Trauglodyte, on 26 June 2016 - 12:53 PM, said:
The question remains: Is there a middle ground to making LRMs better while reducing the impact of LRM50+ boaters?
Ideally? In a world where Piranha actually has development resources to spare?
Targeting channels.
Any given 'Mech has so many 'channels' available to guide missiles to their target with, a'la several of the more realistic mil sci-fi series I track. Say thirty, as a general global default. More for certain 'Mechs, less for other 'Mechs, but 30 on average. You have thirty different channels you can send targeting data to in-flight missiles through.
If you have thirty or less missiles in the air - in the air - each missile gets its own dedicated targeting information channel and you get maximum effectiveness in missile grouping and tracking. Start exceeding that number of missiles, and your missiles are forced to start sharing targeting channels and thusly lose both tracking and grouping efficiency. Exceed your target channel limits by too much and some of the missiles in your bloatboat LRMaggeddon salvos lose lock altogether and just hit wherever they feel like.
Once a channel system is in place, LRMs can be tightened up with the channel limits in mind. Faster, tighter, more effective missiles that are forced to arrive in smaller groups, because larger megasalvos of missile fire end up scattered, tracking poorly, and slop damage everywhere as opposed to the dense, effective hammers of fully guided LRM fire. At the cost, of course, of requiring pilots to moderate their fire rates to ensure they don't ever have too many missiles in the air.