What If We Had A Jj Varaint For Every Mech?
#1
Posted 27 June 2016 - 06:15 AM
in this case PGI would Create(if none where Avalable) a JJ Mech for Every Chassis,
this Includes all BattleMechs and OmniMechs balance assisted By quirks,
(Remember all OmniMechs have to Take Full JumpJets)
the Biggest Problem i see is with one Omnimech the StormCrow,
(which could be Fixed/Balanced with a -20% Twist Speed(Per JJ-ST)
but think of all the Amazing Variants you would have,
Flying LCT, Flying Com, Flying WLF, Flying ADR, Flying CN9, Flying HBK,
Flying KTO, Flying IFR, Flying DRG, Flying RFL, Flying JM6, Flying ARC,
Flying WHM, Flying BL7, Flying On1, Flying MDD, Flying EBJ, Flying HBR,
Flying AWS, Flying BLR, Flying STK, Flying MAl, Flying BNC, Flying AS7,
Flying KGC, Flying GAR, and Flying WHK,
Thoughts, Comments, Concerns?
Thanks,
#2
Posted 27 June 2016 - 07:03 AM
#3
Posted 27 June 2016 - 07:09 AM
Andi Nagasia, on 27 June 2016 - 06:15 AM, said:
in this case PGI would Create(if none where Avalable) a JJ Mech for Every Chassis,
this Includes all BattleMechs and OmniMechs balance assisted By quirks,
(Remember all OmniMechs have to Take Full JumpJets)
the Biggest Problem i see is with one Omnimech the StormCrow,
(which could be Fixed/Balanced with a -20% Twist Speed(Per JJ-ST)
but think of all the Amazing Variants you would have,
Flying LCT, Flying Com, Flying WLF, Flying ADR, Flying CN9, Flying HBK,
Flying KTO, Flying IFR, Flying DRG, Flying RFL, Flying JM6, Flying ARC,
Flying WHM, Flying BL7, Flying On1, Flying MDD, Flying EBJ, Flying HBR,
Flying AWS, Flying BLR, Flying STK, Flying MAl, Flying BNC, Flying AS7,
Flying KGC, Flying GAR, and Flying WHK,
Thoughts, Comments, Concerns?
Thanks,
#4
Posted 27 June 2016 - 07:35 AM
#5
Posted 27 June 2016 - 07:44 AM
A good example upcoming being the Stormcrow vs the Huntsman; one being faster with strange hitboxes whilst the other has jump jets and slightly more room (and hardpoint diversity) for guns. The differences lead to pilots taking a given mech to best suit their playstyle more adequately. Assuming, of course, that the tradeoffs for jump jets/no jump jets are, indeed, equal and worthwhile. In heavy and assault mechs, that's not generally the case, with jump jets being anemic. In lights and mediums, however, jump jets can absolutely provide some serious lift.
#6
Posted 27 June 2016 - 08:14 AM
Yellonet, on 27 June 2016 - 07:35 AM, said:
You must play a heavy or assault mech. Jump jets are so important to my play style (lights and mediums) that I won't even consider a mech that doesn't have them.
To each their own.
#7
Posted 27 June 2016 - 08:25 AM
Not all could equip JJs either. Pretty sure dropship start missions equipped mechs with ejecting thrusters before they landed.
I almost instantly unequipped all special equipment save for AMS in that game and downsized my engines massively, because nothing mattered apart from loading up on armor and as big guns as possible.
So yeah. Not much point.
#8
Posted 27 June 2016 - 08:28 AM
GreyNovember, on 27 June 2016 - 08:25 AM, said:
True dat.
If you can't kill an assault mech in one salvo, you are not trying hard enough.
#9
Posted 27 June 2016 - 08:35 AM
GonaDie, on 27 June 2016 - 08:28 AM, said:
If you can't kill an assault mech in one salvo, you are not trying hard enough.
My old Ebon Jaguar with 2x Gauss Rifles, 1 ERLLas, and 2x LRM10 was a beaaast. Ate assaults for breakfast, all thanks to engine downsizing.....
But, yeah. MANY chassis in MW4 could not take jump jets. It was about a 50/50 split in availability as far as the mechs provided being able to take them.
#10
Posted 27 June 2016 - 11:21 AM
And 1 TAG only slot on all mechs to guarantee everyone can be effective against ECM with SSRM / LRM.
We can make guided missiles great again.
Metus regem, on 27 June 2016 - 07:09 AM, said:
I can never get enough jump jet atlas. :/
Edited by I Zeratul I, 27 June 2016 - 11:22 AM.
#12
Posted 27 June 2016 - 11:23 AM
1-2 JJ are still really good if you also know how to push back and turn at the same time for short periods of time relating to the engine size. Exploit or good play style, no comment it just helps with avoiding damage and quicker positioning.
Do we really need JJ Stormcrows, HellBRs and EbonJs? Even if you locked it into the center torso this would be a very slight nerf to some of the best builds and a buff to mechs with no center torso hardpoints.
Edited by Chuck Jager, 27 June 2016 - 11:25 AM.
#13
Posted 27 June 2016 - 11:28 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users