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The Two Biggest Issues With The New Mini-Map


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#1 Aresye

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Posted 21 June 2016 - 02:02 PM

They say old habits die hard, but in this case, old habits have been pretty much obliterated. I'm probably in the minority when I say I honestly was looking forward to this mini-map change, but after a single game, I found myself confused as well, and....a little bit motion sick (has this happened to anyone else?)

I came to MWO from MWLL, which had a very similar mini-map, however MWO's iteration of it left out some very important parts. 2 of which are absolutely ESSENTIAL if PGI wants to do a non-rotating map:

1. The map is too zoomed out.
I "get" that PGI plans to introduce a zoom function in the future, but even with that in mind, the new mini-map is absolutely horrible in this regard, due to the fact that the maps aren't perfect squares.

So much space is lost trying to fill that small space with the entire map. I'd hazard a guess and even say that a good 1/3rd of all available space on the mini-map is simply out-of-bounds/non-usable map area. This is completely unacceptable, and IMO the most important thing they absolutely need to hot-fix IMMEDIATELY (if they don't do a full revert).

I don't care if they chop off some of the edges of the map in order to do it, leaving a few areas you can't see on the mini-map, but it needs to be zoomed in closer. There should be no "non-map" area displayed.

Best solution: Zoom the mini-map to a radius of around 800m or so, centered about the player, and have it follow the player as they move around the map. This would allow a player to see important grid locations in their immediate vicinity at a higher resolution.

2. No torso/leg orientation.
This is the one that caught me by surprise, and is also likely what caused my spatial disorientation, which led to me feeling nauseous. It's an absolute nightmare trying to cross-reference the torso orientation at the top, the enemy locations on the bottom, and the player icon orientation, to the point I'd even say it's impossible.

If this new mini-map is to succeed, there absolutely needs to be a representation for torso and leg orientations on the mini-map itself.

Best solution: Just copy what MWLL does:
Posted Image

#2 Hit the Deck

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Posted 21 June 2016 - 02:04 PM

View PostAresye, on 21 June 2016 - 02:02 PM, said:

2. No torso/leg orientation.

I forgot how it was on the old minimap. Did the arrow show the torso or legs orientation? Someone said legs (it's unchanged).

#3 Deathlike

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Posted 21 June 2016 - 02:12 PM

View PostAresye, on 21 June 2016 - 02:02 PM, said:

2. No torso/leg orientation.
This is the one that caught me by surprise, and is also likely what caused my spatial disorientation, which led to me feeling nauseous. It's an absolute nightmare trying to cross-reference the torso orientation at the top, the enemy locations on the bottom, and the player icon orientation, to the point I'd even say it's impossible.


There is a leg orientation... it's the doritos tip that tells you where you're heading (assuming you're going forward).

The problem is that it is super disorienting after being used to the map being rotating around you.

I'm slowly making adjustments, but I preferred the older method by far instead of this, since you honestly can't make heads or tails of a brawl.

#4 Triordinant

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Posted 21 June 2016 - 02:16 PM

The minimap is totally ******. It no longer turns with you so it's completely disorienting -and the symbols are so ******* small you can't tell the difference between an Assault and a Light unless you full screen the minimap and only an idiot would do that in the middle of a fight.

#5 Aresye

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Posted 21 June 2016 - 02:23 PM

View PostDeathlike, on 21 June 2016 - 02:12 PM, said:

There is a leg orientation... it's the doritos tip that tells you where you're heading (assuming you're going forward).

True, your own dorito does point in relation to where your legs are pointing, however you can't tell from a glance, as it's too small of an icon.

If there was an arrow or line extending from your own dorito, it would be much better.

#6 Red Shrike

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Posted 21 June 2016 - 02:26 PM

View PostAresye, on 21 June 2016 - 02:02 PM, said:

Best solution: Just copy what MWLL does:
Posted Image


Or MW4
Spoiler


#7 Deathlike

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Posted 21 June 2016 - 02:33 PM

View PostAresye, on 21 June 2016 - 02:23 PM, said:

True, your own dorito does point in relation to where your legs are pointing, however you can't tell from a glance, as it's too small of an icon.

If there was an arrow or line extending from your own dorito, it would be much better.


You speak of Lostech. I'm sure this is godawful on Alpine.

#8 Rkshz

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Posted 21 June 2016 - 02:49 PM

I just put a quote here which says it all

View PostDorci, on 21 June 2016 - 02:31 PM, said:

JESUS CHRIST RUSS PLS UNDERSTAND WE DONT NEED YOUR "PERSONAL" WOT MAP!!! THIS IS MECHWARRIOR NOT WOT!!! IF I WANT A MINIMAP LIKE THIS I GO AND PLAY WOT, BUT PLEASE USE YOUR BRAIN AND DONT PUT IN A MAP LIKE THAT IN MECHWARRIOR!!! GIVE US BACK THE OLD MINIMAP, IT WILL BE GOOD IF WE CAN CHOOSE BETWEEN "CLASSIC / NEW" STYLE! (I dont mind if you completely delete this new "masterpiece"...)






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