Darth Hotz, on 22 June 2016 - 01:13 PM, said:
Exactly! Add this:
Light sensors spot very early
Medium sensor spot early
Heavie sensor spot normal
Assault sensors spot late
Full damage only when target is spoted and locked by someone
Fair share of cbills and xp for spotting and locking
Lights would suddenly get the job they were build for and dont need to have damage pumping loadouts that make many assaults shiffer and the game would become way more tactical than it is right now.
I know that they tried something like this on the test servers some time ago and I dont understand why they did not try to get this simple concept working.
Light sensors spot very early
Medium sensor spot early
Heavie sensor spot normal
Assault sensors spot late
Full damage only when target is spoted and locked by someone
Fair share of cbills and xp for spotting and locking
Lights would suddenly get the job they were build for and dont need to have damage pumping loadouts that make many assaults shiffer and the game would become way more tactical than it is right now.
I know that they tried something like this on the test servers some time ago and I dont understand why they did not try to get this simple concept working.
My 2 cents in response would be...that this is a popular idea that a lot of people have brought up, but it's only really going to be relevant on maps with low visibility (flat and dense terrain, atmospheric effects, heavy tree cover, etc.). Otherwise, you'll be back to spotting everything with your eyes and shooting at them regardless of what they're carrying.
Edited by Rebas Kradd, 22 June 2016 - 01:21 PM.