But in practice, in the game... the one we all play and blow each other up in... your rescale sucks. Badly. The focus should have been mostly on the front view and a little on the side view, but very very little if any at all on the top view. No one shoots from the top, so the mechs top view has very little to do with the game at all. The mechs playability and viability are mostly to do with hitboxes and hardpoints. You did such great things trying to affect balance with quirks in order to give a leg up to the mechs that suffered due to bad hit boxes or bad hardpoints relative to other more preferred mechs. Then this rescale undoes most of your balance and screws most of it up. The Firestarter is as tall as (if not taller than) a heavy? What alien world do you live in where the 35 ton mech has a bigger hitbox than a 65 ton mech? Please... stop. Just stop. Get some Beta Testers and stop using your player base for Quality Control. I love this genre and I want to love this game so badly, but sometimes, like this time, you make it very difficult. Remember that this is a game that is played by people. Remember that this is a strategic first person shooter. Hitboxes matter. Time to Kill matters.
Please give me the game that I want to love. Give me the game that I hoped for when I bought the top tier of every single package. Give me the game that I hoped for when I bought 4 gold mechs. Give me the game that I hoped you would create when I hung on and continued playing even after your "Launch" and "UI 2.0" Flops. Please. I beg of you. Don't ruin this game for us.
I strongly suggest a rollback on most of your changes and some thorough testing before another attempt.
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EDIT: Due to your failure, I demand seppuku from at least one of your designers.
Edited by xJohnWolf, 21 June 2016 - 06:59 PM.



















