As the title says, please restore to previous, usable version of the minimap.
Players do not need the ability to see the map in its entirety. They need the ability to see relatively nearby locked targets including the relative direction of said targets.
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Minimap Is Awful - Hotfix Please
Started by Star Dust, Jun 21 2016 01:19 PM
5 replies to this topic
#1
Posted 21 June 2016 - 01:19 PM
#2
Posted 21 June 2016 - 01:20 PM
#pgimwonewminimapsux bring back the old style minimap because the new one broke the immersion -.- not realy funny this is!
#3
Posted 21 June 2016 - 01:21 PM
Mini map is terrible, confusing when map shows enemy to left but infact they are straight infront of you. why orientate the mini map in this way???? Change asap please
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#4
Posted 21 June 2016 - 01:24 PM
New mini map is awful. Makes seismic sensor useless.
#5
Posted 21 June 2016 - 01:26 PM
Holy Crap the new mini map is bad!. Insanely bad! How on earth did that make it through the meetings? It's WAY too small. How would seismic even show up? And it doesn't orient to the way you are facing? Screw the command wheel if this is what it costs. I'll look for a hot fix before I come back. Yuck.
#6
Posted 21 June 2016 - 01:54 PM
As I mentioned in another post with this patch, I just don't understand what is going on in the minds of PGI devs? Do they want to finish the game off?
Examples:
Examples:
- Resistance packs, and clan wave three I liked. Both a fairly large number of mechs for reasonable amount of money. Then they decide into this new model of essentially 4 mechs for $55.
- This mini map.
- Increasing mech sizes in a game that already requires structure quirks cause it is so easy to hit targets.
Edited by raarz, 21 June 2016 - 01:56 PM.
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