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The Adder....got Bigger? Wtf?!@


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#81 Tordin

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Posted 18 June 2016 - 07:44 AM

All this could be worse. Still I thought the Adder and Kit fox would be just the same size, height at least. I thought the shared feet/ tights among clan mechs meant they also would be the same size?

#82 Mystere

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Posted 18 June 2016 - 07:49 AM

View PostChimera11, on 17 June 2016 - 04:10 PM, said:

I do fear light mechs will be ridiculously easy to take out now...a lot of their survivability comes from small size, making weapons (especially lasers and srm/lbx/c-uac) spread dmg between the various hitboxes pretty well, generally. Now, it looks like many lights will have easily focus-able torsos...

Like I said, I'm not going to call anything quite yet but I think it's highly likely lights are going to be even less used now.


I wonder how often I will see lights dip into 0% after this.

View PostBishop Steiner, on 17 June 2016 - 04:12 PM, said:

perhaps now they'll focus on making the lights accelerate better, liek the Locust.


Yes, in a year or two, at best. Posted Image

#83 Wintersdark

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Posted 18 June 2016 - 07:57 AM

View PostTordin, on 18 June 2016 - 07:44 AM, said:

All this could be worse. Still I thought the Adder and Kit fox would be just the same size, height at least. I thought the shared feet/ tights among clan mechs meant they also would be the same size?

No. The Kit Fox is a 30t mech, the Adder is a 35t mech. That extra 5t has to go somewhere, so the Adder is bigger than the Kit Fox. They shouldn't be the same size.

And, as such, the Adder basically stays the same size (technically it grows, but by a totally negligible amount) and the Kit Fox shrinks.

View PostMystere, on 18 June 2016 - 07:49 AM, said:

I wonder how often I will see lights dip into 0% after this.

I expect to see even more Locusts, and there were already a fair few about.

#84 Lily from animove

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Posted 18 June 2016 - 07:58 AM

forgt it, it truly went soem pixel bigger lol, totally needed and heavily impacting change lol - not really

View PostLT. HARDCASE, on 17 June 2016 - 03:42 PM, said:

Dude these rescales are exactly as stupid as we said they'd be. Look at the 35 ton mechs. I thought they were backwards for a minute.

I thought the Grasshopper wasn't getting taller, yet it got taller AND larger. WTF. Black Knight got blasted in the face too.

Look at the Executioner, it's DOA at that size.

Get Scarecrow in here so he can tell us again how this SCIENCE is infallible.

I'm literally refunding every mech that I have on preorder over this.



yeha taking the picture it's literally off the scale xD

Edited by Lily from animove, 18 June 2016 - 08:07 AM.


#85 Cy Mitchell

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Posted 18 June 2016 - 08:18 AM

View PostD1SC0 LEM0NADE, on 17 June 2016 - 04:02 PM, said:

Looks like the Viper will be awesome. More armor and guns, but as small and faster than the other lights. Lolz.



The Viper will be the size of a a 40T Mech. While it will be close in size to a 35T Light, it will still be a little bigger. While it will be fast there are still several lights that will be significantly faster. Everything is as it should be.

#86 Afuldan McKronik

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Posted 18 June 2016 - 08:33 AM

View PostRampage, on 18 June 2016 - 08:18 AM, said:



The Viper will be the size of a a 40T Mech. While it will be close in size to a 35T Light, it will still be a little bigger. While it will be fast there are still several lights that will be significantly faster. Everything is as it should be.


Just a little taller, but a lot chunkier. Just like the Cicada and Ice Ferret. The bottom of the Medium weight should be just a bit bigger than the top of the light weight. And now it is. All the way up to Atlas being taller than the Kodiak now. Which looks like it may have helped a bit, the gun/missile slots looked like they came up quite a bit with height.

#87 MauttyKoray

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Posted 18 June 2016 - 08:42 PM

-ROLLS EYES-

You diarrhea mouthed idiots haven't even played with the rescale yet, so your judgement is already flawed.

#88 Mcgral18

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Posted 18 June 2016 - 08:49 PM

View PostMauttyKoray, on 18 June 2016 - 08:42 PM, said:

-ROLLS EYES-

You diarrhea mouthed idiots haven't even played with the rescale yet, so your judgement is already flawed.


No, judgement is pretty accurate


Larger robots = weaker robots, when guns stay the same
Guns aren't changing significantly for another 2 months, and more quirks aren't coming for another month


Everything points to things getting weaker, almost exclusively (Nova will be boss, though)

#89 Wintersdark

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Posted 19 June 2016 - 06:05 AM

View PostMcgral18, on 18 June 2016 - 08:49 PM, said:


No, judgement is pretty accurate


Larger robots = weaker robots, when guns stay the same
Guns aren't changing significantly for another 2 months, and more quirks aren't coming for another month


Everything points to things getting weaker, almost exclusively (Nova will be boss, though)
While larger = weaker, and thus smaller= stronger, it's really a matter of degree and THAT we don't know. We've never had things rescaled before, and comparing different mechs doesn't work as there are too many other variables.

Weaker could mean "weaker by an utterly imperceptible amount". I'm not saying that's the case, just that we just don't know yet.

#90 Weeny Machine

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Posted 19 June 2016 - 06:29 AM

View PostMcgral18, on 18 June 2016 - 08:49 PM, said:


No, judgement is pretty accurate


Larger robots = weaker robots, when guns stay the same
Guns aren't changing significantly for another 2 months, and more quirks aren't coming for another month


Everything points to things getting weaker, almost exclusively (Nova will be boss, though)


It will not only be easier to hit a mech but to hit a specific part of a mech. I expect TTK to drop again.

Maybe the power draw will take care of that but... did they mention when they plan to release it?

#91 SpiralFace

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Posted 19 June 2016 - 06:38 AM

View PostBush Hopper, on 19 June 2016 - 06:29 AM, said:

Maybe the power draw will take care of that but... did they mention when they plan to release it?


Town hall said they are aiming for August with a July PTS. No guarantees though as usually whenever you hit a technical problem like they did, you can expect it to get bumped back a bit.

#92 Astrocanis

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Posted 19 June 2016 - 06:59 AM

View PostChimera11, on 17 June 2016 - 04:02 PM, said:

I didn't even pay attention to the comparison chart at first. As I said though, mechs are now more uniform so while the Adder was always on the large end comparatively, other lights around it are similar in size now. I do wonder how Jenners will perform now, that's a pretty decent increase.


Obviously Ravens were a major cause for concern. Because their scaling took almost the same size hit that the Jenners did. That CT is now even more inviting.

#93 Narcissistic Martyr

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Posted 19 June 2016 - 07:43 AM

View PostDAYLEET, on 17 June 2016 - 04:05 PM, said:

My Adder did unexpectedly well with a lb10x+3cerml. Stay close to your heavies and assault and its like you are invisible while you dish a shitload of damage.


Allow me to translate, play it like a medium dummies.

#94 El Bandito

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Posted 19 June 2016 - 08:38 AM

View PostNarcissistic Martyr, on 19 June 2016 - 07:43 AM, said:

Allow me to translate, play it like a medium dummies.


Isn't that basically how it was played from the beginning?

#95 Lily from animove

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Posted 19 June 2016 - 08:44 AM

View PostMcgral18, on 18 June 2016 - 08:49 PM, said:


No, judgement is pretty accurate


Larger robots = weaker robots, when guns stay the same
Guns aren't changing significantly for another 2 months, and more quirks aren't coming for another month


Everything points to things getting weaker, almost exclusively (Nova will be boss, though)


when the new "heat/energy system strikes, NVA will be having a laod of "hardpointlesses"

Edited by Lily from animove, 19 June 2016 - 08:44 AM.


#96 Appogee

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Posted 19 June 2016 - 08:46 AM

Can barely notice the difference.

Now take a look at what they did to the IS Lights...

#97 El Bandito

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Posted 19 June 2016 - 08:59 AM

View PostAppogee, on 19 June 2016 - 08:46 AM, said:

Can barely notice the difference.

Now take a look at what they did to the IS Lights...


All I know is that my Locust is gonna be even more effective in Scouting matches. Not that it needed that but given how fickle quirks can be...

On the other hand, I can finally bathe in the tears of Spider pilots. :D

#98 Mcgral18

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Posted 19 June 2016 - 09:13 AM

View PostAppogee, on 19 June 2016 - 08:46 AM, said:

Can barely notice the difference.

Now take a look at what they did to the IS Lights...


That's the thing...THIS was OVERSIZED

Then they made THIS BIGGER, and everything to match

#99 Gorgo7

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Posted 19 June 2016 - 09:21 AM

Re-scale looks awesome to me and I will definitely be breaking out some old fav's and rebuilding them. looking forward to Awesome, T-Bolts, Locusts and my first basiced mech EVER the K2!

#100 Mavairo

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Posted 19 June 2016 - 10:31 AM

View PostBishop Steiner, on 17 June 2016 - 03:52 PM, said:

1 dimension does not bigger make.

TBR and Marauder pretty approximate. Hopper still gangly as hell so overall width/height pretty misleading.


The only "gangly" thing on the hopper are it's arms. It's just as wide as the following. (actually WIDER, where it counts. TORSOS)
Cataphract, TDR, Warhammer, Black Knight.

The only profile that matters is it's front silhouette and this is where PGI dropped the ball. Especially in mechs that can't effectively shield with arms.





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