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Rescale Hit-N-Miss


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#21 Mazzyplz

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Posted 26 June 2016 - 09:48 PM

ok i have to take back some of my criticism on the awesome, the fact of the matter is that the issue of maps favoring sniping mechs now means the 9m is back in vogue and the pulses and srm awesomes now rate below imo as a result.

this was making judgement murky. however i still think all 80 tonners should get reduced 4% including awesome and it should become thin fron to back again and get taller by even up to 6% instead, (the whole mech up to where the high shoulder pad is now) but dont make it any wider than it is, in fact also reduce width 3%

majority of criticisms made still apply


also - victor should be decreased 3% in all directions but get a lot shorter. about as short as the awesome is now. and quirk the legs too.
decrease on gargoyle needs to be all around by a big percentage. all axis shrink 4% or 5%.
zeus needs to reduce also 3% on all directions and get sidetorsos trim somewhat, although the quirks are what helps this mech out the most at the moment.
but take in consideration that this is a symptom of making the 80 tonners too big.
that's why you had to quirk with structure and armor zeus and aws, and that is why victor is terribad.
worse than horrible.
just do what you need to do and make 80 tonners look similar to 75 tonners,


having 80 ton mechs be good will be beneficial to the game don't be afraid. it will mean the speed will be normalized a bit, the nascar won't be as bad - 80 tons mech will be a natural choice for a team leader instead of the 75 that is now because you can always be with your team at eye shot or around you.

by reducing the size of the 80 ton mechs we can even do away with aws and zeus structure quirks which is what should have happened to begin with. or make them actually just balance out the blockiness of the shape and the profile a little bit.

it won't make 80 ton mechs super good because right now they are some of the most unforgiving.
ask anybody.

also dont be afraid of the gargoyle with 11 lasers because the current trend for maps is going to make the gargoyle carry fewer large lasers instead

choosing between a 75 ton and an 80 ton mech should be a question of taste and preference but instead its a no brainer people take 75 ton mechs every time.

Edited by Mazzyplz, 26 June 2016 - 10:41 PM.


#22 Thorqemada

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Posted 27 June 2016 - 01:08 AM

So far what i have seen the Re-Scaling went pretty well albeit i still feel the Centuion should be smaller or slimmer (and has way inferior Quriks compared to the Hunchback).

The Catapult is outright cute now :D

#23 Koniving

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Posted 27 June 2016 - 01:23 AM

View PostAeusDeif, on 22 June 2016 - 01:58 AM, said:

I'm encouraged with the scaling overall, but the height of many man-walker types is too great, across the weight classes. If a mech has low slung hardpoints and a big front profile (where most hits come from) it should get some help by being more 'compact.' A lower surface-area-to-weight ratio. That's what made the zeus viable when it was implemented.

When it comes to evaluating the surface area of the mech, not all directions matter equally. I think they should be weighted as so, with higher percentage being shrunk more for weak mechs and increased for OP mechs.

From-the-front profile: 50% (height 30%, width 20%)
From-the-side profile: 30% (more if st are very exposed compared to coverage by shield arms)
From-above profile: 10% (arty and lrms hit this way, so what)
Gaps: 10% (how large are holes where shots may pass through)

the height one varies if the mech has great high mounted hardpoints.


Note:
This is a shrink of 5% on just the front.
Posted Image

If that is 5% horizontal and makes that big of a difference...
Your requests are gonna shrink those mechs into being far too small to pilots into cockpits.

This was a 17% shrink.
Posted Image

This is a shrink of 55% overall (Edit from the original size)
Posted Image
And while this might be the correct scale of Shadowhawk 2-series mechs...
Posted Image
This is also because most of them had the same armor as a Locust.
Once the stuff of the 3 and subsequently the 5 series came into play along with nearly full armor, they grew about 2 meters in height and slightly wider.
o.O;

Edited by Koniving, 27 June 2016 - 01:28 AM.


#24 AeusDeif

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Posted 27 June 2016 - 11:11 AM

View PostKoniving, on 27 June 2016 - 01:23 AM, said:


Note:
This is a shrink of 5% on just the front.
Posted Image

If that is 5% horizontal and makes that big of a difference...
Your requests are gonna shrink those mechs into being far too small to pilots into cockpits.

This was a 17% shrink.
Posted Image

This is a shrink of 55% overall (Edit from the original size)
Posted Image
And while this might be the correct scale of Shadowhawk 2-series mechs...
Posted Image
This is also because most of them had the same armor as a Locust.
Once the stuff of the 3 and subsequently the 5 series came into play along with nearly full armor, they grew about 2 meters in height and slightly wider.
o.O;


Uh, those graphics are nice and all, but I said nothing about shrinking mechs by 5 or 17 or 55%.

I said when looking at what part of the mech's profile matters most, front profile is 50%.

So if PGI has a weak oversized mech they want to shrink by 10%, and it's already average in shape, they'd want to shrink the front profile by 5-6% the side profile by 3-4% and shave bulk off arms and legs by 1-2%. Something like that. My percentages were just guidelines on how much certain dimensions matter for gameplay.





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