Snowbluff, on 12 July 2016 - 07:56 AM, said:
Derek, do you know anything about game design? This is a legimate question, because this is a very simple system of game design questions.
Do the negative quirks affect gameplay?
If I say yes, the quirks should be removed for being annoying that my one TBR has inconsistent handling characteristics.
If I say no, the quirks should be removed for having no reason to exist.
Would removing these changes affect the meta/game balance?
No, because these pods aren't considered very good. They can't fit a full complement of competent weapons due to their locked jumpjets.
THe TBR-A left torso pod is a really good pod. 3 Lasers on a high mount. That's laser vomit meta and better mountings than any pod the TBR has. Negative quirks make sense, and the penalties do work against hill humping.
Half and half. but usually I catch on to what people are talking about. in this case I didn't catch the last sentence due to a cluster of text and skimming the main idea in your post. would've been nice to start off with a no I don't like it, but beggars can't be choosers. Derp.
When were talking about they can't fill all the weapons into it.... should they always on every mech? isn't that a way of balancing of sorts? because undoubtedly, originally, the jump jets weren't hard locked, until later after complaints of it being over powered, and the fact that other mechs had locked.
Meanwhile it still sits on a throne ready to Smash any other mech in its tonnage that may challenge it.
Metus regem, on 12 July 2016 - 08:00 AM, said:
Well it's Iconic due to marketing, and well being an apex unit, with the perfect blend of Mobilty/Firepower/Armour...
I guess where I am going with this, is that it will be a long, long time before we see something that can truly, and I mean truly challenge a Timber Wolf with out the need of quirk-cocane.
Time to dig into the sarna wiki then.