Jump to content

So, Whats The Point Of The Ac20?


34 replies to this topic

#1 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 22 June 2016 - 07:15 AM

Seriously, I don't get it. The AC20, while having monsterous damage per shot, is a terrible weapon compared to the AC10. The 10 has better range, better heat, is lighter, takes up less space, has better ammo per ton, and has a better fire rate.

#2 Yellonet

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,956 posts
  • LocationSweden

Posted 22 June 2016 - 07:17 AM

Close range brawl, 'bout it.

#3 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 22 June 2016 - 07:18 AM

It does... twice as much damage?

Is this a trick question?

#4 627

    Member

  • PipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 4,571 posts

Posted 22 June 2016 - 07:19 AM

feel free to brawl a cent in whatever you bring to the fight.

lol AC10...


where is bishops meme...
Posted Image

Edited by 627, 22 June 2016 - 07:24 AM.


#5 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 22 June 2016 - 07:20 AM

Have you tried the AC20 on a Centurion? Freaks the hell out of assault mechs when a medium rips your CT open.

#6 Lorian Sunrider

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,176 posts
  • LocationCochrane, Alberta

Posted 22 June 2016 - 07:22 AM

AC20 is my favorite weapon in the game...

Though I do feel like AC 10's are under appreciated, especially in pairs.

#7 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 22 June 2016 - 07:24 AM

AC/20 is a striker's weapon. It's for hit-and-run, and it excells at it.

It's also a very good brawling weapon because it puts 20 points of damage in one place. You really don't want to get close to a Mech carrying an AC/20 unless you can stay out of its firing arc.

#8 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 22 June 2016 - 07:28 AM

The AC10's increased range is somewhat negated by its projectile speed and requires better aim at its optimal distance. Heat doesn't matter much either way, since the cooldown gives you enough time to dissipate. Also the AC20 is only 2 tons heavier, though it requires more ammo. 20 pinpoint damage also cannot be understated.

The AC10 is also a little awkward, in that its cooldown isn't fast enough to stare at your opponents like the lighter ACs, but a little too quick to efficiently roll damage like the AC20.

tl;dr: if your mech can fit an AC20, especially in the arms, is a pretty good idea to take one.

Edited by process, 22 June 2016 - 07:29 AM.


#9 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 22 June 2016 - 07:31 AM

Shoot and twist!

The AC20 is a total brawling monster. It's decidely ultra-specific at what it does but no other weapon can claim to do it as well. I like the AC10, its a great jack of all trades weapon and super ammo efficient so I see your point. In many respects it is a better weapon but if your goal is to close-in on your target and wreck his face, you want an Ac20.

#10 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 22 June 2016 - 07:34 AM

View PostRequiemking, on 22 June 2016 - 07:15 AM, said:

Seriously, I don't get it. The AC20, while having monsterous damage per shot, is a terrible weapon compared to the AC10. The 10 has better range, better heat, is lighter, takes up less space, has better ammo per ton, and has a better fire rate.
Better fire rate but lower DPS is bad. Lower fire rate is better, as you need less face time, can spend more time twisting.

The AC20 does twice the AC10's damage, and only weighs, what, 2 tons more?

The AC20 delivers 20 damage to one component, the AC10 requires two shots to do that - twice the opportunity to spread damage.

Ultimately, it comes down to logistic limits (two AC10's is better than 1 AC20, but given the AC20 is only a little bit bigger than one AC10, thats never the debate) more than anything else. If you're bringing one ballistic, it's really rare that an AC10 is a superior choice to an AC20(assuming the 20 is an option for your mech and build)

#11 Aerei

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 127 posts

Posted 22 June 2016 - 07:35 AM

AC10's max range is sort of deceptive, given the poor shot velocity. A heavily quirked AC10 might be more versatile, but in the end...that's a ton of weight for what a large laser can do--heat aside. AC20, on the other hand, is like what many people said--a brutal close range weapon, and all that damage is going in one place. AC10 is more flexible on the right mech, but the AC20 is better at what it does.

#12 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 22 June 2016 - 07:40 AM

AC10 fires faster but has less DPS and less damage per shot.

10 damage every 2.5 seconds vs 20 damage ever 4 seconds. Also if you compare heat you take 2 shots with the AC10 and its 6 heat, take 1 with the AC20 and its 6 heat, so they have the same damage per heat.

AC10 wins out in being lighter, having more damage per ton of ammo, range, and velocity, but the AC20 hits twice as hard and does more damage, and damage is pretty important.

Dual AC20 mechs are still scary.

Edited by Dakota1000, 22 June 2016 - 07:41 AM.


#13 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 22 June 2016 - 07:43 AM

View PostDakota1000, on 22 June 2016 - 07:40 AM, said:

Dual AC20 mechs are still scary.


That 40 alpha isn't as scary as it used to be but someone who can place those shots where they want will mess you up! Even after all this time dual AC20 should be feared.

#14 SkavenDC

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 155 posts
  • Twitch: Link
  • LocationWith the Golden Foxes

Posted 22 June 2016 - 07:49 AM

I agree with all that. Me and the AC20 get along just fine.

Nothing more enjoyable when a big assault give you his back and you just happen to have an AC20 that is ready to go.

#15 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,957 posts

Posted 22 June 2016 - 07:58 AM

AC20 would have been better if its ammo per ton was like 160 (or even 200)

Right now its being rounded down on every case:

Currently:
TT: 5 shots
MWO 1 ton: 1.5*5 = 7.5 shots ~ 7 shots
MWO 0.5 ton: 0.5*7 = 3.5 shots ~ 3 shots

What it should have been:
MWO 1 ton: 2*5 = 10 shots
MWO 0.5 ton: 0.5*10 = 5 shots

Edited by Navid A1, 22 June 2016 - 07:59 AM.


#16 Prof RJ Gumby

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • 1,061 posts

Posted 22 June 2016 - 08:12 AM

AC10 looks good on paper, but it's a gun without a role. Not enough damage for close range, not enough velocity for long range, Not enough alpha potential to be a part of a striking mech, too long reload to be a part of a DPS mech. Whatever you try to do, there are weapons way better suited for that role than the AC10.

AC20 you complain about perfectly synergise with srms to build high damage instant alphas for brawlers. That's a role. An Atlas without an AC20? Meh. Centurion AH without an AC20? No way man.

#17 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 22 June 2016 - 08:12 AM

Would be nice if we could just get a damage normalization for all ammo weapons so that 1 ton equals a certain amount of damage.

#18 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 22 June 2016 - 08:15 AM

View PostNavid A1, on 22 June 2016 - 07:58 AM, said:

AC20 would have been better if its ammo per ton was like 160 (or even 200)

Right now its being rounded down on every case:

Currently:
TT: 5 shots
MWO 1 ton: 1.5*5 = 7.5 shots ~ 7 shots
MWO 0.5 ton: 0.5*7 = 3.5 shots ~ 3 shots

What it should have been:
MWO 1 ton: 2*5 = 10 shots
MWO 0.5 ton: 0.5*10 = 5 shots


I would not say no to an extra round or 2 of AC20 ammo per ton.

#19 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,957 posts

Posted 22 June 2016 - 08:16 AM

View PostProf RJ Gumby, on 22 June 2016 - 08:12 AM, said:

AC10 looks good on paper, but it's a gun without a role. Not enough damage for close range, not enough velocity for long range, Not enough alpha potential to be a part of a striking mech, too long reload to be a part of a DPS mech. Whatever you try to do, there are weapons way better suited for that role than the AC10.

AC20 you complain about perfectly synergise with srms to build high damage instant alphas for brawlers. That's a role. An Atlas without an AC20? Meh. Centurion AH without an AC20? No way man.


My dual AC10 jagger says otherwise

View PostN a p e s, on 22 June 2016 - 08:15 AM, said:


I would not say no to an extra round or 2 of AC20 ammo per ton.


with no logical reason?

#20 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 22 June 2016 - 08:23 AM

View PostDakota1000, on 22 June 2016 - 08:12 AM, said:

Would be nice if we could just get a damage normalization for all ammo weapons so that 1 ton equals a certain amount of damage.

Right now, the AC10 has 20 shots per ton of ammo, which is better than any other IS Ballistic. In my opinion, the bigger guns should have fewer rounds per ton of ammo, because they usually go on bigger mechs. AC2s and AC5s are usually found on mediums and heavies, while AC20's and gauss are generally found on heavies and assaults.

The AC2 especially is the only ballistic weapon that can conceivably be equipped on a light mech and still get decent results (2xAC2 on a 35 ton mech is decent, but not good). If AC2 ammo was buffed, more lights and mediums could do well with AC2s. The Blackjack is already a good AC2 platform, but it wouldn't be terrible if it got more ammo.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users