My Thoughts On The Psr
#1
Posted 28 June 2016 - 12:00 AM
Been playing this game on and off for two years now and still loving it
My first love and still my favorite mech is the Raven 3l
Since I've been back though I noticed we have a psr system. Cool beans.
Thing is, after months of play, and always doing over 600 damage.. A few bad matches of less than 200, and a lot of 1k damage plus matches later and I'm still only half way through t4
I've literally dropped hundreds of times.
My skill level is far beyond my peers in t4 and I find being locked out of matches with players more on my skill level has lead to a platue in my own growth as a pilot,
So. How does one break through to a new tier?
Also, why are there so many salty pilots in t4?
Bunch of ******* yelling at people because they don't know how to play the game. T4 people are the noobs guys. Take time to help them out. Keep the noobs happy and engaged and the game won't die. Besides these salty guys are in t4 themselves.. I find it very ironic lol.
Bleh. Should I just forget about the ranking system and enjoy being godlike in my tier?
Last night I put one medium pulse laser on my Raven and got 600ish damage and 3 solo kills 10 assists.
I can't even troll build because my troll builds **** my competition!
#2
Posted 28 June 2016 - 12:07 AM
#3
Posted 28 June 2016 - 12:18 AM
I mean even on my loosing matches, I bring home over 200k cbills
#4
Posted 28 June 2016 - 01:35 AM
A lot has to do with how many drops you've done. The more drops, the slower it appears to move.
#5
Posted 28 June 2016 - 01:41 AM
#6
Posted 28 June 2016 - 01:47 AM
#7
Posted 28 June 2016 - 02:08 AM
adamts01, on 28 June 2016 - 01:47 AM, said:
I would advise on the contrary, focus on dmg. As somebody who got from tier 4 to tier 1 since the PSR was introduced, I couldn't not notice the tier bar starts skyrocketing when you start to get "=" on lost games regularly and decent dmg on won ones.
There will always be wins and defeats, but when your psr does not drop on defeats anymore, you'll really see that bar filling.
#8
Posted 28 June 2016 - 02:13 AM
to be brutally honest, if you're still in T4 after so long in a Raven, you're playing more for yourself than your team. meaning your actions do little to affect the outcome of the game, or even causing losses.
high damage only works up to a point, it's about how well you place that damage. if you do 600 damage on average and don't average 5-6 kills per game, that's means alot of the damage didn't go where it's supposed to.
#9
Posted 28 June 2016 - 02:19 AM
Prof RJ Gumby, on 28 June 2016 - 02:08 AM, said:
There will always be wins and defeats, but when your psr does not drop on defeats anymore, you'll really see that bar filling.
Just look at this graph http://mwomercs.com/...-tiers-and-psr/ . It's not about damage. I've never paid attention to the little up down thing but I made tier 1 in a week after not having electricity for 1 year by running my cheesy carry Timby. and having close to a 2.5 W/L. Your goal shouldn't be "=" on losses, it should be to win as absolutely often as possible. Bring a carry mech and use PUGs for the only thing they're reliable at, being meat shields. It's by no means a fun way to play, that's why I'm back to playing weird ****, but it'll get him in the tier he thinks he believes he should be in.
#10
Posted 28 June 2016 - 05:40 AM
I played mostly sniper and did decent damage and kills but, I ddn't have consistent team points and so I always had low match scores. Then I noticed the the little score messages that popped up in the middle of the screen during play and a light bulb went off.
I started varying my play. In the early part of the match I would make sure to connect up with my lance several times, before they all died, works better that way. I started focusing aim on targets others were shooting. Respond to calls for assistance, chance to get savior kills here. When scouting, pop a UAV once the enemy is spotted. And then do my sniper thing for a bit to distract the enemy. Then join up for the brawling clean up. I started noticing my end of match score list woild be longer and then my match score started to climb. Winning is a big help but your match score is what really keeps you moving up and that's based primarily on team play.
You are free to play however you want but you won't climb very quickly unless you start to grasp team concepts. And it is possible to go down. Trust me, I owned the shovel that was trying to invent Tier 6.
Edited by SteelBruiser, 28 June 2016 - 05:50 AM.
#11
Posted 28 June 2016 - 10:15 AM
I also own and use several support mechs such as the rifleman
When I'm in a light, and alpha lance isn't being *******, I stick with the. The entire time.
When battle lines are drawn, I support snipe from our line, not way of FC in the middle of nowhere.
When I brawl light, I stick with the assaults after scouting.
When I see a team mate singled out by two mechs, or a light, I go help me out.
When we march half way across the map and our base starts getting capped, I go secure it.
When the enemy is hiding in a well defended position, the call goes out to distract them with a base cap, and I go.
When we need to push, I'm the first one over the hill, yes eve. In my sniper Raven.
I think the best thing I can do is ignore it.
#12
Posted 28 June 2016 - 10:20 AM
#13
Posted 28 June 2016 - 10:39 AM
If you win but have a bad match the your PSR stays the same (match score under 100 somewhere on a win)
If you lose but do well your PSR stays the same (match score over 250 on a loss)
If you lose by do really well your PSR still goes up (match score over 400? 450? Not sure)
If you lose and do badly your PSR drops (the worse you do the more it drops I believe)
So what is your overall W/L record?
If you do 600 focused damage with some kills and assists in every match then with a long term 50/50 W/L your PSR should go up. If you have a few exceptional 600 damage games but many 200 damage or less games then progression is slower.
If your playstyle actively contributes to you losing matches then that may be the issue (i.e. you play a solo rambo sniper that damages whatever mech they see but does not work with the team to focus fire down opponents ... then you may be your own enemy since you do damage but lose as a result). Teamwork > all in MWO.
It is also possible that PGI changed the formula for PSR gain/loss since they might have been concerned about the number of players that were accumulating in tier 1. Tiers are much like an XP system in some ways rather than a skill system ... however, if folks are progressing too quickly they could arbitrarily reduce the amount of change in PSR resulting from a win/loss. This would result in a far slower progression. They could also revamp the system in other ways and as long as they did not change current standings, players would have a difficult time spotting the difference.
Anyway, when they put in the new system I was about 80% through tier 4 and it took something like 50 to 100 (?) matches to get to tier 3. At the moment, I am about 1/3 of the way through tier 3 after probably a couple hundred more matches. However, I've been wondering if the progress of that bar slowed a lot at some point in the last while since I don't seem to be moving along as steadily as before. ... though that may just be observation bias at work
P.S. I think you gave yourself the best piece of advice .. "I think the best thing I can do is ignore it."
Edited by Mawai, 28 June 2016 - 10:41 AM.
#14
Posted 28 June 2016 - 10:49 AM
Last year I started a new account and went from T4 to T1 in a couple months. I don't think I came close to averaging 600 damage.
#15
Posted 28 June 2016 - 10:59 AM
adamts01, on 28 June 2016 - 02:19 AM, said:
Like hell it's not about damage.
The PSR system counts half of your damage towards your match score. A 600 damage game automatically gives you 300 points worth of match score. The graph you chose to use doesn't show exactly how your match score is broken down.
Can someone find that chart of what actions give what number in relation to match score? Cause damage is the thing that's counted the most. A win or a kill is only worth, what, 20 points or some shite? The win should be worth the most points, not the damage you did over the course of a game.
#16
Posted 28 June 2016 - 11:01 AM
As for why it takes so long to get out of? Due to T4 is pretty populated, not as populated at T5 (that takes a lot longer to climb out of) but once you hit T3 the PSR bar just becomes an XP bar (unfortunately).
#17
Posted 28 June 2016 - 11:13 AM
Kubernetes, on 28 June 2016 - 10:49 AM, said:
Last year I started a new account and went from T4 to T1 in a couple months. I don't think I came close to averaging 600 damage.
I said 600 as an average. I usually get 800-1k damage in my Raven.
But there are times I get roflol stomped and barley clear 250
If your an assault and not punching above 600, something is wrong.
I score in the 700s constantly with my riflemen.
8-1.1k in my kdk 1 and 2
And always above 900 in my kd3
There are times I do bad, but I do good way more often. Consistently the best damage dealer per drop.
#18
Posted 28 June 2016 - 01:20 PM
#19
Posted 28 June 2016 - 02:29 PM
Match Scores :
WIN
40+ = Large PSR Increase
25+ to 400 = Medium PSR Increase
10+ to 250 = Small PSR Increase
0 to 100 = No Change
LOSS
40+ = Small PSR Increase
25+ to 400 = No Change
10+ to 250 = Medium PSR decrease
0 to 100 = Large PSR decrease
#20
Posted 28 June 2016 - 07:22 PM
Darth Terona, on 28 June 2016 - 11:13 AM, said:
I said 600 as an average. I usually get 800-1k damage in my Raven.
But there are times I get roflol stomped and barley clear 250
If your an assault and not punching above 600, something is wrong.
I score in the 700s constantly with my riflemen.
8-1.1k in my kdk 1 and 2
And always above 900 in my kd3
There are times I do bad, but I do good way more often. Consistently the best damage dealer per drop.
Again, I call BS. With those numbers you'd be in T3 in under a hundred matches. Heck, you'd be a high-end T1 with those numbers. Hundreds of matches while averaging 600dmg a match and still T4? Riiiight.
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