

So, Whats The Point Of The Ac20?
#1
Posted 22 June 2016 - 07:15 AM
#2
Posted 22 June 2016 - 07:17 AM
#3
Posted 22 June 2016 - 07:18 AM
Is this a trick question?
#4
Posted 22 June 2016 - 07:19 AM
lol AC10...
where is bishops meme...

Edited by 627, 22 June 2016 - 07:24 AM.
#5
Posted 22 June 2016 - 07:20 AM
#6
Posted 22 June 2016 - 07:22 AM
Though I do feel like AC 10's are under appreciated, especially in pairs.
#7
Posted 22 June 2016 - 07:24 AM
It's also a very good brawling weapon because it puts 20 points of damage in one place. You really don't want to get close to a Mech carrying an AC/20 unless you can stay out of its firing arc.
#8
Posted 22 June 2016 - 07:28 AM
The AC10 is also a little awkward, in that its cooldown isn't fast enough to stare at your opponents like the lighter ACs, but a little too quick to efficiently roll damage like the AC20.
tl;dr: if your mech can fit an AC20, especially in the arms, is a pretty good idea to take one.
Edited by process, 22 June 2016 - 07:29 AM.
#9
Posted 22 June 2016 - 07:31 AM
The AC20 is a total brawling monster. It's decidely ultra-specific at what it does but no other weapon can claim to do it as well. I like the AC10, its a great jack of all trades weapon and super ammo efficient so I see your point. In many respects it is a better weapon but if your goal is to close-in on your target and wreck his face, you want an Ac20.
#10
Posted 22 June 2016 - 07:34 AM
Requiemking, on 22 June 2016 - 07:15 AM, said:
The AC20 does twice the AC10's damage, and only weighs, what, 2 tons more?
The AC20 delivers 20 damage to one component, the AC10 requires two shots to do that - twice the opportunity to spread damage.
Ultimately, it comes down to logistic limits (two AC10's is better than 1 AC20, but given the AC20 is only a little bit bigger than one AC10, thats never the debate) more than anything else. If you're bringing one ballistic, it's really rare that an AC10 is a superior choice to an AC20(assuming the 20 is an option for your mech and build)
#11
Posted 22 June 2016 - 07:35 AM
#12
Posted 22 June 2016 - 07:40 AM
10 damage every 2.5 seconds vs 20 damage ever 4 seconds. Also if you compare heat you take 2 shots with the AC10 and its 6 heat, take 1 with the AC20 and its 6 heat, so they have the same damage per heat.
AC10 wins out in being lighter, having more damage per ton of ammo, range, and velocity, but the AC20 hits twice as hard and does more damage, and damage is pretty important.
Dual AC20 mechs are still scary.
Edited by Dakota1000, 22 June 2016 - 07:41 AM.
#14
Posted 22 June 2016 - 07:49 AM
Nothing more enjoyable when a big assault give you his back and you just happen to have an AC20 that is ready to go.
#15
Posted 22 June 2016 - 07:58 AM
Right now its being rounded down on every case:
Currently:
TT: 5 shots
MWO 1 ton: 1.5*5 = 7.5 shots ~ 7 shots
MWO 0.5 ton: 0.5*7 = 3.5 shots ~ 3 shots
What it should have been:
MWO 1 ton: 2*5 = 10 shots
MWO 0.5 ton: 0.5*10 = 5 shots
Edited by Navid A1, 22 June 2016 - 07:59 AM.
#16
Posted 22 June 2016 - 08:12 AM
AC20 you complain about perfectly synergise with srms to build high damage instant alphas for brawlers. That's a role. An Atlas without an AC20? Meh. Centurion AH without an AC20? No way man.
#17
Posted 22 June 2016 - 08:12 AM
#18
Posted 22 June 2016 - 08:15 AM
Navid A1, on 22 June 2016 - 07:58 AM, said:
Right now its being rounded down on every case:
Currently:
TT: 5 shots
MWO 1 ton: 1.5*5 = 7.5 shots ~ 7 shots
MWO 0.5 ton: 0.5*7 = 3.5 shots ~ 3 shots
What it should have been:
MWO 1 ton: 2*5 = 10 shots
MWO 0.5 ton: 0.5*10 = 5 shots
I would not say no to an extra round or 2 of AC20 ammo per ton.
#19
Posted 22 June 2016 - 08:16 AM
Prof RJ Gumby, on 22 June 2016 - 08:12 AM, said:
AC20 you complain about perfectly synergise with srms to build high damage instant alphas for brawlers. That's a role. An Atlas without an AC20? Meh. Centurion AH without an AC20? No way man.
My dual AC10 jagger says otherwise
N a p e s, on 22 June 2016 - 08:15 AM, said:
I would not say no to an extra round or 2 of AC20 ammo per ton.
with no logical reason?
#20
Posted 22 June 2016 - 08:23 AM
Dakota1000, on 22 June 2016 - 08:12 AM, said:
Right now, the AC10 has 20 shots per ton of ammo, which is better than any other IS Ballistic. In my opinion, the bigger guns should have fewer rounds per ton of ammo, because they usually go on bigger mechs. AC2s and AC5s are usually found on mediums and heavies, while AC20's and gauss are generally found on heavies and assaults.
The AC2 especially is the only ballistic weapon that can conceivably be equipped on a light mech and still get decent results (2xAC2 on a 35 ton mech is decent, but not good). If AC2 ammo was buffed, more lights and mediums could do well with AC2s. The Blackjack is already a good AC2 platform, but it wouldn't be terrible if it got more ammo.
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