Bud Crue, on 24 June 2016 - 07:13 AM, said:
Sorry, my error with the chicken walker designation. I am focusing on the non-humanoid mechs with narrow front profiles like like the Catapult, Crab, Stalker, Timber, etc.
To my way of playing I seem to have a lot longer lifespan in most non-humanoid mechs and staying on target during that lifespan by just wobbling rather than twisting. To my way of thinking that smaller profile of the non-humanoid mechs which allows this was an advantage before the rescale and is still, but has this advantage (if you buy that it is an advantage) increased as a result of the rescale?
Reversed joint legs and the non humanoid torso often go together. Just pointing out its not the reason.
So far, I don't really find it to make that much of a difference. I find width to have a bigger impact on a mech's hit boxes. Most of the time mechs are already tall enough that their height isn't the reason you missed a shot, they typically move horizontally across your screen, and height doesn't really impact the effectiveness of torso twisting. Certain cover may no longer be tall enough and the distance between the cockpit and low slug weapon like on the Black Knight have increased.
That said, we're still kinda waiting and watching to see how it all shakes out.
I should also mention that the size increase impacted lights differently. I'm no light expert so I can't comment on how much they were affected.