Assault mode and conquest have alternate paths to victory other than superior firepower; domination has the possibility of a circle capture, but its pretty damn unlikely unless you've killed almost all the enemies. So..... skirmishy skirmish mode.
I have a few ideas, I'll keep it quick, and leave some of it open to your interpretation. Leave some of your ideas or thoughts too please.
note: these are general ideas, some of them might contradict each other.
1. Shorten the overall length of the match from 15 mins to 7ish or even lower (im thinkin lower).
- It would give the team timers a sense of purpose if you had to worry about em when the match timer begins to get low. Those generators would be shot at a lot more I think.
- A team could still win despite having a severe kill disadvantage. If the team held out long enough, the remaining mechs could rush to kill generators to bring their team's timer down lower than the enemy's when the match timer times out. Bam, win.
- It might not be in your team's best interests to destroy the enemy generators too soon. You might need to farm time from them.
- They could still be destroyed to add 10 seconds to the enemy timer.
- Your team could have an up-link in progress at all of the enemy's generators to stack the bonus. 1 up-link per generator only.
- Keep in mind that you can't destroy your own generators, you would need to think about defending them from up-links.