Splatcat Return?!
#1
Posted 01 December 2015 - 10:44 AM
Will we see more splatcats now? I really hope so, to be true, even if that means we have to look at the vcr backyard mods it got.
So who has the best splatcat build? 6xASRM4, 6xASRM6, no artemis or some mix?
#2
Posted 01 December 2015 - 10:47 AM
#3
Posted 01 December 2015 - 10:47 AM
#4
Posted 01 December 2015 - 10:48 AM
#6
Posted 01 December 2015 - 10:49 AM
#8
Posted 01 December 2015 - 10:53 AM
#10
Posted 01 December 2015 - 10:56 AM
It's not the size of the alpha, it's how you use it.
#12
Posted 01 December 2015 - 11:25 AM
627, on 01 December 2015 - 10:56 AM, said:
"Dynamic Geometry" in all its glory...
(vcr means video casette recorder because that what it looks like)
Out of all the reasons they won't make a resurgence, this is the main one. Each launcher is now the size of a medium mech (like 1 Cicada hanging off each side). Until that is fixed, it just ain't worth it.
Plus, I still don't think I want to short range knife fight in a Catapult. Maybe old habbit die hard (pre-hitbox balancing), but I shutter at the thought honestly.
#13
Posted 01 December 2015 - 11:41 AM
#14
Posted 01 December 2015 - 12:31 PM
Let the legend come true again.
#15
Posted 01 December 2015 - 12:44 PM
Lyoto Machida, on 01 December 2015 - 10:47 AM, said:
You mean up to 90 damage PER SRM6 was a nice selling point? It does pale in comparison to the current 12.9 damage, and the half weight cSRMs for 0.9 less damage are a bit more tempting, on, say, the DoomCrow.
Ghogiel, on 01 December 2015 - 11:00 AM, said:
Just wait until you see it with the weapon door open...huge box, 5 tubes.
#16
Posted 01 December 2015 - 06:00 PM
#17
Posted 01 December 2015 - 06:40 PM
#18
Posted 01 December 2015 - 06:46 PM
sycocys, on 01 December 2015 - 10:47 AM, said:
You take normal damage if they're open
Damage is reduced 10% if they're closed
#19
Posted 01 December 2015 - 07:18 PM
>less than 50m away
>hit him with 3 SRM-6 with artemis
>His exposed side torsos dont fall off
>hit him again
>still doesn't fall off
In two weeks time competitive players will still not be using SRMs so the buff has done absolutely nothing except to make SRMs slightly more viable for fooling around in the solo queue or when you are in a 12 man farming random newbies in CW.
#20
Posted 01 December 2015 - 07:25 PM
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