Posted 26 June 2016 - 08:30 PM
Airstrikes are the hard mode of strike consumables - I recommend that you use Artillery Strikes instead. Air strikes deal more damage in their area, but that area is a small line rather than a large circle. Additionally, the airstrike spawns a jet that flies across the sky, giving warning to the enemy even if they cannot see the smoke.
Bear in mind that no matter which strikes you use, the strike will drop straight down out of the sky - exploding on the first thing that they hit. This limits strikes (you can't use them to interdict a Scouting extraction zone in Faction Play, for example, because they hit the dropship,) but also opens up some fun tricks, particularly combined with Seismic Sensor (which you should nearly always be using.) You can place your smoke under someone standing on top of a multi-level structure (like in Crimson Strait) and they'll never see it coming. My favorite thing to do with an Artillery Strike is to drop it on a UAV that's just been put up by people camping behind something. The smoke will drop literally on top of them, and I have just enough time to kill their UAV before it lands. >:]