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Re-Being In 3Rd Person


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#21 MadcatX

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Posted 27 June 2016 - 08:08 PM

View PostJadePanther, on 27 June 2016 - 04:38 PM, said:

the cockpit is where all the action is at, and thats the way it was meant to be..


If there was actual or sim elements built into the cockpit I'd agree with you, but as it stands it's really a vanity item that can hold other vanity items. You can look out the side windows and if you had a VR setup that would be awesome. But there's no effects such as glass cracks, maybe a little smoke if you start to overheat.

With everything on an overlay hud, other then the kill count and side windows there's nothing actually relevant to gameplay in the cockpit.

#22 Mystere

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Posted 27 June 2016 - 08:21 PM

View PostJadePanther, on 27 June 2016 - 04:38 PM, said:

3PV was never an intended feature.. In fact early selling points was the vehement promise never to put 3PV in the game..

but because they didnt have a proper turtorial like the acadamy in the game; they watched tons of new players at CONS try the game, get stuck walking into a building, and walk away frustrated cause they didnt understand torsos twist like a tank turret..

They put 3PV in just as a learning mechanic for these people to see what thier mech is doing.. But they left out most all of the hud elements so not to completly and uttery break the spirit of the game and turn it into something akin to armored core..


the cockpit is where all the action is at, and thats the way it was meant to be..


Unless you have a drone of course, like that game that was never built. 3PV could have been much much better.

View PostMauttyKoray, on 27 June 2016 - 06:59 PM, said:

... which can be considered an unfair advantage ...


I never really bought into that "unfair advantage" excuse. Why? Because everyone had it. What's so unfair about that? Posted Image

#23 Lostdragon

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Posted 27 June 2016 - 08:51 PM

PGI initially promised never to put 3PV in the game. They reneged but made the mode provide less useful information in an effort not to totally alienate all the people they knew they were about to piss off by reneging on that promise. Later they split with IGP, who was the publisher of the game. After a sort of messy break up PGI basically said "IGP made us do it" concerning the implementation of 3PV.

#24 Hit the Deck

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Posted 27 June 2016 - 09:14 PM

The reason is as follows:

The 3PV is what the drone sees and then relied to you (or your neurohelmet). The engineers (Clan or IS) never bothered to implement the neurohelmet's full HUD capabilities into the drone for some unknown reason so you only see basic targeting function a.k.a. the crosshair.

#25 JediPanther

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Posted 28 June 2016 - 11:42 AM

View PostRevis Volek, on 27 June 2016 - 11:20 AM, said:




So you are talking about things you know nothing about.....


Right.


This isnt MW4.




All you have to do is press f9 and you can get location.


so nice try but if you are hiding and not playing game mode/afk/troll you deserved to be called out.


Duh. But when you have some ******* giving out your location while you ARE trying to relocate and shoot back hoping to split up the enemy force a small amount most people don't know or use that function at which point you just power down and go **** it or suicide with over heating. Good try playing the ******* game and doing some damage and/or killing one more enemy mech you chicken ****.

#26 Roadkill

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Posted 28 June 2016 - 12:58 PM

View PostMystere, on 26 June 2016 - 10:37 PM, said:

Ahem! You have it backwards.

No, he had it right.

PGI put in 3PV to appease those who wanted it... namely IGP. IGP basically forced them to put it in against the wishes of the overwhelming majority of players.

Yes, there are other ways that they could have implemented it that might have been balanced. But why risk it? Ultimately the solution they implemented was perfect - it satisfied IGP's demand for 3PV, but is basically useless so has no real effect on game balance.

#27 Mystere

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Posted 28 June 2016 - 01:03 PM

View PostLostdragon, on 27 June 2016 - 08:51 PM, said:

PGI initially promised never to put 3PV in the game. They reneged but made the mode provide less useful information in an effort not to totally alienate all the people they knew they were about to piss off by reneging on that promise. Later they split with IGP, who was the publisher of the game. After a sort of messy break up PGI basically said "IGP made us do it" concerning the implementation of 3PV.

View PostRoadkill, on 28 June 2016 - 12:58 PM, said:

No, he had it right.

PGI put in 3PV to appease those who wanted it... namely IGP. IGP basically forced them to put it in against the wishes of the overwhelming majority of players.

Yes, there are other ways that they could have implemented it that might have been balanced. But why risk it? Ultimately the solution they implemented was perfect - it satisfied IGP's demand for 3PV, but is basically useless so has no real effect on game balance.


I no longer buy any of this "IGP made us do it" excuse. It's just too convenient to keep throwing them under the bus. <shrugs>

#28 Roadkill

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Posted 28 June 2016 - 01:10 PM

View PostMystere, on 28 June 2016 - 01:03 PM, said:

I no longer buy any of this "IGP made us do it" excuse. It's just too convenient to keep throwing them under the bus. <shrugs>

In this one case I believe them. There really weren't many people asking for 3PV. Sure, there was the occasional thread, but they generally died out very quickly once posted because so many people would jump on them to scream "NO!!!" with reasons, often simply "PGI promised no 3PV!".

Then PGI started talking about it. That's when people - a LOT of people - got defensive about it and the thread wars started. There were a few people like you who tried to help PGI come up with a workable solution (for which you rightfully deserve kudos), but the overwhelming majority of players did not want 3PV in the game at all. I'm one of the latter. To this day I dislike the fact that it's in the game, though at this point I'm resigned to the fact that it exists and will likely never be removed.

#29 Revis Volek

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Posted 28 June 2016 - 01:20 PM

View PostJediPanther, on 28 June 2016 - 11:42 AM, said:


Duh. But when you have some ******* giving out your location while you ARE trying to relocate and shoot back hoping to split up the enemy force a small amount most people don't know or use that function at which point you just power down and go **** it or suicide with over heating. Good try playing the ******* game and doing some damage and/or killing one more enemy mech you chicken ****.



and that a perfect use of the Report Feature on your end, Report him for nonconstructive behavior if nothing else. Or assisting the enemy.

#30 Pjwned

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Posted 28 June 2016 - 01:53 PM

View PostJediPanther, on 27 June 2016 - 11:12 AM, said:

I don't care for 3pv but I use it some times to check out my mech or when my eyes are having trouble with map textures. The best use of it by far is when you have some idiot in solo play using the all chat to give away your location. Not having that map means the said a hole can't give you out any more.


Just going to point out that anybody can hit F9 to see coordinates and spectators can see the coordinates of the mech they're spectating, so going into 3PV for that doesn't really accomplish much most of the time.

#31 JadePanther

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Posted 28 June 2016 - 07:17 PM

View PostLostdragon, on 27 June 2016 - 08:51 PM, said:

PGI initially promised never to put 3PV in the game. They reneged but made the mode provide less useful information in an effort not to totally alienate all the people they knew they were about to piss off by reneging on that promise. Later they split with IGP, who was the publisher of the game. After a sort of messy break up PGI basically said "IGP made us do it" concerning the implementation of 3PV.


yes i remember the uproar that happend on the forums when they announced that.. Mass censorship was enacted to quell the rioting..

#32 Lostdragon

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Posted 28 June 2016 - 07:20 PM

View PostMystere, on 28 June 2016 - 01:03 PM, said:


I no longer buy any of this "IGP made us do it" excuse. It's just too convenient to keep throwing them under the bus. <shrugs>


Unfortunately we'll never really know who actually pushed for 3PV, but I wouldn't be surprised if it was really Paul and/or Russ.

#33 JadePanther

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Posted 28 June 2016 - 07:28 PM

View PostMadcatX, on 27 June 2016 - 08:08 PM, said:


If there was actual or sim elements built into the cockpit I'd agree with you, but as it stands it's really a vanity item that can hold other vanity items. You can look out the side windows and if you had a VR setup that would be awesome. But there's no effects such as glass cracks, maybe a little smoke if you start to overheat.

With everything on an overlay hud, other then the kill count and side windows there's nothing actually relevant to gameplay in the cockpit.


there used to be some usable information on the cockpit monitors instead of just disco lights.. The heatsink status display was really helpful on heavy heat builds so that you knew how many heatsinks you had left and could adjust your usage if you saw that some were disabled.. of course back then bitching betty wasent in game so you didnt have her telling you crap has been destroyed all the time.

#34 MauttyKoray

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Posted 28 June 2016 - 07:30 PM

Honestly I really don't mind the 3PV because it has reticule sway, less information, and that nifty little spottable drone giving away their position. No seasoned player would use it and we all know this. (okay well, apparently they do for looking around corners and then pop back into their cockpit...)

It is a good aid to new players still, especially those that aren't used to needing to orient not only where they're facing but also a the direction their moving separately.

#35 TKSax

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Posted 29 June 2016 - 09:29 AM

View PostLostdragon, on 28 June 2016 - 07:20 PM, said:


Unfortunately we'll never really know who actually pushed for 3PV, but I wouldn't be surprised if it was really Paul and/or Russ.


You answer is here..

http://mwomercs.com/...te-and-apology/

#36 Felicitatem Parco

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Posted 29 June 2016 - 10:14 AM

Surprised that nobody has addressed the OP more seriously then just saying you're not supposed to use it.

The third person view mode is from the perspective of a drone that hovers over your Mech. The minimap is a projection of your Pilots neurohelmet heads up display. So when you view the world from the Drone you don't get to see everything that's on your heads up display. This also explains why you cannot Target enemies that are viewable in 3rd person view if the enemy is located in a place that your pilot cannot see from the cockpit. All of the targeting information is derived from the Pilot's perspective so if your pilot cannot see an enemy you cannot Target that enemy and you cannot shoot at that enemy even though you might be able to see it from your drone's perspective.

If your drone can see an enemy that is beyond the ridge but you're pilot cannot see it, then it goes to assume that your guns will not be able to reach that Target . Even though some Mechs do have guns that are located above the cockpits and could theoretically hit that Target, the Drone does not have any targeting functions and so you have to rely on your pilot's line of sight to Target and shoot at enemies.

Remember that all piloting functions all targeting functions and all combat functions are performed by the pilot who is sitting inside the cockpit.

Edited by Prosperity Park, 29 June 2016 - 10:19 AM.


#37 Lostdragon

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Posted 29 June 2016 - 10:28 AM

View PostTKSax, on 29 June 2016 - 09:29 AM, said:



Yeah, I've seen that... Doesn't mean I believe it.

#38 Mystere

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Posted 29 June 2016 - 11:02 AM

View PostProsperity Park, on 29 June 2016 - 10:14 AM, said:

Surprised that nobody has addressed the OP more seriously then just saying you're not supposed to use it.

The third person view mode is from the perspective of a drone that hovers over your Mech. The minimap is a projection of your Pilots neurohelmet heads up display. So when you view the world from the Drone you don't get to see everything that's on your heads up display. This also explains why you cannot Target enemies that are viewable in 3rd person view if the enemy is located in a place that your pilot cannot see from the cockpit. All of the targeting information is derived from the Pilot's perspective so if your pilot cannot see an enemy you cannot Target that enemy and you cannot shoot at that enemy even though you might be able to see it from your drone's perspective.

If your drone can see an enemy that is beyond the ridge but you're pilot cannot see it, then it goes to assume that your guns will not be able to reach that Target . Even though some Mechs do have guns that are located above the cockpits and could theoretically hit that Target, the Drone does not have any targeting functions and so you have to rely on your pilot's line of sight to Target and shoot at enemies.

Remember that all piloting functions all targeting functions and all combat functions are performed by the pilot who is sitting inside the cockpit.


I just have one correction or a slight rewording. Currently, your HUD is a display of what your Mech's sensors detect and information fed to you by your team via your built-in data communications network.

Having said that, here now is the lost opportunity ...

There is absolutely no logical reason why the data provided by your 3PV drone's sensors cannot be integrated with everything else. There is no logical reason why the mini-map and the rest of the HUD cannot be displayed while in 3PV mode. That and other limitations were placed there just to intentionally gimp 3PV. Well, it's either that or lack of imagination on someone's part.

Heck, the drone module has a totally different set of capabilities than the 3PV one. Why not combine them instead (i.e. make one an upgrade of the other)?

#39 Roadkill

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Posted 29 June 2016 - 11:11 AM

View PostMystere, on 29 June 2016 - 11:02 AM, said:

There is absolutely no logical reason why ...

Well... there's your problem.

We don't even have rear-view mirrors, yet you expect complex interactions between Mechs and their piloting drones? Posted Image

#40 Mystere

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Posted 29 June 2016 - 11:14 AM

View PostRoadkill, on 29 June 2016 - 11:11 AM, said:

Well... there's your problem.

We don't even have rear-view mirrors, yet you expect complex interactions between Mechs and their piloting drones? Posted Image


Ouch! You got me there -- right through the heart.





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