Alliances condense the factions cutting the number in half while still retaining loyalty benefits.
The setup for Faction Warfare is rich and expansive. It is for a larger player base. To keep the existing structure and concepts we need an addition to the voting function. In addition to voting for hostilities there should be a second vote, which faction to be Allies with. IS can only choose IS for alliances, Clan can only choose other clans for allies.
The list of planets that result after voting is limited to:
- The attack planet against the faction your faction voted hostilities against.
- The attack planet against the faction your Ally voted hostilities against.
- Defend any of your faction’s planets against factions that voted hostilities against your faction.
- Defend any of your Ally’s planets against factions that voted hostilities against your Ally.
You can not Ally with any faction that voted hostilities against yours.
If your first choice is hostile then check the second until you find one that is not hostile. If all are hostile then your faction has plenty of battle options and does not need an Ally.
Ceasefire resolution is simple.
With alliances when ceasefire happens successful attacks are assigned to the faction that voted for the hostilities. The unit tag goes to the unit that had the most votes even if they are an Ally unit.
Unit tagged planets and contract changes:
Units could have tags in more than one faction. If the unit leaves their current faction they loose all planets except for the planets they have in the faction they join.
Edited by Weagles, 19 June 2016 - 05:53 AM.