Jump to content

Pxh Hitboxes And Structure Quirks

BattleMechs

34 replies to this topic

#21 Volthorne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,929 posts
  • LocationCalgary, Canadia

Posted 21 June 2016 - 06:29 PM

View PostYeonne Greene, on 21 June 2016 - 05:55 PM, said:

These things go down to legging right quick, too.

This is my second biggest problem with the Pixhawks (first being the not-so-stellar weapons quirks). Maximum leg armor is a MUST. Of the incoming fire that hits me, half of it usually ends up in either my arms or my legs (on account of having missed my arms) by accident, and the other half is aimed directly at my legs. I don't think I've had a single death so far where one of my legs isn't gone.

View PostDeathlike, on 21 June 2016 - 06:11 PM, said:

Gee, I wonder why this matters.

It doesn't, or at least not more than it would in any other 'Mech of any weight. The Pixhawk is a 45-ton humanoid Cicada. Play it like a Cicada and you'll be fine. Or don't and cry like a little girl when you got out-brawled. Either is good.

I've lost more matches to people bitching about the map rather than shooting the other team than I have to genuine pilot error (we f*cking get it, you hate the new map, now kindly shut the f*ck up, and play the goddmned game).

Edited by Volthorne, 21 June 2016 - 06:29 PM.


#22 Korvara Verndari

    Rookie

  • 3 posts

Posted 21 June 2016 - 06:29 PM

I have run into some of the issues described as well... however, I went into my matches understanding that with low weapon mounts and the large profile above cockpit level that hill humping was going to be useless unless you could be sure that the enemy was looking the other way. Also, this is very much a light mech in a medium mech tonnage. Hit and run and always try to reposition between shots. Twisting is just asking to lose your arms, and weapons, but if you don't you lose your side torso anyway.

I agree that buffing the tweaks for armor/structure would be nice, and it wouldn't need to be by a lot, say 5% - 10%. But the tweaks are also geared to acceleration/deceleration very similar to light mechs.

Will say that I'm not sure what the Rate of Fire tweak for the Machineguns is for... I didn't notice any difference between the Phoenix Hawk and the Vindicator as far as the ROF went.

#23 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 21 June 2016 - 06:35 PM

View PostVolthorne, on 21 June 2016 - 06:29 PM, said:

It doesn't, or at least not more than it would in any other 'Mech of any weight. The Pixhawk is a 45-ton humanoid Cicada. Play it like a Cicada and you'll be fine. Or don't and cry like a little girl when you got out-brawled. Either is good.

I've lost more matches to people bitching about the map rather than shooting the other team than I have to genuine pilot error (we f*cking get it, you hate the new map, now kindly shut the f*ck up, and play the goddmned game).


The mech is absolutely soft. The bigger the mech (and its hitboxes), the easier it is to shoot at. It's not a complicated concept.

#24 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 21 June 2016 - 10:23 PM

View PostVolthorne, on 21 June 2016 - 06:29 PM, said:

I've lost more matches to people bitching about the map rather than shooting the other team than I have to genuine pilot error (we f*cking get it, you hate the new map, now kindly shut the f*ck up, and play the goddmned game).


Amen to that. First drop I had after the patch, on New Frozen City, and I'm calling out target grid locations and I'm literally getting voiced replies on comms saying they can't see the buildings on the map so they can't do anything.

Like, seriously? I'm up at the front in an LCT-3S with an ACH buddy, we've got the diamonds locked up for their assaults, we're killing a Nova and an Adder, and you SoBs can't be a**ed to use your eyeballs for navigation? Give me a break!

Needless to say, we lost that one as our bunch of veritable Sir Robins huddled, were surrounded, and summarily crushed.

#25 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 21 June 2016 - 10:35 PM

View PostAlistair Winter, on 21 June 2016 - 04:36 PM, said:

This will be the 5th. It's the biggest front profile, by far.

Just saying.

Yea I wrote this in my whining thread about PXH dimension.
But some White Knight said I was wrong because PXH is thin, so, in his opinion, it's all ok.... LOL

Edited by Stefka Kerensky, 21 June 2016 - 10:35 PM.


#26 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 21 June 2016 - 10:51 PM

View Postbraveheart95, on 21 June 2016 - 04:45 PM, said:

So a mech that finally knows how the vindicator feels....


Posted Image

#27 Funkin Disher

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 590 posts
  • LocationPPC Apocalypse Bunker, Sydney

Posted 21 June 2016 - 10:57 PM

So better or worse than a cicada? That's all I need to know.

#28 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,861 posts

Posted 22 June 2016 - 12:37 AM

Hey, at least its volume is fine, right?

Edited by kapusta11, 22 June 2016 - 12:37 AM.


#29 Vashramire

    Member

  • PipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 419 posts

Posted 22 June 2016 - 12:46 AM

Sadly this mech (ecm aside) can't even compete with the Vindicator. That's not something I thought I'd ever say. It ticks off every checkbox for underwhelming performance. Guess I'll have to wait a month till they maybe attempt to repair it.

#30 Moonlight Grimoire

    Member

  • PipPipPipPipPipPipPip
  • The Moon
  • The Moon
  • 941 posts
  • LocationPortland, Oregon

Posted 22 June 2016 - 01:16 AM

I guess I am spoiled in T4 and with the 1B, I find myself often dying to losing my CT after losing almost all my armor everywhere else. Maybe people aren't XL checking me, and I haven't noticed my fins getting shot, maybe it is that I am playing it like a jump capable Wolfhound or something else, but, has anyone actually gone into a private match and shot the fins to check if they take damage? If they do, the 1K should seriously lose the jump pack as that is just for jump jets, as should all but the one jump capable Thunderbolt for that matter.

#31 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 22 June 2016 - 02:43 AM

I knew we were going to get these threads.

You guys should have been training on Vindicators up until launch :)

It's a light weight for a medium, it is going to be fragile. I pilot Vindicators and I have been blown up from high alphas tearing through my relatively clean side torso more times than I can count (even picked out of mid air once). This weight bracket doesn't take a lot of damage. If you are used to 55 ton mediums, they have some damage soak (even 50 ton for that matter), but 45 tons is weak for a medium mech.

Now if PGI adds more structure quirks, I'm not going to complain. Still, the Phoenix Hawk delivered exactly what I expected (even on the durability front).

#32 Vashramire

    Member

  • PipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 419 posts

Posted 22 June 2016 - 03:41 AM

I play mostly 50 tonners and it's bigger than all but the Treb with a good deal less survivability than any medium. It's agile but easy to hit and not helped by quirks or limited tonnage pushing you towards ML/MPL which put your tin foil mech in arms reach of anything that wants to om nom your arms and your "shoot here for free kills" pylons.

I'd hoped I wouldn't have to play it like a Vindicator (otherwise I'd just play a Vindicator) just to survive. That and the minimap/frozen rework have people just throwing themselves into the wind to die in pure rage often leaving me as the last alive in a battered (but still very cool looking) mech that dies at a mere glance.

It's so close to being competent and anyone looking at the model (especially looking at size comparisons) would be able to tell it likely needs quirks close to the BJ or VND for survivability because unless you are poking with the 1B, you're going to take a lot of hits even if you cap engine and have MASC. I tried it and no amount of speed could shrug off enemy fire when you have the physique of a Commando that ate another Commando and took a couple tons of roids. I know they didn't want it broken OP on launch but this is just common sense stuff. It would really help if they kept a PTR up to test this stuff instead of picking the numbers off the back of fortune cookies.

Edited by Vashramire, 22 June 2016 - 03:42 AM.


#33 Lorian Sunrider

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,176 posts
  • LocationCochrane, Alberta

Posted 22 June 2016 - 07:20 AM

I was hoping to play them like my Cicada's, as I love those. But these mechs have so many issues.

The only role I've found myself working with them is ranged sniping, because they can't brawl, they can't stay too close the group because they they don't work well in a poke game, and if you run into anything at all, you will likely lose to it either in a brawl or retreat speed.

As I said in a thread last night, I lost a brawl with a damn single LPL Locust, because he just went straight for my arms and then I was weaponless.

#34 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 22 June 2016 - 07:27 AM

View PostRyllen Kriel, on 21 June 2016 - 02:50 PM, said:

I have played a few rounds in different Phoenix Hawk variants and can say the side torsos do get eaten up rather quickly...just shortly after the arms fall off with all the weapons on them.



Of course they do.

Due to the poor direction PGI took the rescale, the Phoenix Hawk is large, with big prominent arms where most of its weapons are and it has clear geometry issues due to those Jet Pylons - the quirks it received were basically wet tissue paper.

#35 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 22 June 2016 - 07:41 AM

View PostStefka Kerensky, on 21 June 2016 - 10:35 PM, said:

Yea I wrote this in my whining thread about PXH dimension.
But some White Knight said I was wrong because PXH is thin, so, in his opinion, it's all ok.... LOL


PGI decided that TTK was too low, so... uh... made it even lower.

Frankly at this point PGI should probably just double the HP again and call it a day if they want higher TTK.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users