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Kodiak Is Very Disapointing


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#1 Grimm Hammer

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Posted 21 May 2016 - 07:56 AM

Just as the title says. The CT on this mech takes damage from everything. It doesn't matter how you twist or shield it eats it all. If your not ambushing in this mech your an easy target. The firepower is impressive but being built off an Atlas frame this mech should be able to lead charges. Something is broke because the CT is the hole upper half of the mech.

#2 ImperialKnight

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Posted 21 May 2016 - 08:36 AM

that's literally not true. if you twist 90 degrees, almost the whole upper body is shielded by the arm. i have no issue letting an arm blow off when I'm focused on tanking. the problem is that laser drill and UAC builds tend to need a lot of face time.

View PostGrimm Hammer, on 21 May 2016 - 07:56 AM, said:

It doesn't matter how you twist or shield it eats it all. If your not ambushing in this mech your an easy target.


#3 Ironwithin

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Posted 21 May 2016 - 09:19 AM

Agree with knighsljx.

Have been mastering them the last couple of days (who isn't),although the CT does have a pretty big hitbox, you can spread damage around pretty well by twisting. My Arms usually go bye-bye first as long as I don't try to stare down the opponent.
No it does not have the "toughness" of an Atlas, which is fine because it has more firepower while being faster.

The long burn times of clan weaponry make for a nice weakness to counter the sheer brutality of this 'mech.

Edited by Ironwithin, 21 May 2016 - 09:20 AM.


#4 Dee Eight

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Posted 21 May 2016 - 02:07 PM

More often I'm left with no side torso frontal armor when I still have CT frontal armor and arm armor. If anything I think the side torsos need some more buff protection, or slightly smaller side hit box sizes. Or make the side view arm boxes larger.

Edited by Dee Eight, 21 May 2016 - 02:08 PM.


#5 WANTED

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Posted 21 May 2016 - 02:25 PM

Pilot a Victor to truly appreciate what a Kodiak can do. Otherwise I see too many staring down my Atlas.

#6 _____

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Posted 21 May 2016 - 03:16 PM

"but being built off an Atlas frame this mech should be able to lead charges" - here's the problem with a lot of assault players. In your previous BT games, PC or TT or whatever, assaults were kings of the battlefield. But in MWO your team is faced with likely an equal number of assaults, and you can't tank like you think you would be able to. As an assault you just have to play as carefully as any other mech on the field.

#7 DukeRustfield

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Posted 22 May 2016 - 01:27 PM

The CT bulges past the arms even turned 90 degrees. It bulges above the arms and the "codpiece" bulges below. I'm a long-term DDC pilot (+2 years) and it is incredibly rare for me to lose my arms on a mastered Kodiak before I lose my CT. It is even more rare to lose a side torso.

They "are" shields, just not good ones.

#8 Grimm Hammer

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Posted 24 May 2016 - 03:35 PM

I know the CT is open to fire from side angles but it's slight and needs to be pinpoint. Me and a few other guys have messed with them and the side torso's seem non existent and almost all shots to the shoulders go to the CT. Go try it yourselves if you doubt me. I don't want PGI to make this another Dire Wolf before nerfs. I just want it to at least be as sturdy as an HBK in a brawl!

#9 Promethey

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Posted 26 May 2016 - 06:13 PM

there's a serious issue with the CT on the KDK's.

the refusal to address absurdly small and wonky CT hitboxes on certain mechs over the years doesn't give me much hope that i'll suddenly be rewarded for my $40 investment under the pretense that the texas-sized CT on the KDK will be dealt with, either.

#10 The Basilisk

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Posted 27 May 2016 - 10:56 AM

Disapointing....is a harsh understatement.
Considdering the anticipation and raw potential the mech had from his different variants its hillariously weak.
I got one out of ten matches where I got accidentaly ignored and am able to do decent damage and some kills but normaly it's more like show one shoulder and get cored in 0.10 secs...no chance to even begin torsotwisting.
The only variant worth playing is the kdk 3 because of its insane AC layout so you can do such a devestating suppressing fire enemy is all butunable to focus you down.
All other variants are even sader jokes than the awsome during its baddest period.

#11 White Bear 84

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Posted 27 May 2016 - 11:08 AM

lol Posted Image

#12 Grimm Hammer

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Posted 27 May 2016 - 12:17 PM

I will tell you how bad the CT is. Get with a friend in his KDK and shoot him anywhere in the CT with a laser and watch how much area glows red from the shot. It is literally the hole front of the mech's torso. Then try to shoot the side torso, it's about the area of the Locust windshield.

Edited by Grimm Hammer, 27 May 2016 - 12:18 PM.


#13 mrbash

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Posted 01 June 2016 - 08:23 PM

My experience with the Kodiak is that the CT always gets destroyed. I have rarely lost any other part of the mech, it is nearly always the CT is the first thing destroyed. I really feel that something is wrong here and needs to be fixed. It is not fun playing this mech.

#14 1911freak

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Posted 02 June 2016 - 08:10 PM

First off I'm having a ball with the KDK but I wholeheartedly agree with Grimm Hammer. I tried his test and it is exactly as he mentioned. Hit boxes need to be adjusted. I feel I need to mentioned however that I don't think I've been headshot yet in a KDK.

Has anyone else noticed that the KDK-3 4 UAC 10 build does not perform as well as it did? I've been running this build since the second day after release and In the last two days I have overheated much more often with the exact same build. So much so that I had to swap some ammo for heat sinks. Also I have had several games where all 4 cannons have jammed at the same time. Not once in the previous weeks of play did that EVER happen. I would say that maybe I'm just getting faster (too fast) on the trigger but I cannot duplicate it in any testing ground match. I run the left torso cannons on mouse 1, the right on mouse 2, both set to chain fire, and an Alpha on mouse 3. Along with that setup I've tried every firing variation I can think of and not once have I been able to jam all 4 cannons at once.
Can a Mech' be nerfed without a patch?

Edited by 1911freak, 02 June 2016 - 08:19 PM.


#15 Aerei

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Posted 02 June 2016 - 11:22 PM

I wouldn't call the Kodiak disappointing, but I am in the camp that think some people overrate it. It has amazing offensive firepower and decent speed for its weight. That's enough to make it a threat that can't be ignored--and other players know it. Most times I'm playing in a group, Kodiaks get focused down fast. That brings the Kodiak's biggest weaknesses out into the open--bad hitboxes and meh structure. Kodiak's not a bad mech at all, but it's not nearly as durable as IS 100 tonners, and this mech is a high profile target because of just how much damage it can do.

#16 PhoenixFire55

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Posted 03 June 2016 - 02:08 AM

Less erlazorz and dakka spam, moar LBX and SRMs. Facetime reduced. Problem solved.

#17 The Bionic Platypus

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Posted 03 June 2016 - 05:51 AM

^ What Phoenix said.

I noticed the Spirit Bear running LB20-X and SRMs was my best performer.

Switched my other variants to LB20-X instead of maintaining face time with UACs and damage spread immediately became more manageable. If only Clan Medium Pulse had a little less burntime Posted Image

What most are observing is what happens when you mix long burn/burst times with hit boxes that are easy to identify.

#18 Mazzyplz

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Posted 03 June 2016 - 06:02 AM

people act like 4xuac10 is new but it was actually a popular build for warhawk for a while.
and people defeat that warhawk too. you can defeat any builds.

not to say the kodiak is bad, it's actually as good as any other mech. just don't be so naive as some who drink the cool aid are

#19 PhoenixFire55

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Posted 03 June 2016 - 06:20 AM

View PostMazzyplz, on 03 June 2016 - 06:02 AM, said:

people act like 4xuac10 is new but it was actually a popular build for warhawk for a while.
and people defeat that warhawk too. you can defeat any builds.


4x UAC10 Warhawk, really?

#20 Requiemking

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Posted 03 June 2016 - 06:25 AM

The quad UAC 10 build was popular on the Direwolf, now its popular on the Kodiak. I don't know about hitboxes, but I do know that when Clans get something good, Quad UAC 10 KDK 3 for example, IS players whine and complain until it is nerfed. The only reason I can think of for that build being permitted on the Direwolf is because it is the slowest Assault in the game, therefore it is allowed to use the high-powered Dakka builds. But the Kodiak? Nope, moves to fast, NERF IT. Thats the thought process I've seen from several IS players, both in game and on the forums.

Edited by Requiemking, 03 June 2016 - 06:26 AM.






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