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The Gray Council


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#41 XxXAbsolutZeroXxX

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Posted 26 June 2016 - 07:05 PM

View PostMystere, on 26 June 2016 - 12:05 PM, said:


I still have my chest insignia just in case I get the call. Do you?

Posted Image


I like the title of that cheesy ranger movie "To live and die in starlight".

Sounds like it should be the first line in a poem or something. :T

#42 Narcissistic Martyr

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Posted 26 June 2016 - 08:22 PM

View PostBud Crue, on 26 June 2016 - 10:45 AM, said:

Russ threw that out in passing. I don't think it was even close to an "intention". More like a vague notion. Sort of like "lore", or or "immersive game play", or Solaris.


It didn't get a SoonTM so that means never.

#43 Red Shrike

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Posted 26 June 2016 - 10:35 PM

View PostTrauglodyte, on 26 June 2016 - 05:45 PM, said:

Does that make more sense?

It makes even less sense, because it sounds like you want to turn Faction Play into a glorified Quick Play.

#44 Strum Wealh

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Posted 26 June 2016 - 10:36 PM

View PostI Zeratul I, on 26 June 2016 - 07:05 PM, said:


I like the title of that cheesy ranger movie "To live and die in starlight".

Sounds like it should be the first line in a poem or something. :T

That seems to be a characteristic of the franchise.
Look at the episode titles, or any of several speeches (especially those made by Delenn or G'Kar).

#45 AnTi90d

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Posted 26 June 2016 - 10:42 PM

View PostRed Shrike, on 26 June 2016 - 10:35 PM, said:

It makes even less sense, because it sounds like you want to turn Faction Play into a glorified Quick Play.


That's NGNG's plan in a nutshell.

Dumb it down, remove all depth and throw it all into a matchmaker.

#46 Red Shrike

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Posted 26 June 2016 - 10:43 PM

View PostAnTi90d, on 26 June 2016 - 10:42 PM, said:


That's NGNG's plan in a nutshell.

Dumb it down, remove all depth and throw it all into a matchmaker.

That may very well be the straw that breaks the camel's back. And I never liked NGNG.

#47 Delas Ting Usee

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Posted 26 June 2016 - 11:22 PM

View Postcazidin, on 26 June 2016 - 09:31 AM, said:

Greetings Mechwarriors. Russ stated his intention to speak with 8 great House Leaders, maybe including a Kahn or two, but I wonder, will this meeting bring fruit? We'll be waiting several months, most likely, for CW Phase IV and I have to wonder if PGI will even move forward with any of the dramatic changes need.

What do you all think? What do you want to see done for CW Phase IV?


I think it's a bad idea to elect someone I never voted for or am aware of. I mean who are this 8 "great" house leaders? What makes them "great"? What qualify's them to speak on our behest? Nope, I rather Russ comes to the forum or reddit and READS what people are posting...or twitting.

Edited by Delas Ting Usee, 26 June 2016 - 11:35 PM.


#48 STEF_

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Posted 26 June 2016 - 11:25 PM

View Postcazidin, on 26 June 2016 - 09:31 AM, said:

Greetings Mechwarriors. Russ stated his intention to speak with 8 great House Leaders, maybe including a Kahn or two, but I wonder, will this meeting bring fruit? We'll be waiting several months, most likely, for CW Phase IV and I have to wonder if PGI will even move forward with any of the dramatic changes need.

What do you all think? What do you want to see done for CW Phase IV?

I'm waiting for the whines&rage from the other excluded units Posted Image

so: http://www.popcorn.org/

#49 iLLcapitan

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Posted 26 June 2016 - 11:48 PM

Let me talk to Russ.

#50 Red Shrike

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Posted 27 June 2016 - 12:39 AM

View PostiLLcapitan, on 26 June 2016 - 11:48 PM, said:

Let me talk to Russ.

Posted Image

#51 iLLcapitan

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Posted 27 June 2016 - 12:58 AM

No really, I'm ready.

#52 adamts01

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Posted 27 June 2016 - 12:59 AM

I seriously wouldn't mind this. Each Clan or Faction or whatever could have one big bad team, then include 3 big Merc units, make it whoever holds the most planets or something. Then Have a live Podcast with the discussions for everyone to spectate.

Anyway, it would be a whole lot better than the nothing we have now. Plus PGI couldn't pull these off the wall maneuvers and claim that's what the players were asking for. And if it follows lore, then fine, this game needs a little depth.

#53 Red Shrike

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Posted 27 June 2016 - 01:04 AM

With the new avatars I do notice that 4 out of 5 people playing FP are Mercs. It seems loyalists are rare.

#54 iLLcapitan

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Posted 27 June 2016 - 01:07 AM

View PostRed Shrike, on 27 June 2016 - 01:04 AM, said:

With the new avatars I do notice that 4 out of 5 people playing FP are Mercs. It seems loyalists are rare.


wow.. do you even ceedubbleyuu bru

#55 PhoenixFire55

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Posted 27 June 2016 - 02:10 AM

We've heard this many times before, back in CB, OB and a couple times later.
But we've been told already what PGI really thinks ...

Opinions do not MatterTM. @IslandTM.

#56 cazidin

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Posted 27 June 2016 - 10:21 AM

View PostBud Crue, on 26 June 2016 - 05:36 PM, said:

I've said numerous times what I would like CW to be: a battletech game. That isn't going to happen so instead I'd like a game that at least has something to do with that universe other than just sharing the names of the mechs. I'd like a pilot...not mech...specific skills tree...a tree with tough choices and consequences. I'd like the houses and specific clans to mean something...again have pros and cons to choosing one. I'd like game play that isnt always the same gates, rush, die, repeat, maybe win every time. I'd like planet specific maps. I'd like progressive maps that many have proposed as a process for taking a planet. I'd like faction play to have something to do with factions instead of just being the location where mercs decide to play this week.

I could go on, but I am just repeating what many others have repeated for 4 years. But Russ hasn't listened to ANY of them. Why would I think he cares what I have to say after a mere 2k spent and a year playing? He didn't listen to the founders, doesn't listen to paying customers, but maybe he is going to listen to 8-10 "house leaders" all of a sudden? I guess that could happen...as long as tbe say "Yeah e-sports!!"...then yes I think he will listen. Short of that, I just don't see any input coming from a "round table" as having any more influence than what folks have been asking for here.

Sorry for grammar and typos on phone


Unfortunately, at this time and because of how this game was implemented I think it'd be too difficult for PGI to make each House and Clan feel unique and different without negatively impacting gameplay. I like that idea, and it'd work in another Battletech game, but not this one.

The rest sounds both feasible and overall would be a positive change IF implemented correct but that's the tricky part, isn't it?

View PostMetus regem, on 26 June 2016 - 05:52 PM, said:

So they are going to talk to the big Merc units and NGNG?


Basically, we'll get the 8 people voted for. I don't know who voted. I don't know how you vote. I, personally, have not had the opportunity to vote and I don't know who I would vote for! There's a lack of information that is really damaging to the entire process.

Well, I'd probably vote for myself. I understand gameplay mechanics AND appreciate lore. Vote for me! Posted Image

#57 Davers

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Posted 27 June 2016 - 12:58 PM

View PostRed Shrike, on 26 June 2016 - 03:28 PM, said:

Whoa there, I like to disagree.

I want to say that that's like making a WWII game that's only Axis vs Allies (russians and americans fighting alongside each other in the pacific against the germans and japanese o.O)

Also, a part of the MWO playerbase comes from BT fans. As such you might lose a couple if you throw the factions onto the same pile. IMO it would also make FP less interesting and less immersive, hurting the mode only more instead of less.
I also feel that smashing the factions together is something that tries to fix the symptom, not the problem. The problem being that FP is not engaging enough over QP to have any kind of player retention other than BT fans who don't want to give up on their faction, whom will probably leave if you dissolve their faction. (I fight for Clan Wolf, but if I were to fight for a nameless faction called "Clans" I don't think I'd put the same amount of effort into it)

In short, I feel that consolidating the factions into 2 will probably do more damage than it fixes.

The other FP changes I'd most likely be down with.


It's already been mentioned in town halls. Not sure how it will work for the southern houses, but making FP Clan vs IS seems kinda inevitable at this point.

View PostMetus regem, on 26 June 2016 - 05:52 PM, said:

So they are going to talk to the big Merc units and NGNG?


Lol who else? Some people in this thread have wondered who these democratically elected representatives would be, or claimed that whoever was elected would not speak for them. But PGI doesn't care about that. They are also not going to go back to the drawing board and redesign the entire FP experience. So it will only be a discussion about what minor tweaks might improve the game mode.

#58 AnTi90d

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Posted 27 June 2016 - 01:20 PM

View PostDavers, on 27 June 2016 - 12:58 PM, said:

making FP Clan vs IS seems kinda inevitable at this point.


That should be the absolute last-ditch measure, only to be considered when all other avenues have been exhausted. It's the nuclear option that totally screws over every Liao, Marik and Davion, while only slightly boning Steiner and Kurita.

Developing the allied nation mechanic is something that every IS loyalist that I've spoken to would like to see.

Forcing us into NGNG's nuclear option of just destroying FP and turning it into generic CvsIS is something that I've heard no support on from any IS loyalist. PGI staff members and wandering mercenaries that don't give two Fleas about Battletech are the ones championing it because that's the best idea that they've come up with.. and they refuse to listen to any suggestions.

#island

Opening up alliance members to all friendly attack and defense lanes would be almost as good for FP's health as removing the Long Thomas and replacing it with some other mechanic.

If real alliances were enabled, JF could take their planet and then help another species of clanner scum win their attack lane.. thus allowing the active units to put tags on more planets and progress more with each ceasefire. Marik could actually perform attacks on clanners by using an ally's attack lane. Liao attacking Davion could be met with both Steiner and Davion defenders.

FP doesn't need to be destroyed; it can still be saved.

Hell, just make a 2nd quickplay button that's only CvsIS and then NGNG could piss around in there and our FP wouldn't be ruined with their hatred of lore.

#59 Jables McBarty

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Posted 27 June 2016 - 01:20 PM

View PostBud Crue, on 26 June 2016 - 12:22 PM, said:

Another thing...why would he bother speaking to "the great house leaders". As CW currently works, the great houses are almost incidental to the game. Someone recently posted numbers that something like 65% of the tiny population still playing -plays as mercs. Wouldn't it make a lot more sense to talk to those folks? Or is he still pretending that "faction play" has something to do with factions (other than where the fights take place)?


This. I don't know who these leaders are or would be, but if you want to "improve" faction play (which I will interpret as "get more people playing it), I would talk to the X% of players interested in FP that don't play it than the 5-10% of players who spend most of their time in it.

View PostRed Shrike, on 26 June 2016 - 03:28 PM, said:

Whoa there, I like to disagree.

I want to say that that's like making a WWII game that's only Axis vs Allies (russians and americans fighting alongside each other in the pacific against the germans and japanese o.O)


Except there were more than 200 each of Russians and Americans fighting in that war...

View PostBud Crue, on 26 June 2016 - 05:36 PM, said:

I've said numerous times what I would like CW to be: a battletech game. That isn't going to happen so instead I'd like a game that at least has something to do with that universe other than just sharing the names of the mechs. I'd like a pilot...not mech...specific skills tree...a tree with tough choices and consequences. I'd like the houses and specific clans to mean something...again have pros and cons to choosing one. I'd like game play that isnt always the same gates, rush, die, repeat, maybe win every time. I'd like planet specific maps. I'd like progressive maps that many have proposed as a process for taking a planet. I'd like faction play to have something to do with factions instead of just being the location where mercs decide to play this week.

I could go on, but I am just repeating what many others have repeated for 4 years. But Russ hasn't listened to ANY of them. Why would I think he cares what I have to say after a mere 2k spent and a year playing? He didn't listen to the founders, doesn't listen to paying customers, but maybe he is going to listen to 8-10 "house leaders" all of a sudden? I guess that could happen...as long as tbe say "Yeah e-sports!!"...then yes I think he will listen. Short of that, I just don't see any input coming from a "round table" as having any more influence than what folks have been asking for here.

Sorry for grammar and typos on phone


Yes.

#60 Davers

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Posted 27 June 2016 - 01:30 PM

View PostAnTi90d, on 27 June 2016 - 01:20 PM, said:


That should be the absolute last-ditch measure, only to be considered when all other avenues have been exhausted. It's the nuclear option that totally screws over every Liao, Marik and Davion, while only slightly boning Steiner and Kurita.

Developing the allied nation mechanic is something that every IS loyalist that I've spoken to would like to see.

Forcing us into NGNG's nuclear option of just destroying FP and turning it into generic CvsIS is something that I've heard no support on from any IS loyalist. PGI staff members and wandering mercenaries that don't give two Fleas about Battletech are the ones championing it because that's the best idea that they've come up with.. and they refuse to listen to any suggestions.

#island

Opening up alliance members to all friendly attack and defense lanes would be almost as good for FP's health as removing the Long Thomas and replacing it with some other mechanic.

If real alliances were enabled, JF could take their planet and then help another species of clanner scum win their attack lane.. thus allowing the active units to put tags on more planets and progress more with each ceasefire. Marik could actually perform attacks on clanners by using an ally's attack lane. Liao attacking Davion could be met with both Steiner and Davion defenders.

FP doesn't need to be destroyed; it can still be saved.

Hell, just make a 2nd quickplay button that's only CvsIS and then NGNG could piss around in there and our FP wouldn't be ruined with their hatred of lore.


I never said making FP ISvClan was a good idea, just an inevitable one. :P

I would much rather see something like your idea. But, like logistics and house specific mechs, it's not going to happen. :(





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