attack craft to pieces.

#15 Rabbit Blacksun

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Posted 13 January 2012 - 04:09 PM

Ram an overlord down their throats ...

#16 Alaskan Viking

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Posted 23 January 2012 - 02:16 PM

Why don't you just pull a Forever War on them and send a drone on a kamikaze run at 0.9 the speed of light....

#17 MarineTech

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Posted 09 July 2016 - 07:23 AM

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