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Firing 3X Ppc On Awesome Aws-8Q


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#21 Y E O N N E

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Posted 17 June 2016 - 09:04 AM

View PostDawnstealer, on 17 June 2016 - 07:32 AM, said:

Sadly, in almost every instance, you're better off with LPLs instead of PPCs. Those 50% speed quirks for PPCs ARE useful, though.


I'm so accustomed to cERPPCs that, more often than not, those quirks just screw me up.

Exception for the Marauder, probably because arms.

#22 Corrado

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Posted 17 June 2016 - 09:30 AM

View PostBishop Steiner, on 17 June 2016 - 08:50 AM, said:



dunno. didnt saw that, i did just put 2PPC in RT and 1 in LT. rest heatsinks. but i could move one from LT to RA having a total the half left mech as a shield and the half right with tighter PPFLD.

Edited by Corrado, 17 June 2016 - 09:32 AM.


#23 Barantor

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Posted 17 June 2016 - 09:56 AM

I've run these two for a long time.

http://mwo.smurfy-ne...d76e4d6158cd089

http://mwo.smurfy-ne...66adbeb68077009

#24 Bishop Steiner

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Posted 17 June 2016 - 10:05 AM

View PostCorrado, on 17 June 2016 - 09:30 AM, said:


dunno. didnt saw that, i did just put 2PPC in RT and 1 in LT. rest heatsinks. but i could move one from LT to RA having a total the half left mech as a shield and the half right with tighter PPFLD.


Ppcs can go wherever. I prefer some semblance of lore, but 2xRT, 1xRA, especially with arm lock, probably th best solution, since it allows total sword and board, and the ability to shoot down uavs, and have some fire power you can elevate /depress, to deal with hills, jumping targets and to a very limited degree fast lateral moving targets

AWS-8Q "MetAwesome"

An oxymoron, I know, BUT:

-Sword and board
-Superior grouping
- ERPPCs get all the PPC Quirks
-No minimum range
-Higher velocity
- Ability to deal with UAVs, elevation/Depression, fast moving targets
-Easily tied to the base 3 target groups on pretty much any mouse, allowing for easier heat control.

Edited by Bishop Steiner, 17 June 2016 - 10:11 AM.


#25 Garfuncle

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Posted 17 June 2016 - 10:21 AM

The 2 ppc limit really is stupid and is the main reason ppcs are underpowered outside of specific mechs with amazing ppc quirks. When and if power drain is capped at 30 damage or higher ppcs will get the power they deserve, especially on mechs that come stock with 3 of them like the Awesome. It doesn't make sense for the stock loadout, the one people are introduced to for THE ppc mech, runs into crippling ghost heat. PGI please take this to heart with the new heat scaling...

#26 AztecD

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Posted 17 June 2016 - 10:34 AM

View PostBishop Steiner, on 17 June 2016 - 10:05 AM, said:


Ppcs can go wherever. I prefer some semblance of lore, but 2xRT, 1xRA, especially with arm lock, probably th best solution, since it allows total sword and board, and the ability to shoot down uavs, and have some fire power you can elevate /depress, to deal with hills, jumping targets and to a very limited degree fast lateral moving targets

AWS-8Q "MetAwesome"

An oxymoron, I know, BUT:

-Sword and board
-Superior grouping
- ERPPCs get all the PPC Quirks
-No minimum range
-Higher velocity
- Ability to deal with UAVs, elevation/Depression, fast moving targets
-Easily tied to the base 3 target groups on pretty much any mouse, allowing for easier heat control.


Do ERPPC quirks also work on PPC's?

#27 Bishop Steiner

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Posted 17 June 2016 - 10:35 AM

View PostAztecD, on 17 June 2016 - 10:34 AM, said:


Do ERPPC quirks also work on PPC's?

no. PPC or Large Laser Quirks mena they are designed to work with the entire family of weapons, unless, like on the new PXH-1K, they specifically are listed as "standard laser " quirks.

#28 SpiralFace

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Posted 17 June 2016 - 10:42 AM

Actually it was confirmed that PPC quirks means PPC family quirks, and ER PPC quirks are specific to the ER PPC.

Its weird I know, but thats pretty much how it rolls.

#29 Corrado

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Posted 17 June 2016 - 10:48 AM

View PostBishop Steiner, on 17 June 2016 - 10:35 AM, said:

no. PPC or Large Laser Quirks mena they are designed to work with the entire family of weapons, unless, like on the new PXH-1K, they specifically are listed as "standard laser " quirks.


because PPC word does match both PPC and ERPPC? if so, didn't knew that. that mean Large Laser quirks apply to LL and LPL.. that's interesting.

anyway if there was a specific quirk for the 8Q giving it the chance to fire 3 PPCs without ghost heat, wouldnt be game breaking and that mech could even be somewhat viable. would be still inferior to any clan 2gauss+2erppc anything (night gyr poptart will abuse that)

#30 CygnusX7

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Posted 17 June 2016 - 11:00 AM

Just the way I run the 9M due to -35% ERPPC heat gen.
AWS-9M

You can pull 2 of the spl's and gain 2 more DHS but I like the spl's when the lights come a runnin.

Edited by CygnusX7, 17 June 2016 - 11:14 AM.


#31 Alan Davion

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Posted 17 June 2016 - 12:22 PM

View PostBishop Steiner, on 17 June 2016 - 07:29 AM, said:

and it's frustrating because with their heat, and the fact that under 50 meters they were basically slow, hot small lasers...it was never that element that made them "OP".

It's always been our low heat cap and ease of aiming in this game (which instead of actually addressing either, they just nerf individual weapons, instead)


I'm sorry, but since when is a 60 point heat cap, which is double what the tabletop limit is, considered low?

Ease of aiming I'll agree with though, that has been the single, biggest, most idiotic decision that PGI has ever made, and allowing it to fester in the game these last years has just made it worse.

You want to shake the game up, remove the flipping pinpoint accuracy.

#32 Bishop Steiner

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Posted 17 June 2016 - 12:24 PM

View PostCorrado, on 17 June 2016 - 10:48 AM, said:


because PPC word does match both PPC and ERPPC? if so, didn't knew that. that mean Large Laser quirks apply to LL and LPL.. that's interesting.

anyway if there was a specific quirk for the 8Q giving it the chance to fire 3 PPCs without ghost heat, wouldnt be game breaking and that mech could even be somewhat viable. would be still inferior to any clan 2gauss+2erppc anything (night gyr poptart will abuse that)

because ERPPC (and later Ligth PPC/Heavy PPC and Snubnose) are all derivatives of the basic PPC. All Are PPCs but not all are "ER PPC", kind of like how a pumpkin is a squash but not all squash are pumpkin.

Also, with power draw, the one thing that shoudl be doable is exactly that. And that clan 2xERPPC/2xGauss or IS version (KGC can run that loadout) is not apparently going to be possible to alpha.

View PostAlan Davion, on 17 June 2016 - 12:22 PM, said:


I'm sorry, but since when is a 60 point heat cap, which is double what the tabletop limit is, considered low?

Ease of aiming I'll agree with though, that has been the single, biggest, most idiotic decision that PGI has ever made, and allowing it to fester in the game these last years has just made it worse.

You want to shake the game up, remove the flipping pinpoint accuracy.

FFS,in context it's obvious I used the wrong word and meant high heat cap. Never typo?

Edited by Bishop Steiner, 17 June 2016 - 12:25 PM.


#33 Moldur

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Posted 17 June 2016 - 12:55 PM

My biggest concern would be that an alpha with 3 PPCs will usually do between 0 and 1 PPC worth of damage.

#34 Hit the Deck

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Posted 17 June 2016 - 01:05 PM

View PostNarcissistic Martyr, on 17 June 2016 - 09:01 AM, said:

If you want maximum 3xPPC alphas you want a STD240 engine, 3PPC, endo and then fill the rest of the critical slots with single heat sinks.

AWS-8Q

Hmm, simulator tells me that 22 DHS build has better heat cap and dissipation but smurphy thinks otherwise....

#35 Narcissistic Martyr

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Posted 17 June 2016 - 01:18 PM

View PostHit the Deck, on 17 June 2016 - 01:05 PM, said:

Hmm, simulator tells me that 22 DHS build has better heat cap and dissipation but smurphy thinks otherwise....


Neither is a great way to measure heat dissipation with SHS since no one uses it I'm pretty sure neither updated themselves to accommodate the changes from last fall.

To be perfectly honest though, Highlander IIC and Kodiak are the only 2 where it makes a huge difference and that's due to clan XL durability letting you run silly numbers of DHS, the higher power level of clan lasers, and the low heat capacity of clan DHS.

#36 Bishop Steiner

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Posted 17 June 2016 - 01:38 PM

View PostMoldur, on 17 June 2016 - 12:55 PM, said:

My biggest concern would be that an alpha with 3 PPCs will usually do between 0 and 1 PPC worth of damage.

it's why I tend to chain... then usually I have no issues with hitreg or heatscale.

#37 FalconerGray

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Posted 17 June 2016 - 04:01 PM

View PostBishop Steiner, on 17 June 2016 - 01:38 PM, said:

it's why I tend to chain... then usually I have no issues with hitreg or heatscale.


I was about to ask about this very thing.

I started running a 4xCERPPC Warhawk for nostalgia reasons and felt like I wasn't performing too well with it. Then I remembered some people questioning the hit reg on group fired PPCs and switched to a chain-fire only policy and, I feel like it works much, much better in terms of damage output and ability to put down an enemy mech. Am I just getting luckier MM draws and imagining things, or is group fire actually borked / chain fire genuinely more reliable?





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