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Mech Re-Scale


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#1 xJohnWolf

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Posted 21 June 2016 - 06:57 PM

We were all happy with the idea of rescale. It sounded like you guys were taking a logical approach.

But in practice, in the game... the one we all play and blow each other up in... your rescale sucks. Badly. The focus should have been mostly on the front view and a little on the side view, but very very little if any at all on the top view. No one shoots from the top, so the mechs top view has very little to do with the game at all. The mechs playability and viability are mostly to do with hitboxes and hardpoints. You did such great things trying to affect balance with quirks in order to give a leg up to the mechs that suffered due to bad hit boxes or bad hardpoints relative to other more preferred mechs. Then this rescale undoes most of your balance and screws most of it up. The Firestarter is as tall as (if not taller than) a heavy? What alien world do you live in where the 35 ton mech has a bigger hitbox than a 65 ton mech? Please... stop. Just stop. Get some Beta Testers and stop using your player base for Quality Control. I love this genre and I want to love this game so badly, but sometimes, like this time, you make it very difficult. Remember that this is a game that is played by people. Remember that this is a strategic first person shooter. Hitboxes matter. Time to Kill matters.

Please give me the game that I want to love. Give me the game that I hoped for when I bought the top tier of every single package. Give me the game that I hoped for when I bought 4 gold mechs. Give me the game that I hoped you would create when I hung on and continued playing even after your "Launch" and "UI 2.0" Flops. Please. I beg of you. Don't ruin this game for us.

I strongly suggest a rollback on most of your changes and some thorough testing before another attempt.

---

EDIT: Due to your failure, I demand seppuku from at least one of your designers.

Edited by xJohnWolf, 21 June 2016 - 06:59 PM.


#2 Zolliuos

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Posted 21 June 2016 - 07:02 PM

I fully agree with everything JohnWolf just said, word for word. We as a community say no, WE the players say no, YOU will fix it. OR you will lose half ur players or more.

#3 Mokyu

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Posted 21 June 2016 - 07:19 PM

agree

#4 Hannibal Chow

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Posted 24 June 2016 - 06:30 PM

Speaking as a light pilot i have to say that the rescale has made every light except the locust worthless , if i wasnt part of a unit that a lot of my real life buddys were in i think i would be done with this game permanantly at this point.

As a long time player i can say that every single patch this game gets less and less enjoyable but the re scale is the final nerf for me. Just give Mechwarrior back to the FASA guys and stop destroying an otherwise awesome franchise.

Jordan must be laughing his a** off at this point.

#5 AeusDeif

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Posted 24 June 2016 - 09:27 PM

I agree in essence that the top-down profile of mechs was vastly over-represented in the rescale priorities. arty and lrm's hit that way, but most of the fighting is from the front, where most of the armor is, because players have to face what they shoot.

So IMO front profile is 50% of scale's importance. Side 30%, Top 10% and gaps 10%. Mechs do not need a surface area that matches exactly to a tonnage scale, since different designs may use space more efficiently than others.

Reverse joint mechs tend to have hardpoints close to the cockpit, and arms out to the sides. This means high hardpoint-height-to-mech-height ratio. height is good for their weapons, and also balances their hardpoint advantage by making them easier to hit.

Humanoid (knee-joint) mechs with low arms have more mid-mounted hard points. They need to survive greater exposures to get their shots on target. Therefore being durable (and mobile) is good for their weapons. When it comes to scale, more compact = more armor in smaller space = more durable.

Quirks have a part to play in that, but the re-scaling has definitely been hard on the humanoid mechs. So for future re-scaling here are some basic guidelines I suggest:
  • If a mech has more high-mounted energy/ballistics, it should be taller in its weight class.
  • If a mech has more low-mounted energy/ballistics, it should be shorter (spider = too tall)
  • Underperforming humanoid mech? should be more compact all around in its weight class (treb, kintaro, victor, hgn = too big)
  • Underperforming reverse-joint mech? should be thinner & shorter from the front (kitfox = help)
  • Overperforming reverse-joint mech? should be taller and wider from the front (nova could be a bit taller)
Exceptions: In hard point evaluation, high missile hardpoints don't matter as much. Leg types only matter when they indicate the hardpoint-height-to-mech-height ratio. Cataphract, Jagermech, Ice ferret, and a few others don't fit these categories.


Here's a link to the scale reference image. https://static.mwome...ff2ad0e3cd8.png Look @ the 60 Tonners to see what a good balance between the humanoid and reverse-joint mechs looks like. Although admittedly the MDD's ballistic/energies are low mounted, similar to the WHK.

Edited by AeusDeif, 25 June 2016 - 10:19 AM.


#6 Michal R

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Posted 24 June 2016 - 10:04 PM

Guys remember. Devs don't read this forum.
Only way to communicate is Twitter. You can twit to WoT guy but only with something good. Bad things are deleted. And user are baned from twiter.

Yea this is the end of MWO.
Players stop playing.
This game is in perma beta.

But remember buy mech pack...





#7 The Brave Plumbus

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Posted 25 June 2016 - 01:04 AM

This game has become trash. Let it be known. The devs have opted to throw out all the redeeming features of IS mechs in the medium and light classes in favor of a joke-easy time for clanners who buy more & more often. Indeed, the end of MWO as a reformable, player-driven platform. Young metro doesn't trust WoT. Bernie will fire u. Fix the damn blackjack. Fix it now.

#8 xJohnWolf

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Posted 01 July 2016 - 11:17 AM

I'm surprised that there isn't more feedback related to the rescale. There has to be metrics showing a huge drop in some chassis usage and an usual uptick in others.

I'm glad that I am not the only that thinks the rescale should have a weighting on the front and sides with very little weighting on the top down view. This is an FPS game when it comes down to it.

#9 Dee Eight

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Posted 01 July 2016 - 12:28 PM

All the whining about it got me to get around to buying some panthers... setup and played as support mechs they are fine.. going off to try and solo hero....not the mech to try it in.





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