Pgi, You Nerfed Maulers, While Kdk3 Stays Op Untouched ?
#1
Posted 20 June 2016 - 07:30 AM
this $$$$ moneytalking hands politic stinks.
Ofc, you dont have time now for KDK balance, more important things, bla bla bla bla bla.
You will nerf them just 1 week after theyll become avail for MC.
Yes, you are practising this since TBR.........
#2
Posted 20 June 2016 - 07:32 AM
#3
Posted 20 June 2016 - 07:35 AM
#4
Posted 20 June 2016 - 07:36 AM
#5
Posted 20 June 2016 - 07:40 AM
#7
Posted 20 June 2016 - 07:41 AM
Just like we cant have good IS ballistic mechs or they inevitably get nerfed under the table...
#8
Posted 20 June 2016 - 07:42 AM
Titannium, on 20 June 2016 - 07:30 AM, said:
this $$$$ moneytalking hands politic stinks.
Ofc, you dont have time now for KDK balance, more important things, bla bla bla bla bla.
You will nerf them just 1 week after theyll become avail for MC.
Yes, you are practising this since TBR.........
Keep in mind that the SoonTM to come heat system will probably nerf the 4xUAC10, due to the 30 alpha limit.
But I agree that nerfing the Mauler before the new heat system was weird. The MX90 (which was the best one) should still be good even after the nerf IMO.
xXBagheeraXx, on 20 June 2016 - 07:41 AM, said:
Just like we cant have good IS ballistic mechs or they inevitably get nerfed under the table...
Let's be real. The KDK-3 is a bit better than "just good". Though that's more down to the combination of mech + weapon system rather than just the mech, so I expect PGI will hold off on nerfing it until they implement the new system (or at least they should, IMO).
Edited by Marmon Rzohr, 20 June 2016 - 07:47 AM.
#10
Posted 20 June 2016 - 07:44 AM
KDK-3 with Quad UAC10 = 13.333 PPFLD, in three "packets", and perhaps half a second salvo if you double tap. ~60 damage in about 4-5 packets of 13.333 damage. 40 tons of guns. 540m range, medium speed projectile.
I see nothing wrong here. Whatsoever. I'm actually still not sure why the Mauler even has any quirks to begin with. Fully front loaded ballistics are one of the IS advantages over Clans.
#11
Posted 20 June 2016 - 07:44 AM
#12
Posted 20 June 2016 - 07:45 AM
#14
Posted 20 June 2016 - 07:50 AM
#15
Posted 20 June 2016 - 07:55 AM
Triordinant, on 20 June 2016 - 07:50 AM, said:
50% of match score on the winning team is determined by raw damage. If you smear your damage across mechs and don't kill people efficiently, you artificially inflate your match score. Inefficient builds throw up huge damage numbers, while efficient ones kill targets as cleanly as possible, resulting in lower damage values.
So... no. EOM score values don't mean jack. All it shows is that someone managed to farm damage to a greater or lesser degree than their allies.
#16
Posted 20 June 2016 - 07:58 AM
Pariah Devalis, on 20 June 2016 - 07:55 AM, said:
50% of match score on the winning team is determined by raw damage. All it shows is that someone managed to farm damage to a greater or lesser degree than their allies.
Exactly. And the KDK-3 does it better than any other 'mech.
#17
Posted 20 June 2016 - 07:59 AM
#18
Posted 20 June 2016 - 08:02 AM
Triordinant, on 20 June 2016 - 07:58 AM, said:
...and? That doesn't make it any more lethal. It's wasteful. You know what else racks huge damage numbers? LRM boats. Very few people agree that LRM boats are powerful or even good. Not saying the Dakkabear is bad, but equating large pub queue match scores with degrees of OP-ness is flawed logic.
#19
Posted 20 June 2016 - 08:04 AM
There was a guy here who will make from your atlas a nice puppy within a second (retired).
Its good you can play nice with your atlas, but overall in general, KDK3 players have the most raw damage, which counts.
#20
Posted 20 June 2016 - 08:06 AM
In competent group and decent T1 matches KDK may not stand out really much. In pug tiers 5, 4, 3, 2 it does. In 'bad MM 3+2+1' matches it does to. In low tier group matches it does as well. That's about 95% of the matches going on we're talking here.
For something to be OP, it doesn't need to be waaaaaaaaaay better than anything else. Just better.
EDIT:
Mole, on 20 June 2016 - 07:59 AM, said:
Completely irrelevant argument man. A guy has a mech about 50% faster than yours, with over twice the range you have and with higher hardpoints. If he failed to kill/avoid you before you reached your effective range (270 meters!) in a FATLAS, you deserve to be able to smash his face with ease. Do you claim a mech starts to be OP only once it get's Atlas firepower, but with better range and hardpoints?
Edited by Prof RJ Gumby, 20 June 2016 - 08:18 AM.
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