Jump to content

Can Pgi Decide On How Good/bad The Tbr Sides Torsos Are?


18 replies to this topic

#1 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 12 July 2016 - 07:33 AM

Those negative quirks bother me on the TBR-S. These pods already have locked jumpjets in them so we can't use all of their hardpoints.

And I do use them a lot. I use many "non-meta builds" like symmetric LPL or double UAC10, and I don't have that ability without using the S pod. It's not that I mind the jumpjets (2 jumpjets is pretty handy on maps like canyon network or mining collective) but the fact that the negative quirks exist does.

Edited by Snowbluff, 12 July 2016 - 07:58 AM.


#2 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 12 July 2016 - 07:37 AM

So all in all do they really bother you to a point where they constrict your play style?

If not, then there's nothing to worry about.

I have a TBR, like my KDK-3, is meta. and it's boring. It's easy play. 3 mediums, 2lpl, and I'm ready to fight with good PPD with jump jets and a good heat management. It's been, hmm, 6 months since I touched one.

But again, if it restricts you elaborate on it, if not, no worries should be given.

#3 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,066 posts
  • LocationSouthern Wisconsin

Posted 12 July 2016 - 07:45 AM

Those negative quirks are minor. More importantly they don't effect weapon stats in any way.

The T-wolf is still the best heavy in the game.

#4 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 12 July 2016 - 07:50 AM

View PostSpheroid, on 12 July 2016 - 07:45 AM, said:

Those negative quirks are minor. More importantly they don't effect weapon stats in any way.

The T-wolf is still the best heavy in the game.


in terms of firepower, agility, and ton per ton?

Yes, somehow, yes, it is probably the best 75 tonner out there. not many can compare to the Timber, because it's just that good.

And that's why it's collecting dust in my hangar - it got old :)

#5 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 12 July 2016 - 07:54 AM

View PostProcurator Derek, on 12 July 2016 - 07:50 AM, said:

in terms of firepower, agility, and ton per ton?

Yes, somehow, yes, it is probably the best 75 tonner out there. not many can compare to the Timber, because it's just that good.

And that's why it's collecting dust in my hangar - it got old Posted Image



Funny thing, even in TT, it can beat it's 3145 great, great off spring the Mad Cat Mk. IV (prime vs Timber Wolf Delta), it's a close fight, but once an ST opens up on the Mk IV, that's game on the Mk IV. 4 engine crits per ST....

Anyways, my point being even in TT, it is one of the best mechs in the game, even counting everything that came after it.

#6 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 12 July 2016 - 07:56 AM

View PostProcurator Derek, on 12 July 2016 - 07:37 AM, said:

So all in all do they really bother you to a point where they constrict your play style?

If not, then there's nothing to worry about.

Derek, do you know anything about game design? This is a legimate question, because this is a very simple system of game design questions.

Do the negative quirks affect gameplay?
If I say yes, the quirks should be removed for being annoying that my one TBR has inconsistent handling characteristics.
If I say no, the quirks should be removed for having no reason to exist.

Would removing these changes affect the meta/game balance?
No, because these pods aren't considered very good. They can't fit a full complement of competent weapons due to their locked jumpjets.

THe TBR-A left torso pod is a really good pod. 3 Lasers on a high mount. That's laser vomit meta and better mountings than any pod the TBR has. Negative quirks make sense there, and the penalties do work against hill humping. This is the opposite case for the TBR-S pods.

Edited by Snowbluff, 12 July 2016 - 07:58 AM.


#7 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 12 July 2016 - 07:56 AM

View PostMetus regem, on 12 July 2016 - 07:54 AM, said:



Funny thing, even in TT, it can beat it's 3145 great, great off spring the Mad Cat Mk. IV (prime vs Timber Wolf Delta), it's a close fight, but once an ST opens up on the Mk IV, that's game on the Mk IV. 4 engine crits per ST....

Anyways, my point being even in TT, it is one of the best mechs in the game, even counting everything that came after it.


Odd isn't it. Even in this game, it's good.

Weird, how iconic mechs are sometimes the all time champs of what they do.

#8 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 12 July 2016 - 08:00 AM

View PostProcurator Derek, on 12 July 2016 - 07:56 AM, said:

Odd isn't it. Even in this game, it's good.

Weird, how iconic mechs are sometimes the all time champs of what they do.


Well it's Iconic due to marketing, and well being an apex unit, with the perfect blend of Mobilty/Firepower/Armour...

I guess where I am going with this, is that it will be a long, long time before we see something that can truly, and I mean truly challenge a Timber Wolf with out the need of quirk-cocane.

#9 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,062 posts
  • LocationKansas City, MO

Posted 12 July 2016 - 08:01 AM

View PostMetus regem, on 12 July 2016 - 07:54 AM, said:

Anyways, my point being even in TT, it is one of the best mechs in the game, even counting everything that came after it.

Until you factor in BV, then it's over BV'd for the most part.

Edited by Quicksilver Kalasa, 12 July 2016 - 08:01 AM.


#10 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 12 July 2016 - 08:02 AM

View PostQuicksilver Kalasa, on 12 July 2016 - 08:01 AM, said:

Until you factor in BV, then it's over BV'd for the most part.



Debatable, I find that it usually lives up to it's BV, provided you don't try to dump something better than a 3/4 pilot in it....

#11 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 12 July 2016 - 08:05 AM

View PostSnowbluff, on 12 July 2016 - 07:56 AM, said:

Derek, do you know anything about game design? This is a legimate question, because this is a very simple system of game design questions.

Do the negative quirks affect gameplay?
If I say yes, the quirks should be removed for being annoying that my one TBR has inconsistent handling characteristics.
If I say no, the quirks should be removed for having no reason to exist.

Would removing these changes affect the meta/game balance?
No, because these pods aren't considered very good. They can't fit a full complement of competent weapons due to their locked jumpjets.

THe TBR-A left torso pod is a really good pod. 3 Lasers on a high mount. That's laser vomit meta and better mountings than any pod the TBR has. Negative quirks make sense, and the penalties do work against hill humping.


Half and half. but usually I catch on to what people are talking about. in this case I didn't catch the last sentence due to a cluster of text and skimming the main idea in your post. would've been nice to start off with a no I don't like it, but beggars can't be choosers. Derp.

When were talking about they can't fill all the weapons into it.... should they always on every mech? isn't that a way of balancing of sorts? because undoubtedly, originally, the jump jets weren't hard locked, until later after complaints of it being over powered, and the fact that other mechs had locked.

Meanwhile it still sits on a throne ready to Smash any other mech in its tonnage that may challenge it.



View PostMetus regem, on 12 July 2016 - 08:00 AM, said:


Well it's Iconic due to marketing, and well being an apex unit, with the perfect blend of Mobilty/Firepower/Armour...

I guess where I am going with this, is that it will be a long, long time before we see something that can truly, and I mean truly challenge a Timber Wolf with out the need of quirk-cocane.


Time to dig into the sarna wiki then.

#12 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,062 posts
  • LocationKansas City, MO

Posted 12 July 2016 - 08:06 AM

View PostMetus regem, on 12 July 2016 - 08:02 AM, said:



Debatable, I find that it usually lives up to it's BV, provided you don't try to dump something better than a 3/4 pilot in it....

Even then it is questionable, there are better mechs to use BV on generally. The B and E are probably the best considering they aren't too bad of a price in regards to BV.

#13 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 12 July 2016 - 08:08 AM

View PostQuicksilver Kalasa, on 12 July 2016 - 08:06 AM, said:

Even then it is questionable, there are better mechs to use BV on generally. The B and E are probably the best considering they aren't too bad of a price in regards to BV.



I'm more of a fan of the Delta, not overly expensive BV wise, but just nasty when used to fullest effect.

View PostProcurator Derek, on 12 July 2016 - 08:05 AM, said:

Time to dig into the sarna wiki then.



Good luck!

You're going to need it.....

#14 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 12 July 2016 - 08:11 AM

quirks Overflow =bad Idea ...Chassies have pos/neg aspects ,live with it.
Close with the Search to the perfect Mech

Edited by Old MW4 Ranger, 12 July 2016 - 08:11 AM.


#15 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 12 July 2016 - 08:40 AM

It's a bit funny because you said that you don't mind those JJs on the S ST pods but I'm sure that the pods got negative quirks exactly because of those JJs. Timberwolf can't jump without the S pods (ST and CT) and the ability to jump is worth it.

Edited by Hit the Deck, 12 July 2016 - 08:43 AM.


#16 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 12 July 2016 - 09:04 AM

View PostSnowbluff, on 12 July 2016 - 07:33 AM, said:

Those negative quirks bother me on the TBR-S. These pods already have locked jumpjets in them so we can't use all of their hardpoints.

And I do use them a lot. I use many "non-meta builds" like symmetric LPL or double UAC10, and I don't have that ability without using the S pod. It's not that I mind the jumpjets (2 jumpjets is pretty handy on maps like canyon network or mining collective) but the fact that the negative quirks exist does.



Just use the ST with the smaller negative quirks. 5% twisting penalty is unnoticeable.

#17 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 12 July 2016 - 10:58 AM

I love when people complain that they want one of the strongest mechs in the game to be even more flexible and strong...

Remember, it's only because of unnecessarily overquirked IS mechs that the Timberwolf isn't the hands-down best mech in the game right now (other than the KDK-3... )

#18 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 12 July 2016 - 11:12 AM

View PostSnowbluff, on 12 July 2016 - 07:56 AM, said:


THe TBR-A left torso pod is a really good pod. 3 Lasers on a high mount. That's laser vomit meta and better mountings than any pod the TBR has. Negative quirks make sense there, and the penalties do work against hill humping. This is the opposite case for the TBR-S pods.


If you think this is not the case for the S pods, you don't understand spreading damage with JJ's or how they help you maneuver.

They let you twist MUCH faster than using your torso twist.. You Jump, you turn and twist at the same time.. making your twist much faster than those with out jumpjets.. Then tack on, the change of altitude,, its a huge bonus for spreading damage..

that tiny little speed reduction is just that, in the end it still is faster than the non-neg quirked twisters. Learn to jump and twist, and spread...

Now if you don't think JJ's help in that, JJ's aren't for everyone, which i kinda think you feel seeing you listed, they are helpful on canyon.. Then just use the timber C RT. but how S-pods are not useful is really baffling..

Edited by JC Daxion, 12 July 2016 - 11:17 AM.


#19 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 12 July 2016 - 11:23 AM

IIRC, if you have the full TBR-S, the omnipod quirk bonus cancels the negatives. Same with the TBR-A, which means yes. The TBR-A is strictly better at laser vomit than any other Timberwolf with the TBR-A side torso, even in identical builds. The CT is required for the 8/8 bonus.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users