smokytehbear, on 20 June 2016 - 02:44 PM, said:
Running Cold: Edition 1.1
Ever wanted to know how heat really works in MWO?
Still think that Tourmaline Desert is the hottest quickplay map? Still think that Heat Containment really boosts your mech's heat capacity by 10%?
No matter your question, it's answered here:
http://steamcommunit...s/?id=686548357
All collaborators and creators of programs like Smurfy's mechlab and such, please contact me if you want access to my enormous excel sheets. I won't be posting them for general public edit but I'll make them available to people who want to verify the data and use it for their own programs.
I am thoroughly impressed. I came with the impression that I was going to see some broken understanding of the game.
Not only have I had the wrong impression and can validate what I've read so far, but I also see that something I posted a couple of months back where I had stated recent changes to Clan double heatsinks also made some significant changes which have ...slightly curbed the max alpha (heat) of the laser meta, which were "debunked" by several people spamming Smurfy and old data... my statements have been validated by the findings here. (Edit: Statements in said post were made by calculating heatsink dissipation and max threshold of IS versus Clan and making comparisons in an unquirked environment).
(Even one I had gained the suspicion of but had no way to prove it, the sub-0% we get in cooling on cold maps, has been validated here and I haven't mentioned it in
3 years.)
These details and values go a bit further and more accurate than
Heat Simulator, where the math involved in figuring out the approximate values of heat, the maps, etc. was based on some equations I gave for figuring out threshold and dissipation some years back. (I didn't do all the work, the approximate percentage differences of the maps was all done by the author. He did ask for the equations though).
So.
I like you.
I'm gonna keep you in mind when I have the chance to run some thermal ideas by for a hypothetical Battletech game which I'll do videos of, showing what I as a Battletech fan really wanted to see out of Mechwarrior 5 / Mechwarrior Online.
Side note:
Here's a riddle for you:
Heat from an ER PPC sets approximately 30 meters of grassland on fire. A Battlemaster 1G, pure stock, steps into this fire and remains there for 10 or so seconds (Remaining there after arriving, for 1 full turn, before moving on the third turn). It absorbs 2 heat.
How hot in Fahrenheit is your best estimate for "2 units of heat" based on this information (plus anything else you can think of)? I know it is not genuinely possible to get a definitive answer but I really am curious.
Edited by Koniving, 08 July 2016 - 02:47 PM.