Minimap Should Have Variable Zoom
Started by Khobai, Jun 20 2016 09:21 AM
30 replies to this topic
#21
Posted 20 June 2016 - 04:42 PM
.You people should have been campaigning for a test server over all these other kooky notions. You know, get the horse before the cart...
#22
Posted 20 June 2016 - 04:46 PM
Not only is a test server extremely beneficial for developers, the players also work for free. Haven't we learned anything from Tom Sawyer?
#23
Posted 20 June 2016 - 04:48 PM
Quicksilver Kalasa, on 20 June 2016 - 04:20 PM, said:
What, that makes no sense, if something may potentially be bad for the user experience, it can and should be held off from deployment, there should always be steps to backout changes for any deployment. Not to mention if your QA isn't able to reject changes, your QA isn't going to be very good or useful.
I believe the point to the new minimap was for player awareness of their team. I know a fair number of new players have issues with the minimap and losing their team.
#24
Posted 20 June 2016 - 04:51 PM
That would not make it a minimally viable feature of a minimally viable product. So no.
Amazing how much information and feedback PGI would get if they involved us in the development decision making process. But then we know very little about how to develop a product. Or what we want. Or even how to tie our shoes according to PGI.
Amazing how much information and feedback PGI would get if they involved us in the development decision making process. But then we know very little about how to develop a product. Or what we want. Or even how to tie our shoes according to PGI.
#25
Posted 20 June 2016 - 05:41 PM
Quicksilver Kalasa, on 20 June 2016 - 04:20 PM, said:
What, that makes no sense, if something may potentially be bad for the user experience, it can and should be held off from deployment, there should always be steps to backout changes for any deployment. Not to mention if your QA isn't able to reject changes, your QA isn't going to be very good or useful.
PGI does QA?
#26
Posted 20 June 2016 - 09:18 PM
I don't use Siesmic, but between the terrible rescale (wtf bigger lights?) and the zoomed out map (that's bound to be covered in crappy icons) I don't see myself playing MWO for a couple of months. Good thing there's Blood and Wine for Witcher 3 and I'm sure Tomb Raider will be on PC soonish. Got lots to play in the meantime
#27
Posted 21 June 2016 - 01:11 AM
It is obvious that you should be able to zoom the minimap.
It is also obvious that Opinions do not MatterTM and that We Totally Know What We Are DoingTM.
It is also obvious that Opinions do not MatterTM and that We Totally Know What We Are DoingTM.
#29
Posted 21 June 2016 - 05:54 AM
Imagine if the minimap had both variable zoom and the ability to toggle static vs dynamic map orientation? Right now, the minimap is rotated based on which direction you're going, so your own dorito is always pointing up. However, the patch coming later today will fix the rotation of the map. So when you zoom in, what's going to happen?
I'd like the option between static and dynamic orientation. Too optimistic?
Campaigning is a tiresome and ineffective business. I'm not spending hours on Twitter every day to get some details fixed in a video game.
I'd like the option between static and dynamic orientation. Too optimistic?
Egg Fu, on 20 June 2016 - 04:42 PM, said:
.You people should have been campaigning for a test server over all these other kooky notions. You know, get the horse before the cart...
Campaigning is a tiresome and ineffective business. I'm not spending hours on Twitter every day to get some details fixed in a video game.
#30
Posted 21 June 2016 - 05:54 AM
Alistair Winter, on 21 June 2016 - 05:54 AM, said:
Imagine if the minimap had both variable zoom and the ability to toggle static vs dynamic map orientation? Right now, the minimap is rotated based on which direction you're going, so your own dorito is always pointing up. However, the patch coming later today will fix the rotation of the map. So when you zoom in, what's going to happen?
I'd like the option between static and dynamic orientation. Too optimistic?
I'd like the option between static and dynamic orientation. Too optimistic?
Good point and not sure how I never thought about that?
OK, I want my radar back.
Edited by Egg Fu, 21 June 2016 - 06:04 AM.
#31
Posted 21 June 2016 - 07:16 AM
The minimap is the most important tool in the game. Being able to use it well is the difference between a average and a good pilot.
This "improvement" is very much like the long tom. Nobody asked for it, nobody wanted it.
This "improvement" is very much like the long tom. Nobody asked for it, nobody wanted it.
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