Now right to the point.... the comparisons are done using 2 different aspects of a mech:
1- Average volume in cubic pixels
2- Average front-side visible surface in square pixels
The numbers are based on each mech's pixel count from all top / side / front projections:
x = top pixel count
y = front pixel count
z = side pixel count
The average dimensions and surface and volume is according to the following:
The comparisons are done for 2 cases: 1- Entire mech and 2-Just the torso area
1- Entire Mech:
a) Average Volume Comparison:
Verdict:
Reserving this as i go through the numbers
b- Average Visible Front-Side Surface Comparison ("How Easy to Shoot" factor)
Verdict:
Reserving this as i go through the numbers
Extra Data:
Front and side surface pixel count:
2- Torso Comparison:
Average Volumeand Average Front-Side Visible Surface:
Front torso surface to side torso surface ratio:
Can be used to get an idea about how much of your mech you can shield by torso twisting
Feel free to discuss...
Edited by Navid A1, 18 June 2016 - 08:45 PM.