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Mercstar Or: How I Learned To Stop Worrying And Love Faction Warfare


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#61 _Comrade_

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Posted 09 October 2016 - 05:37 PM

View PostCommander A9, on 09 October 2016 - 09:12 AM, said:


********! ********! And more ********! We're lucky if we can field a full 12-man a night nowadays because Phase 3 drove everyone away. Just because we have alot of pilots on the roster doesn't mean they're all playing at once, or even playing MWO. Alot of us play other games.

We have encouraged people time and again to join our Teamspeak and drop with us, but the selfish Rambo attitudes of many pilots of the community end up sabotaging people from achieving success. Faction Warfare is a team-based game mode. If you don't work as a team, you will lose.

Although, if anyone has complaints against MercStar or blames MercStar for the faults of Faction Warfare, my response to that is...

We as MercStar don't have to justify or explain anything to anyone. We play the game as it is presented to us. We have developed the means to capitalize off the existing game content, game mechanics, and our ability to work together as a team.

Let's call it like it is: People hate us because we are skilled, we win alot, and in the old days of CW, the faction we switched to ate half the map up wherever we went.

I apologize for nothing.


sorry that just is not true, Jade Falcon was one of the factions you guys have always stayed away from yet season after season we are rated number one faction and we are the number one faction right now...largely without MS help

#62 Commander A9

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Posted 10 October 2016 - 02:24 PM

Well, before we recently went Wolf, we bounced around between Falcon and Davion. We went were the matches were. We still do. We spent alot of time with Falcon when they were making the push TO Terra. Once they got there, we switched. KCOM, NS, 420, they've all done a fantastic job turning the entire Inner Sphere map into Falcon-land, and I marvel at it every time I see it. Posted Image

Remember the week when EVERYONE was Jade Falcon and no one could find a match? We were Falcon at that time. And we came back for more self-punishment. XD

Although why we went Wolf this time, I'm not too sure.

Still, you're right, and I appreciate you calling me 'not-a-douche.' XD I got mad and I apologize if I upset anyone. I'm not a fan of people pointing the finger at an entire unit and pegging us as the cause of all of Faction Warfare's problems. As I said, we can barely field enough people to deploy 12-mans, or at least that's what it feels like. This current event especially jams that notion right in the ribs because people log on for 'dailies,' get them, then leave. Pop into our Teamspeak, why dontcha? You'll see what I mean. Posted Image

Who wants to be blamed for the problems in a game they play? I think the majority of the people participating in this conversation are wise enough to know how that feels, because they're feeling it right now. How many threads are out there blaming the big teams like NS, KCOM, MS, and countless others for the 'reason no one plays CW?'

You remember the days when MercStar had tons and tons of people online all the time? BEFORE Phase 3 went live? The days when we had people from other units, random pilots, and Faction Warfare enthusiasts coming to our channel looking to partner up with us? I do! We all do! Those days are long gone.

Edited by Commander A9, 10 October 2016 - 03:02 PM.


#63 Kwea

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Posted 26 December 2016 - 08:44 PM

View PostKarl Marlow, on 29 June 2016 - 06:03 PM, said:

So you are upset with factions because they were doing the things MS does years before MS existed.

You are also avoiding my question. Why is it imperatives everyone in a faction be under the same tag? Why can't TFF ask around a joint voicecom channel to fill out a 12 man. Why does it mandate you having the MS tag before you.are able to fill in?

The tags are irrelevant. Tagging planets is irrelevant. To a faction player the color is all that matters. That means working together and filling out 12 man units. These are things we already do.
These are things we already do.
These are things we already do.
These are things we already do.
These are things we already do.
These are things we already do.

Do I need to copy and paste this more? You seem to be slow comprehending it. We don't need a tag in order to work together. These are things we already do.
We don't need a tag to have joint voice comms. These are things we already do.
We don't need a tag to have a joint website. These are things we already do.

Playing as a faction isn't about getting your units tag on a planet. If Marik takes a planet but AS gets the tag instead of MGA Marik isn't magically denied the planet.

He understands, you are the one than seems a bit slow.

It's not just about being in comms, and MS didn't invent any of this, they just brought it to MWO. It's fine and dandy to say the color matters more than anything, but as a guy who played for a Davion team for years (over 9), and exclusively for Davion for the first 3 years in MWO, I can tell you it isn't the same. It's about showing the new group you are in is more important than your individual group that you started with, and the sense of pride and achievement that you get when you tag a planet, or show on the leaderboard as an actual force in FW.

It's about new players trusting you and buying into your scheme, because it isn't just what will profit you personally, or your group, but everyone, INCLUDING THEM. It's about being able to point to something, be it a planet or a stat or a comp team, and using it as proof that you know how to play, how to lead, how to drop call.

I have played a lot of good Marik players, but they seem pretty disjointed as far as drop calls and teamwork sometimes. I think Armando's point is that it would allow you to streamline training, command structure, and help with recruitment once you start winning.

We aren't mad at any faction, and we are not saying we are the best. But we are highly effective, mainly because 50-60 of us play together about 3-4 times a week. I have a whole night crew that forms on me every night, because I get out of work at 11:30 EST (I am a nurse).

I know some of the hub groups are trying to work out these very things at times, with varying levels of success. If you add the numbers of the 5 largest Marik groups together, your numbers are larger than ours.....yet you have not had near the level of success we have had....even when we go IS.

Instead of bashing people for telling you what we did to make it work you should make note of what we are saying. None of us are lying, or trying to mislead anyone here.

Believe us or not, it's your call. But it works for me, even leading mainly MS recruits against people.

#64 Kwea

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Posted 26 December 2016 - 08:54 PM

View PostGrimwill, on 08 October 2016 - 09:44 PM, said:

MS is good i'll give them that but everyone acting like they are best come on now

TCAF is better but because they are loyalist don't get the same kind of opportunity to cap as many planets

KCOM is also better with a higher percentage of wins than MS, yet till recently they were strictly Jade Falcon

EVIL is also good but is also strictly one faction

So MS good but only if they bring in their A team , they win mostly by zerging planets. I don't believe that they "bring people together and fight as a united faction" claim one bit...their wins are because of zergs and nothing more



KCOM is small, but plays VERY well as a team, and wins more than we do. We give them a good run when we put our good players, minus raw recruits and/or newer players, in a group together. They win more than we do, still, but it's usually close. Same thing with EVIL. Very good at what tehy do, and I love facing them, win or lose.

Some of our component teams have succeeded in comp play as well. But we DO have pugs, and people do get asked to leave if they don't work well with others, or play decent builds, although we've slipped recently on that. We have plenty of casuals who aren't horrible, but aren't good either. Some of them want to get better, some don't.

We don't Zerg, we are lucky the last 6 months to have more than one 12 man going at once. We win because we have decent tactics, drop callers, and builds....things we worked on years ago, and still work on today. The "new" MS is only 70+ players, and plays IS and Clan, yet still has about a 3-1 win ration, even with the new maps and modes. And about 25% of our membership is new, less than 6 months with us. still building drop decks and builds.

You can think whatever you want, but there aren't any groups I don't want to play. Win or lose, I'd rather play a group than pugs most nights. But splitting the queues was stupid, and didn't work. There isn't enough population for it to work here in MWO.

Edited by Kwea, 26 December 2016 - 08:56 PM.


#65 Kwea

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Posted 26 December 2016 - 09:00 PM

View PostGrimwill, on 09 October 2016 - 05:37 PM, said:


sorry that just is not true, Jade Falcon was one of the factions you guys have always stayed away from yet season after season we are rated number one faction and we are the number one faction right now...largely without MS help



we literally took Terrra 3 times ...so far. With 3 different factions. Last time was Smoke Jag, and we were the first and only unit for the first half of that drive to Terra....we joined when SJ had one flipping planet. Others joined us, mostly after we were half way there.

If MS didn't switch factions and sides every week or two we'd have 20% or more of the map tagged MS already. Or at least that much of the planets offered for attack.

Unfortunately we won't have the population/membership to maintain that any more, but still....we were pretty good at it. And we managed to do it while still having completely open membership, with no conditions on joining, while training new people who literally were dropping in trial mechs. :D

Edited by Kwea, 26 December 2016 - 09:02 PM.


#66 Karl Marlow

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Posted 26 December 2016 - 10:38 PM

View PostKwea, on 26 December 2016 - 08:44 PM, said:

He understands, you are the one than seems a bit slow.

It's not just about being in comms, and MS didn't invent any of this, they just brought it to MWO. It's fine and dandy to say the color matters more than anything, but as a guy who played for a Davion team for years (over 9), and exclusively for Davion for the first 3 years in MWO, I can tell you it isn't the same. It's about showing the new group you are in is more important than your individual group that you started with, and the sense of pride and achievement that you get when you tag a planet, or show on the leaderboard as an actual force in FW.

It's about new players trusting you and buying into your scheme, because it isn't just what will profit you personally, or your group, but everyone, INCLUDING THEM. It's about being able to point to something, be it a planet or a stat or a comp team, and using it as proof that you know how to play, how to lead, how to drop call.

I have played a lot of good Marik players, but they seem pretty disjointed as far as drop calls and teamwork sometimes. I think Armando's point is that it would allow you to streamline training, command structure, and help with recruitment once you start winning.

We aren't mad at any faction, and we are not saying we are the best. But we are highly effective, mainly because 50-60 of us play together about 3-4 times a week. I have a whole night crew that forms on me every night, because I get out of work at 11:30 EST (I am a nurse).

I know some of the hub groups are trying to work out these very things at times, with varying levels of success. If you add the numbers of the 5 largest Marik groups together, your numbers are larger than ours.....yet you have not had near the level of success we have had....even when we go IS.

Instead of bashing people for telling you what we did to make it work you should make note of what we are saying. None of us are lying, or trying to mislead anyone here.

Believe us or not, it's your call. But it works for me, even leading mainly MS recruits against people.


So you are necroing a post referring to mechanics based on a completely different version of FW? Leadership, drop calling, and such is a completely separate issue than what was being discussed. The assertion was made that loyalists needed to drop unit tags and form one mega tag as though we were mercs and going to move.

If Marik is disjointed it is not because of the letter sequence in front of their name. Changing the letter sequence doesn't change the people. Factions, at least Marik, already work together across unit lines. Mercs behave different. They tend not to have a core base of people that they can draw from and play with outside of their unit. If you are a 4 man group changing factions every week you tend to lack numbers or the ability to effect anything. Loyalists do not have that problem. And since MS is, or was when this thread was created, set up like a loyalist faction MS likewise solved that merc issue.

Now we are in 4.1. Factions and planets are completely meaningless. A Star League type unit we all pile into would make more sense in this environment. Actually pool the players together. I wouldn't hold my breath though.

Edited by Karl Marlow, 26 December 2016 - 10:39 PM.






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