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Lrm Theory With Prof. Sader (Very Long Video)


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#61 ExoForce

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Posted 26 June 2016 - 04:09 AM

Respect for this video. Smart things have been said in this topic also.

Question is: With reduced LRMs spread, servers (modified old CryEngine) will be capable to register so many hits at once? (insert evil laugh here, together with the sounds of MGs, yes, MGs)

I could rephrase my question but I am not that brave...

Edited by ExoForce, 26 June 2016 - 04:11 AM.


#62 burns

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Posted 26 June 2016 - 04:22 AM

View PostProcurator Derek, on 24 June 2016 - 07:40 PM, said:

Good video, one of the more needed tutorials on LRMs. LRMs 15-20 do need to be shappened up in terms of usefulness. LRM 5s have the best cone of fire than any LRM, not to mention they take up the least tonnage and can do a better job than the others. Easy to counter with AMS, but who brings AMS these days? Probably the dedicated groups, but that's about it, rarely will you see AMS in Solo ques because people don't like losing their tonnage possibly if the equipment they bring isn't going to do them good. There's always a rock to hide behind...


Dual AMS Stalker, range & damage module, 7 or 8 tons of ammo - LRM5 cracks me up everytime!

Only gets better when that guy rocking his 3xAMS Myst Lynx is on the same team Posted Image



edit: Video blocked for germans (bs copyright claims..) :-/

Edited by burns, 26 June 2016 - 04:25 AM.


#63 wanderer

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Posted 26 June 2016 - 08:24 AM

View PostSader325, on 25 June 2016 - 05:29 PM, said:


Maybe if enough people promote this image PGI will see it and reduce everything to LRM 5 Spread.


I'd be fine with LRM-10 spread. Unlike Sader, I'll even call an ALRM10 decently effective and it'd be a huge jump forward from the hideously inaccurate LRM-20. As it stands, we go with larger launchers, you're getting an ever decreasing number of additional missiles hitting where the 5 racks did.

(It's also depressing, but LRMs also suffer damage loss depending on target size and even angle of movement thanks to being tracking weapons.)

#64 Stone Wall

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Posted 26 June 2016 - 08:42 AM

LRMs can be competitive. You need just team work and to add a close range weapon on, but really what's the point of a close range weapon. In competitive play, a light mech won't be stomping your assault solo.

#65 wanderer

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Posted 26 June 2016 - 08:51 AM

View PostStone Wall, on 26 June 2016 - 08:42 AM, said:

LRMs can be competitive. You need just team work and to add a close range weapon on, but really what's the point of a close range weapon. In competitive play, a light mech won't be stomping your assault solo.


No. LRMs can be average- if all the stars align and possibly NARC as well, they can even be good.

The reason they're not competitive is because there's lots and lots of counters and situationals to get to "average", or else you're stuck with a third-rate weapon that you have to be twice as good with to get the same results as the average joe.

There are nights I dream of a dark room, Paul Inoyue, and long sessions with the Chair Leg of Truth before coming out with a properly polished LRM system. Seriously, two of the big problems could be fixed with number changes (velocity, spread) and the third would take changing LRMs to fire similar to SRMs when unlocked.

It's that easy to quality-of-life improve LRMs.

#66 Stone Wall

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Posted 26 June 2016 - 10:18 AM

View Postwanderer, on 26 June 2016 - 08:51 AM, said:

No. LRMs can be average- if all the stars align and possibly NARC as well, they can even be good.

The reason they're not competitive is because there's lots and lots of counters and situationals to get to "average", or else you're stuck with a third-rate weapon that you have to be twice as good with to get the same results as the average joe.

There are nights I dream of a dark room, Paul Inoyue, and long sessions with the Chair Leg of Truth before coming out with a properly polished LRM system. Seriously, two of the big problems could be fixed with number changes (velocity, spread) and the third would take changing LRMs to fire similar to SRMs when unlocked.

It's that easy to quality-of-life improve LRMs.


If they were fixed, GG tournament scene.

#67 Scout Derek

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Posted 26 June 2016 - 10:45 AM

View PostStone Wall, on 26 June 2016 - 10:18 AM, said:


If they were fixed, GG tournament scene.


If you're talking about the tourney at hand by PGI, they have a entirely different client than the public servers do.

#68 Egg Fu

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Posted 26 June 2016 - 11:18 AM

Now show us the LRM graph with narc and tag laser included. ...

#69 Sader325

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Posted 26 June 2016 - 11:49 AM

View PostEgg Fu, on 26 June 2016 - 11:18 AM, said:

Now show us the LRM graph with narc and tag laser included. ...


Narc and Tag bonuses don't stack with Artemis.

#70 Egg Fu

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Posted 26 June 2016 - 12:01 PM

View PostSader325, on 26 June 2016 - 11:49 AM, said:


Narc and Tag bonuses don't stack with Artemis.



Ok then how's the spread with just tag laser?

#71 Sader325

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Posted 26 June 2016 - 12:21 PM

View PostEgg Fu, on 26 June 2016 - 12:01 PM, said:



Ok then how's the spread with just tag laser?


I dunno, I never bring tag. It's a waste of tonnage.

#72 Egg Fu

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Posted 26 June 2016 - 12:32 PM

View PostSader325, on 26 June 2016 - 12:21 PM, said:


I dunno, I never bring tag. It's a waste of tonnage.


It's just 1 ton, and who knows it may make all those LRM 10 and up so much better. Stop being so selfish, lock your own targets, apply tag and share a little armor with the rest of the team? Posted Image

That way you'll also have a better idea when not to waste missiles on targets taking advantage of cover?

#73 Sader325

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Posted 26 June 2016 - 12:37 PM

View PostEgg Fu, on 26 June 2016 - 12:32 PM, said:


It's just 1 ton, and who knows it may make all those LRM 10 and up so much better. Stop being so selfish, lock your own targets, apply tag and share a little armor with the rest of the team? Posted Image

That way you'll also have a better idea when not to waste missiles on targets taking advantage of cover?


Excuse me?

#74 Egg Fu

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Posted 26 June 2016 - 12:43 PM

View PostSader325, on 26 June 2016 - 12:37 PM, said:


Excuse me?


Not until you've eaten all your vegetables.

#75 Sader325

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Posted 26 June 2016 - 12:44 PM

View PostEgg Fu, on 26 June 2016 - 12:43 PM, said:


Not until you've eaten all your vegetables.


You've managed to make a whole **** ton of wild assumptions about my play style based simply on the fact that I say "tag is a waste of tonnage."

You have no idea how I play, or what I do.

#76 Egg Fu

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Posted 26 June 2016 - 12:46 PM

View PostSader325, on 26 June 2016 - 12:44 PM, said:


You've managed to make a whole **** ton of wild assumptions about my play style based simply on the fact that I say "tag is a waste of tonnage."

You have no idea how I play, or what I do.


I've watched lots and lots of your videos, including the entirety of your last one on LRM. You're pretty good with the Shadow Cat and others.

#77 Sader325

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Posted 26 June 2016 - 12:52 PM

View PostEgg Fu, on 26 June 2016 - 12:46 PM, said:


I've watched lots and lots of your videos, including the entirety of your last one on LRM. You're pretty good with the Shadow Cat and others.


Yet you tell me to stop being selfish, share armor, and get my own locks.

#78 Egg Fu

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Posted 26 June 2016 - 12:55 PM

View PostSader325, on 26 June 2016 - 12:52 PM, said:


Yet you tell me to stop being selfish, share armor, and get my own locks.


Oh come on now, Sader. Lighten up some, man. I was mostly jesting on the parts that have seemed to upset you so much.

You're a really good player and that's why I watch your videos for game tips more than any other MWO videos.

#79 Egg Fu

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Posted 26 June 2016 - 01:00 PM

I had even added the little winky emote - 'Posted Image '

#80 Sader325

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Posted 26 June 2016 - 04:40 PM

View PostEgg Fu, on 26 June 2016 - 01:00 PM, said:

I had even added the little winky emote - 'Posted Image '


Your sarcasm/humor doesn't translate very well.





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