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Why do people think mechwarrior is designed for joysticks?
#501
Posted 12 November 2012 - 12:09 PM
#502
Posted 12 November 2012 - 12:13 PM
Thontor, on 12 November 2012 - 12:01 PM, said:
That's why a joystick works better in a vehicle, since its attached, its much easier to keep stable.
But, most computer desks are pretty stable... So a mouse works much better
That's an interesting point I had not thought of. I suppose you could design a mouse/pad in a way that locks it to the table so it can't be lifted up and only slides along a single axis. You could also have some unlock button that activates when your palm presses down on the mouse. However, if you're talking about a UAV, your pilot and controls are situated somewhere comfortably in Nevada. You don't have to worry about the mouse going all over the place while you're performing a barrel-roll.
#503
Posted 12 November 2012 - 12:20 PM
Once they get to joystick controllers they can program it to work just as well as mouse and kb works.
P.S. Hookup your mouse to a 110 volt or 220 outlet depending where you live and see if you can control voltage just as well. No don't do that!
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Edited by Clan Warrior, 12 November 2012 - 12:29 PM.
#505
Posted 12 November 2012 - 01:44 PM
#506
Posted 12 November 2012 - 01:49 PM
Darkstang, on 12 November 2012 - 11:15 AM, said:
A real throttle will also blow the keyboard throttle away every time. A throttle becomes a part of you and you can feel and predict your speed with it. You can't do that pressing up/down buttons that control another indicator on the screen, at least without a glance now and then to see what you set it at, and that means you're thinking about the control, not the target.
Right now though, unless it's been fixed, the joystick interface is pretty bad, and the mouse/keyboard is the best way to go. There is no reason however, that a joystick configuration would not be equal to the mouse if it's properly implemented.
And the immersion is a thousand times better.
My contention is that a modern mouse like the Logitech G700 can more than accomodate people nowadays. you only need your left hand to accelerate, decelarate, and turn (WASD), possibly press the weapon group numbers.
This mouse has 4 buttons on the side which i have programmed to weapon groups 3,4,5,6. RMB, LMB are 1 and 2. Anything else beyond this is overkill. I'm totally for joystick support, as who knows, maybe one day I'll want to hook-up my old MS sidewinder. Right now though, I personally feel that there are so many things that the game needs before joystick support. Sure, it will add to the fun of the game, but the point is, it's not an uber priority.
Let's get some more maps, a few more modes, and mechs and working tech before we worry about getting joysticks to work.
#507
Posted 12 November 2012 - 01:52 PM
ollo, on 16 July 2012 - 11:41 AM, said:
..plus joystick sucks for anything other than flight sims. Perhaps i'd use it for a LAM...
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They used joysticks bro... no mind control. The neuro helmets helped with physical combat, balance and *flinch* instincts.
#508
Posted 12 November 2012 - 01:58 PM
Jman5, on 12 November 2012 - 11:38 AM, said:
What? I can move twist, and track my target with a mouse and keyboard much better than I can with a joystick. Say a target is circle strafing me counterclockwise. I'll hold down the "A" key to move counterclockwise, I'll seemlessly use my mouse to twist my torso and track as needed. I don't know how you got the impression that you could not do this stuff simultaneously with a m/kb. It's completely fluid and natural.
I hate to break it to you, but there are plenty of adults on here who played around with joystick controls plenty and found the m/kb control scheme superior. Hell, even with kids just look at the controllers for their consoles. Dual joystick movement and aiming system. They may not have that twist mechanism, but otherwise it's identical in concept. The younger generation is more used to joysticks than the ones who grew up with restrictive D-pads on their sega genesis and nintendo.
First of all it's important to recognize two things.
1. The mouse and keyboard is relatively new. Many airplanes still in operation were designed in the 70s and 80s. On top of that it would be extremely difficult and expensive to completely up-end an entire industry's control scheme. Millions of dollars would have to be spent changing and training pilots.
2. the twitch advantage a mouse/kb design has is largely unnecessary for today's airplanes. A 747 doesn't depend on microsecond faster reaction. Even military aircraft aren't finding themselves in close up dog-fight anymore where a slight advantage like this would be the difference between life and death. Instead they drop their bombs or fire their missiles from 50 miles away and never even see their target.
That said, I read about an interesting demo of a Chinese UAV that did use the mouse/keyboard control scheme. So it's possible we might see a shift over the coming decades.
The only way we can prove this one way or another is with data between m/kb and joystick users. Your claim is pretty unsubstantiated. I can't think of a single thing a joystick can do better and faster than a m/kb set up.
The only thing a mouse could have over a joystick is fine targeting control... everything else is possible on a joystick (torso swivel, arm movement, throttle etc etc). Now just a thought here.... this was pissible with a cheap joystick; I'm betting there are sensitive joysticks that out perform m/kb. Do I want to pay for them? Hmmm not really.
#509
Posted 12 November 2012 - 02:02 PM
#510
Posted 13 November 2012 - 12:29 AM
Bluten, on 12 November 2012 - 02:02 PM, said:
First: this may be true for you I won't argue about that,
but I don't think that statement holds true for everybody.
Second: its only a matter of implementation, I am sure if PGI would really want to
it may even be possible for joystick to be superior to mouse control.
Don't get me wrong, I don't want joysticks/hotas to be superior.
All I want is both input devices on the same level of competitiveness.
#511
Posted 02 December 2012 - 06:54 PM
B!
#512
Posted 02 December 2012 - 07:44 PM
#513
Posted 02 December 2012 - 07:46 PM
Tell that to an F16 pilot.
A good joystick setup & if this game supported it well would be equal or even superior to a mouse/keyboard combo.
#514
Posted 02 December 2012 - 10:26 PM
Quote
Even with the lack of Analog Turning I am often tops in the team stats with my $40 dollar joystick (I don't use missiles). Without Analog Turning the reticle moves across the screen in one inch increments so this is not easy, but why then do I turn in such good numbers with a joystick? Because the joystick will always out-perform the mouse keyboard in response to developments within a battle. A joystick frees your concentration from piloting and allows you to pilot more strategically at the same time.
No one currently playing MWO knows what a joystick can really do in MWO because MWO does not have Analog Turning, which is how you AIM with a joystick. Once Analog Turning is added I expect to see most players switch to a Joystick like they did in MW2-MW4. Given a working choice, Joystick is the natural one.
By the way PGI, you are missing out on the large group of new players who would easily learn to play MWO with a Joystick and love playing MWO with a Joystick as well as players of previous MechWarrior titles who won't play MWO without a Joystick. Just saying, adding good joystick support will add to the playerbase more than you think it will.
Edited by Lightfoot, 02 December 2012 - 10:48 PM.
#515
Posted 10 December 2012 - 08:05 AM
Riffleman, on 16 July 2012 - 11:38 AM, said:
Joysticks.
Mechwarrior hard mode.
I don't think I'll be playing MWO, though it is interesting.
I played league team play back in the DOS MW2: Netmech days, and still have the all-metal Thrustmaster rudder pedal assembly (heavy sucker) and FLCS-16 stick, and TQS. As for being beat by someone with a mouse, back then when the graphics sucked but the gameplay was better than ANY BattleTech game since, I could COD any of you and take a leg off in under 1 minute, and you'd never hit me. Then I'd run out of range and hit you with a LRM rack alpha strike, and watch you explode.
Mouse may be the best way now, but mouse would have been the one getting killed when Jade Falcon dropped to contest a planet against your mouse-using wannabe team.
And I'm just picking on ya, but by all means flame on.
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Edited by Lt Memnoch, 10 December 2012 - 08:05 AM.
#516
Posted 10 December 2012 - 08:14 AM
Riffleman, on 16 July 2012 - 11:30 AM, said:
Remember the days before killstreaks, headshots, quickscoping, e-sports, constant min maxing, premade vs pug beatdowns, kill/death and win/loss ratios?
What happened to playing a game for fun over the last 10 years?
When did playing a game as a fun simulator become an everything rides on your performance stress fest.
The way I see it, if you like Joysticks or Gamepads, have at it. Who is anyone to tell someone else how to control the game? The game itself just needs to accommodate as wide an array of input devices as possible.
Before I played this game, I used Joysticks from MW3 to MW4. I thought I was going to do likewise; but instead tried my mouse and keyboard, and could not imagine going back. The current input system leaves a LOT to be desired (as I'm sure it does for Joystick/Gamepad users too), but hopefully in time it will allow the functionality we want.
Arguing about what input type is 'best' just sounds like people stroking their ego; there's no answer to that question; it is subjective. Forcing a person to play with an input type they are not familiar with just means they are not maximizing their presence in the game.
#517
Posted 10 December 2012 - 08:20 AM
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#518
Posted 10 December 2012 - 08:21 AM
Colonel Pada Vinson, on 02 December 2012 - 07:46 PM, said:
Tell that to an F16 pilot.
A good joystick setup & if this game supported it well would be equal or even superior to a mouse/keyboard combo.
Lol no. Very very no.
If an F16 had a free floating cursor for a aiming reticule then they would aim it with a mouse or eye tracking or something better. There's no way a stick can control mwo as well as a mouse with the current aiming setup and since they are not going to change the entire implementation it never will.
#519
Posted 10 December 2012 - 09:06 AM
Still not really sure about the best config, is rudder twist meant to turn the mech or twist the torso?
#520
Posted 11 December 2012 - 01:45 AM
Lightfoot, on 02 December 2012 - 10:26 PM, said:
this needs to be requoted
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