When To Stop The Nascar
#1
Posted 27 June 2016 - 05:53 PM
And for heaven's sake, if half your team is in a brawl, please don't use that opportunity to break contact and start a NASCAR.
I understand it's a valid tactic, but damn, use that thing between your ears.
#2
Posted 27 June 2016 - 06:01 PM
#4
Posted 27 June 2016 - 06:21 PM
adamts01, on 27 June 2016 - 05:53 PM, said:
If the entire team is going one way, and you plus maybe one other guy are going a completely different way and are +800m out, and you're in a 'Mech that can be easily out run, you probably shouldn't be over there in the first place.
On the other hand, if one of your pilots is currently engaged in a 1v1 not 400m away, it's probably in your best interest to try and turn around and +1 that fight instead of NASCARing and leaving them to die.
To be fair, I know exactly which match you're talking about and the rest of our team couldn't have piloted their way out of a wet paper bag.
Edited by Volthorne, 27 June 2016 - 06:25 PM.
#5
Posted 27 June 2016 - 06:29 PM
#NIPPLEPARTYTIME!
#6
Posted 27 June 2016 - 06:30 PM
Procurator Derek, on 27 June 2016 - 06:13 PM, said:
That usually isn't the case, it could, but it might not.
Agree. Counter-charging the head of a NASCAR usually means a charge into a lance of lights, which can break and flee easily. There's some reward, but its not huge.
That's why NASCAR is so popular. Its a very high reward for very little risk.
Sadly speaking, the best kind of NASCARs at those with the slowest assaults at full speed, 2-3 lighter mechs defending those assaults, and the other half at full tilt, so its a good mix of defence and offence. I hate NASCAR, but it is valid. I've gotten caught out in a DWF many times and die cursing, but somehow our team will win. Speed is vital, like it or not.
#7
Posted 27 June 2016 - 06:35 PM
#8
Posted 27 June 2016 - 07:08 PM
W A R K H A N, on 27 June 2016 - 06:35 PM, said:
No one has your back if you commit for one. Most people go for huge alphas in order to make favorable trades, which means high heat and more cautious gameplay. And Lemmings, it's become such a habbit to just walk right, always. But mostly, people are just pu$$ies. Look at Mining Collective. Even if half the team is already holding center, the other half will still take the long way around for fear of running in to the enemy. If the entire enemy team found their balls and engaged then it's GGclose, and those cowards in the back really get bent over once the 6 in the front line are outgunned. I spend most of my time in solo que but group que doesn't seem to be much/any better.
#11
Posted 27 June 2016 - 08:18 PM
Once your tail gets taken the game is almost always over. So don't abandon them to their deaths, go back and counterstrike, if you respond fast enough it works as a sort of counter NASCAR, resulting in the deaths of the red teams quicker mechs.
Now, if the team is NASCARing and there's a guy who just refused to do it and is hundreds of meters behind he's a lost cause. Unfortunately, that also means NASCAR isn't going to work for your team, so even if he's garbage, leaving him to his fate usually ends poorly for the team too.
#12
Posted 27 June 2016 - 08:58 PM
Procurator Derek, on 27 June 2016 - 06:13 PM, said:
That usually isn't the case, it could, but it might not.
Also, rotating while leaving a handful of slow mechs behind to get poached while you try and nip the tail CAN also yield terrible results depending on the opponents make up.
Turning into the attack from the start stops it dead and if you can get a firing line before they can, you'll come out on top.
Edited by Mechwarrior1441491, 27 June 2016 - 08:58 PM.
#13
Posted 27 June 2016 - 09:15 PM
Mechwarrior1441491, on 27 June 2016 - 08:58 PM, said:
Also, rotating while leaving a handful of slow mechs behind to get poached while you try and nip the tail CAN also yield terrible results depending on the opponents make up.
So basically an example of when it goes wrong. lol.
#14
Posted 27 June 2016 - 09:15 PM
#15
Posted 27 June 2016 - 09:27 PM
Lostdragon, on 27 June 2016 - 09:15 PM, said:
My experiences of NASCAR are primarily from solo queue so that could tint my opinion.
The reason I don't like NASCAR, is because when you do inevitably have that match where a team mate gets left behind/falls behind, the team as a whole never turns around to support the rear, the front keeps pushing, a few usually turn to help and get overwhelmed and die.
It's a great strategy when it goes right, but when it goes wrong it requires quick reactions from the whole team to save, which in most cases doesn't occur.
#16
Posted 27 June 2016 - 09:28 PM
adamts01, on 27 June 2016 - 05:53 PM, said:
And for heaven's sake, if half your team is in a brawl, please don't use that opportunity to break contact and start a NASCAR.
I understand it's a valid tactic, but damn, use that thing between your ears.
Thats not on the command wheel...
#17
Posted 27 June 2016 - 09:28 PM
Seriously folks it's follow the fracking atlas, not follow the fracking lolcust.
#18
Posted 27 June 2016 - 09:30 PM
Narcissistic Martyr, on 27 June 2016 - 09:28 PM, said:
Seriously folks it's follow the fracking atlas, not follow the fracking lolcust.
B-B-B-But- Adorable little meat shield!
#19
Posted 27 June 2016 - 09:50 PM
Lostdragon, on 27 June 2016 - 09:15 PM, said:
L A V A knows of a magic land where PUGs aren't allowed, I wish he'd show back up and set me on the right path.
Narcissistic Martyr, on 27 June 2016 - 09:28 PM, said:
Seriously folks it's follow the fracking atlas, not follow the fracking lolcust.
Everyone zones out and just lemmings away. I'll type in chat "don't follow me", I'll say over coms "don't follow the light", it just doesn't matter. Even other lights following me get on my nerves, they engage too soon, before a straggler is isolated from his team, or just maneuver like **** and give away my position.
#20
Posted 27 June 2016 - 09:53 PM
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