Which was one reason I was asking about the transaction fee.
It seems to me that this is/could/should be used for LRMs. For instance, if you spot your own targets like I do. I have not used them often and often with is with a 5 LRM connected to my main long range weapon like the Clan ER-LL which I have the plus 10% range for.
What I've noticed is that often, the Mech I'm shooting at will move behind a low hill and I lose track/target and my missiles are wasted.
The Target Decay Module gives me 2.5 seconds and it seems to me that that is just enough time for my missiles to stay on target.
A day is coming when I will want this. My KDK-SB has 4 missile slots which can fit three 15 LRMs and one 10 LRMs. Plus he has enough left over room for two Clan ER-LLs and a Ultra-AC10 cannon.
I'm thinking for all their faults, 65 LRMs could ruin someone's day.
Let me add that I thought about the fact that my shot was having him move. But they also simply moved for other reasons and even when I shot the LRMs alone. And it could very well be the reason I add a 5 LRM. Just to make that "Incoming Missiles" warning go off in their headphones so they will do the "standard move for shelter" defense. But with my missiles having an extra 2.5 seconds of Target lock, that will not help that mech that much.
I also see using it as a scout for LRMs boats.
Edited by LikeUntoGod, 20 June 2016 - 01:35 PM.