Mcchuggernaut, on 27 June 2016 - 04:16 PM, said:
Very true, but I would also counter that this is a computer game. In a real-life battle all the effects of a vast and complex reality come into play, and "fairness" and "balance" don't really apply. One side could have high ground, overwhelming numbers, be sick with dysentery, not have enough warm winter clothing, moral comes into play, ad nauseum...
But I view that as reality, and separate from a computer game with rules meant to ensure those with skill do well, not an advantage based on luck. I just don't like any kind of random chance mechanic tilting whether I win or lose at a game (probably why I don't gamble). That's just how I feel about it personally.
Which is why I think your problem is not Polar Highlands as a map, but the fact that one chooses a 'mech before knowing what map they'll play on.
Because the only random chance here is how many LRM/ECM/AMS 'mechs (and willing and able scouts, and assault escorts, not to mention communicative, cooperative teammates in general) get allocated to each side.
Personally, I have no problem accepting the weaknesses of my particular loadout, but then I always vote either Polar or Terra simply because I want more variety (or Forest Colony if that one has fallen out of rotation for some time).
But my feelings are, honestly, a red herring. I think the problem comes down to the solaris vs. immersion divide. Perfect balance belongs in an esport, but not necessarily in an immersive 'mech sim. And the opposite is true for asymmetrical game modes.