

Kodiak Is Very Disapointing
#1
Posted 21 May 2016 - 07:56 AM
#2
Posted 21 May 2016 - 08:36 AM
Grimm Hammer, on 21 May 2016 - 07:56 AM, said:
#3
Posted 21 May 2016 - 09:19 AM
Have been mastering them the last couple of days (who isn't),although the CT does have a pretty big hitbox, you can spread damage around pretty well by twisting. My Arms usually go bye-bye first as long as I don't try to stare down the opponent.
No it does not have the "toughness" of an Atlas, which is fine because it has more firepower while being faster.
The long burn times of clan weaponry make for a nice weakness to counter the sheer brutality of this 'mech.
Edited by Ironwithin, 21 May 2016 - 09:20 AM.
#4
Posted 21 May 2016 - 02:07 PM
Edited by Dee Eight, 21 May 2016 - 02:08 PM.
#5
Posted 21 May 2016 - 02:25 PM
#6
Posted 21 May 2016 - 03:16 PM
#7
Posted 22 May 2016 - 01:27 PM
They "are" shields, just not good ones.
#8
Posted 24 May 2016 - 03:35 PM
#9
Posted 26 May 2016 - 06:13 PM
the refusal to address absurdly small and wonky CT hitboxes on certain mechs over the years doesn't give me much hope that i'll suddenly be rewarded for my $40 investment under the pretense that the texas-sized CT on the KDK will be dealt with, either.
#10
Posted 27 May 2016 - 10:56 AM
Considdering the anticipation and raw potential the mech had from his different variants its hillariously weak.
I got one out of ten matches where I got accidentaly ignored and am able to do decent damage and some kills but normaly it's more like show one shoulder and get cored in 0.10 secs...no chance to even begin torsotwisting.
The only variant worth playing is the kdk 3 because of its insane AC layout so you can do such a devestating suppressing fire enemy is all butunable to focus you down.
All other variants are even sader jokes than the awsome during its baddest period.
#11
Posted 27 May 2016 - 11:08 AM

#12
Posted 27 May 2016 - 12:17 PM
Edited by Grimm Hammer, 27 May 2016 - 12:18 PM.
#13
Posted 01 June 2016 - 08:23 PM
#14
Posted 02 June 2016 - 08:10 PM
Has anyone else noticed that the KDK-3 4 UAC 10 build does not perform as well as it did? I've been running this build since the second day after release and In the last two days I have overheated much more often with the exact same build. So much so that I had to swap some ammo for heat sinks. Also I have had several games where all 4 cannons have jammed at the same time. Not once in the previous weeks of play did that EVER happen. I would say that maybe I'm just getting faster (too fast) on the trigger but I cannot duplicate it in any testing ground match. I run the left torso cannons on mouse 1, the right on mouse 2, both set to chain fire, and an Alpha on mouse 3. Along with that setup I've tried every firing variation I can think of and not once have I been able to jam all 4 cannons at once.
Can a Mech' be nerfed without a patch?
Edited by 1911freak, 02 June 2016 - 08:19 PM.
#15
Posted 02 June 2016 - 11:22 PM
#16
Posted 03 June 2016 - 02:08 AM
#17
Posted 03 June 2016 - 05:51 AM
I noticed the Spirit Bear running LB20-X and SRMs was my best performer.
Switched my other variants to LB20-X instead of maintaining face time with UACs and damage spread immediately became more manageable. If only Clan Medium Pulse had a little less burntime

What most are observing is what happens when you mix long burn/burst times with hit boxes that are easy to identify.
#18
Posted 03 June 2016 - 06:02 AM
and people defeat that warhawk too. you can defeat any builds.
not to say the kodiak is bad, it's actually as good as any other mech. just don't be so naive as some who drink the cool aid are
#20
Posted 03 June 2016 - 06:25 AM
Edited by Requiemking, 03 June 2016 - 06:26 AM.
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