with the event incoming, I feel it is perfect time to buy and level up to max a new mech or two (x3 for the skills obviously).
I'm not a very new player with 1200 games played, but I still feel I can learn a lot about the MWO mechanics. I'm very casual in solo unit, mostly I enjoy completing event goals.
Aside from trial mechs, all I have ever used is IS Blackjacks and King Crabs.
I use the following IS dropdeck for CW:
- BLACKJACK BJ-1 [link]
- (looking to replace) BLACKJACK BJ-1X [link]
- (looking to replace) BLACKJACK BJ-3 [link]
- KING CRAB KGC-000B -- unable to find link, very similar to the (C) version with Quad UAC/5 and 3x Medium Laser, with ammo moved to legs I believe
Total: 3x45T + 100T == 235T
I also use sometimes King Crab with 3x LRM10, TAG, 3x Small Laser, 1x AC20 in quick play, which is sometimes quite good.
Mech 1. is my favorite, I absolutely love the AC/2 weapon system, and the 936m optimal range is just insane. It can be sometimes very successful even in Scouting missions, when I am able to fight Crows (80%+ of mechs I face....) at 500m+ range.
Mech 4. was my favorite, but over time and tier progression became more boring and hard to play. Somehow light mechs no longer want to fight my 100tonner face to face while standing still.



I have used most IS weapon systems:
- Dislike: GAUSS RIFLE, LB 10-X AC, Large lasers, PPC
- Like: AC and UAC weapons, LRM
- Like a bit: Medium [Pulse] Lasers
- Never used (would like to try some): SRM or SSRM, AC10, MACHINE GUN, FLAMER, Small-Lasers-as-Primary
What I am looking for:
One medium-heavy IS mechs with 2 chassis variants (or two 1+1 if need be) that:
- has weapons system that I have never used (see above), so that I can have some fun
, I would really like to try SRM if they are good
- would be competitive in Invasion mode
- would fit the tonnage requirements to replace 2. and 3. Blackjacks (I believe there is 15T left)
- is preferably heavily quirked into the main weapon system
Some extra considerations:
The issue I have with 2. and 3. Blackjacks is that they have extremely limited range and survivability. The required exposure time to deal any noticeable damage is just very long.
Of course I almost always try to play carefully, but 2-4 surprise hits often take me "dead in 1 hit" status.
It is my understanding that with IS XL Engines your mech is dead when:
- Right torso gone
- Left torso gone
in addition to standard rules. That does seem to happen wayyy too often in all modes.
The 2. and 3. Blackjacks often just do not have ANY possible way to approach a well organised Invasion mode enemy firing line without being dead after just one alpha. I have done well on them on very few Invasion games.
The 1. Blackjack is so much different, being able to deal damage from cover, from almost any range. I have done OK to well on it in almost all Invasion games.