ive noticed in the mechlab when i mouse over my large laser for example, my range is 450 optimal and 900 max. the same information is given in the warehouse section where i purchase the weapon.
hitting the modules tab, i can equip extended range(+10%) and cool-down(+12%) for said weapon...
it would definitely be nice to have this change in range/cool-down shown when i mouse over my weapon on my mech
ie: showing a range of 495(450+45)
include the modules and skill tweaks info in the mouse-over on the equipped mech please ;o)
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Weapon Info Including Perks
Started by woodsguide, Jun 27 2016 01:24 AM
1 reply to this topic
#1
Posted 27 June 2016 - 01:24 AM
#2
Posted 27 June 2016 - 01:43 AM
Agreed. The weapon info should include the mech's quirks if on the mech and if in the warehouse, the regular stats for comparison.
When using a bandaid like quirks... gotta use the whole bandaid, not just the laziest part.
(Still waiting for weapon variants... we wouldn't need weapon quirks anymore, then.)
When using a bandaid like quirks... gotta use the whole bandaid, not just the laziest part.
(Still waiting for weapon variants... we wouldn't need weapon quirks anymore, then.)
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