

Wake Up People
#1
Posted 23 June 2016 - 12:27 AM
wasn't this suppose to be the big patch? the game changer? and all it came down to was the mini map? the mini map was broken but.. cmaaawn how disoriented can you be on a map you already played a thousand times.
and the new frozen city map... couldnt they have just renamed it and kept the old frozen city? why is pgi being so stingy with maps? will any one be suprised if they start trying to sell us maps?
#2
Posted 23 June 2016 - 12:29 AM

#3
Posted 23 June 2016 - 12:32 AM
#4
Posted 23 June 2016 - 12:36 AM
2. I think it has absolutely been a game changer for many chassis. Ask any Catapult or Nova pilot if it was a game changer. Heh or any 35 tonner pilot (though I have noticed Raven pilots have not said anything as they didnt change).
3. Frozen city was always one of my favorite maps. I was worried however it still has the look and feel of the old Frozen City so I am happy. Forest Colony is not even the same map. My theory is that they have plans for game modes that simply will not work on the older smaller maps. Hence why they are getting facelifts.
4. They need to monetize something other than mechpacks and cosmetics. I personally would like to see them monetize different weapons that had the same combat values but gave either Cbill, Mech XP, or GXP bonuses. That way they could spend some more time developing content rather than pushing yet another mechpack. However again that is my opinion and is colored by the fact that I have far too many mechs to appreciate them all.
#5
Posted 23 June 2016 - 12:45 AM
bLeeat, on 23 June 2016 - 12:27 AM, said:
My guess is never. If PGI had possessed some other franchise or tried to make their own game instead of getting the one franchise with 30 years of captive audience that were 10 years out from their last game, they would have failed. Management could have been exactly the same, it would've failed. That is my guess anyway. I can't know it for a fact because it didn't happen, history can't be rewritten, but it is my crazy off-the-wall idea from crazy idea land.
The positives? Battletech/Mechwarrior got its foot in the door. MWO sucks sure alright if you feel that way. It's certainly not an inarguable position. Still, people can feel free to drink the koolaid that it will maybe eventually get better, maybe even become good. Also, HBS took note and said "Hey, people are still interested in Battletech. We could make a Battletech game," which almost certainly would have never happened if MWO didn't exist first.
#6
Posted 23 June 2016 - 12:46 AM
Cementi, on 23 June 2016 - 12:36 AM, said:
2. I think it has absolutely been a game changer for many chassis. Ask any Catapult or Nova pilot if it was a game changer. Heh or any 35 tonner pilot (though I have noticed Raven pilots have not said anything as they didnt change).
3. Frozen city was always one of my favorite maps. I was worried however it still has the look and feel of the old Frozen City so I am happy. Forest Colony is not even the same map. My theory is that they have plans for game modes that simply will not work on the older smaller maps. Hence why they are getting facelifts.
4. They need to monetize something other than mechpacks and cosmetics. I personally would like to see them monetize different weapons that had the same combat values but gave either Cbill, Mech XP, or GXP bonuses. That way they could spend some more time developing content rather than pushing yet another mechpack. However again that is my opinion and is colored by the fact that I have far too many mechs to appreciate them all.
pointing out my opinion or your opinion is just silly, thats what the forums are for...opinions...
this patch was a game changer?how exactly? mechs are smaller but people are still playing the same, so please explain to me how its changed the game.
i like forzen city too. but why couldnt they keep the old one as well?
monetize? hasnt that all they been doing with their mech sales? and not even developing the game? but you clearly must be a new player to say such a thing as "pgi delivered".
#7
Posted 23 June 2016 - 12:54 AM
Yeah, I'm spending money.
#8
Posted 23 June 2016 - 12:55 AM
Apparently a huge outrage about the new minimap forced them to do something. Now if all the stupid changes they do would have been met the same way then maybe we would have had a decent game. Maybe.
Still, a Minimally Viable ProductTM.
#9
Posted 23 June 2016 - 12:55 AM
Moldur, on 23 June 2016 - 12:45 AM, said:
My guess is never. If PGI had possessed some other franchise or tried to make their own game instead of getting the one franchise with 30 years of captive audience that were 10 years out from their last game, they would have failed. Management could have been exactly the same, it would've failed. That is my guess anyway. I can't know it for a fact because it didn't happen, history can't be rewritten, but it is my crazy off-the-wall idea from crazy idea land.
The positives? Battletech/Mechwarrior got its foot in the door. MWO sucks sure alright if you feel that way. It's certainly not an inarguable position. Still, people can feel free to drink the koolaid that it will maybe eventually get better, maybe even become good. Also, HBS took note and said "Hey, people are still interested in Battletech. We could make a Battletech game," which almost certainly would have never happened if MWO didn't exist first.
i dont hate the game,i actually like it for what it is. but these fanboys who are buying these mechs and settling for meta cheese and calling it skill are the cancer. while the other half of the community who see it for what it is,gets ignored because they dont spend money on a broken system. and now the argument is really lopsided since the reasonable people quit this game.
#10
Posted 23 June 2016 - 12:55 AM
They go back and fix things, they roll things back and they correct some mistakes
Leading up to the new minimap, pictures and video would have elicited a response better than simply waiting and dropping it to the outcry of everyone who hated it. Just a little leg work would do so much to keep this community flowing, without the sudden 90+ threads about the terrible changes.
Instead of HOTFIXING it, let us chime in on it before it comes out, let us tell you the problems before they become the problems.
I feel this company wastes as much time back tracking on updates as they do coming up with the updates to back track on.
PTS, it is under utilized but this can be incentivised, you can offer worthless junk to people to get them to download a second client to play out these things before they hit the live server. Give out 100,000 cbills to live accounts for each match done on the PTS. Run a score board or chassis challenge on the PTS that rewards people on live with warhorns and swag.
I have played a lot of free to play games, not all of them use a PTS but those that do usually have enough players to accomplish what they intend to accomplish.
We've heard VERY LITTLE on heat scale, it is being dropped in 2 months, are you telling me that there is NOTHING to release? 30 point max alpha and in ghost heat 2.0 but hardly any more than that in regards to what to expect.
Give us updates, details, more than just Town Halls and new announcements.
Give us a community manager that actually manages the community.
Give us an outlet to make contact with the important people or differ it to someone on a medium that isn't limited to 140 characters.
PGI, I know you're trying, I know you're small, I know you are our only hope for a Mechwarrior game but please come up with a better way to drop changes without it escalating into mass hysteria every damn time.
Why are quirks to hard to get right?
Why are sizes so hard to get right?
This new volumizing of all the things made about 5 mechs significantly better and smaller but made 10 mechs bigger ever so slightly and 10 mechs smaller ever so slightly and borked the Jenner.
I was expecting the RVN to shrink down to Original Jenner size, not the other way around.
Edited by Xetelian, 23 June 2016 - 01:01 AM.
#11
Posted 23 June 2016 - 01:00 AM
What the hell are you guys doing? Go read some books, learn how to play the guitar, find new computer games. Life is short. If this is a sinking ship, isn't there something else you'd rather be doing?
#12
Posted 23 June 2016 - 01:09 AM
Alistair Winter, on 23 June 2016 - 01:00 AM, said:
What the hell are you guys doing? Go read some books, learn how to play the guitar, find new computer games. Life is short. If this is a sinking ship, isn't there something else you'd rather be doing?
alistair wants to keep game stale and tell people "then dont play the game" like a butt hurt child.
he doesnt realize people criticize the game because they want it to get better.
what was alistairs agrument other than to white knight for pgi blindly?
Edited by bLeeat, 23 June 2016 - 01:16 AM.
#13
Posted 23 June 2016 - 01:11 AM
Frechdachs, on 23 June 2016 - 12:54 AM, said:
Yeah, I'm spending money.
They broke something that didnt need fixing, Then unbroke it a little bit. We are still left with a less useful minimap.
No I am not spending money.
#14
Posted 23 June 2016 - 01:15 AM
bLeeat, on 23 June 2016 - 01:09 AM, said:
alistair winter would you disagree tho, that people in the community could make better maps or a hype video for cw?
I thought the 'hype' video was ok, if there had been any more 'hype' it would have been in danger of breaching the trade descriptions act, as it sure as hell looked more exciting than the FW I played
#15
Posted 23 June 2016 - 01:16 AM
Alistair Winter, on 23 June 2016 - 01:00 AM, said:
I wanted to QQ about this thread, but so over the rampant negativity that swamps the forums.. ..you know YES the new mini map was sh*te, yes it shouldn't have gone in but daym, PGI swept in to correct their mistake (which probably wouldn't have happened a few years back amirite) so let's move on, keep working constructively to help guide the development of the game rather than threatening to call Russ a booboo or some other nonsense.
#16
Posted 23 June 2016 - 01:18 AM
White Bear 84, on 23 June 2016 - 01:16 AM, said:
I wanted to QQ about this thread, but so over the rampant negativity that swamps the forums.. ..you know YES the new mini map was sh*te, yes it shouldn't have gone in but daym, PGI swept in to correct their mistake (which probably wouldn't have happened a few years back amirite) so let's move on, keep working constructively to help guide the development of the game rather than threatening to call Russ a booboo or some other nonsense.
Edited by bLeeat, 23 June 2016 - 01:22 AM.
#17
Posted 23 June 2016 - 01:21 AM
bLeeat, on 23 June 2016 - 01:09 AM, said:
Mark it in your calendar, boys. I got called a pgi fanboy today.
lol
bLeeat, on 23 June 2016 - 01:09 AM, said:
Yes. There's probably 50 things certain people in the community could do better than PGI. PPC sounds for example. But this is still the video game I have put the most hours in, as long as I've been alive. Probably by a factor of 10.
Also, it's fairly easy to agree on things that are bad. But it's quite hard to agree on how to fix it. Yesterday, me and another person on the forum (Xetelian, I think? I forget) agreed that the 4 weight classes were terribly balanced. Great, we agree. His solution though, was to turn light mechs into AI controlled consumables that would appear on the battlefield when you called upon them.
If I were to guess, I would say about 0.01% of the players in this game would be happy with a change like that. My point is, we can all agree on things that are bad. But it's really hard to find people who can consistently make good decisions about how to improve the game, by having a clear vision about what the game is supposed to be and still pleasing the majority of players and staying true to the Mechwarrior franchise.
Edited by Alistair Winter, 23 June 2016 - 01:22 AM.
#18
Posted 23 June 2016 - 01:23 AM
Alistair Winter, on 23 June 2016 - 01:21 AM, said:
lol
Yes. There's probably 50 things certain people in the community could do better than PGI. PPC sounds for example. But this is still the video game I have put the most hours in, as long as I've been alive. Probably by a factor of 10.
Also, it's fairly easy to agree on things that are bad. But it's quite hard to agree on how to fix it. Yesterday, me and another person on the forum (Xetelian, I think? I forget) agreed that the 4 weight classes were terribly balanced. Great, we agree. His solution though, was to turn light mechs into AI controlled consumables that would appear on the battlefield when you called upon them.
If I were to guess, I would say about 0.01% of the players in this game would be happy with a change like that. My point is, we can all agree on things that are bad. But it's really hard to find people who can consistently make good decisions about how to improve the game, by having a clear vision about what the game is supposed to be and still pleasing the majority of players and staying true to the Mechwarrior franchise.
you just wanna babble and not talk about facts.
#19
Posted 23 June 2016 - 01:31 AM
Frechdachs, on 23 June 2016 - 12:54 AM, said:
Yeah, I'm spending money.
Wow .. I can understand (in a way) if people still like the game and pay money for it, but saying you will be spending money because they fixed something they broke without any reason, against every bit of common sense? And they fixed it only after a giant uproar of the players (which anyone with the least bit of a clue would have foreseen)?
Sorry, but if I have seen any case of stockholm syndrome, that must be it.
That's like buying a new car and suddenly the salesman comes up to you and says "Oh, i wonder what will happen to your car if I hit it with a baseball bat!". He smashes in your window, and only after you scream at him for like an hour he agrees to fix it. And you go home and think "Oh, what a nice guy, he fixed my window - I'll sure buy another car from him!"
#20
Posted 23 June 2016 - 01:33 AM

*inb4 locked down
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users