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Is There A Cooldown Module For Clan Ac/20?


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#1 Blue Pheonix

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Posted 25 June 2016 - 05:31 PM

Hi all,

Is there a cooldown module for Clan AC/20?

I see a cool down for Clan UAC/20 but not a cool down for a regular Clan AC/20. I may be overlooking it.

Thanks

#2 p4r4g0n

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Posted 25 June 2016 - 06:52 PM

There are no cooldown modules for Clan ACs at all.

Also, you probably should not be using Clan ACs anyway with their lower DPS and additional 1 critical slot requirement.

If you are aware of some redeeming feature of Clan ACs, please share.

#3 Wintersdark

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Posted 25 June 2016 - 08:13 PM

View PostBlue Pheonix, on 25 June 2016 - 05:31 PM, said:

Hi all,

Is there a cooldown module for Clan AC/20?

I see a cool down for Clan UAC/20 but not a cool down for a regular Clan AC/20. I may be overlooking it.

Thanks

Don't use regular Clan AC's. Just don't, not ever.

#4 TercieI

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Posted 25 June 2016 - 09:23 PM

To expand on what others have said: The "regular" clan ACs have no modules available because they're a sortof placeholder. LBX ACs are supposed to have ammo switching capability, but PGI didn't get in in time for clan launch and so they put those in the game, with the intention of eventually removing them (this seems like it won't ever happen now, mind). Note they are the same space/weight as LBXs, which makes them inferior to UACs in every way. As Winters said:

View PostWintersdark, on 25 June 2016 - 08:13 PM, said:

Don't use regular Clan AC's. Just don't, not ever.

Edited by TercieI, 25 June 2016 - 09:23 PM.


#5 Leone

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Posted 25 June 2016 - 10:10 PM

Actually, Clan ACs, like the LBX, happens to run cooler than Uacs. Honestly though, in every build in which I tried the AC over the Uac, I went LBX instead due to the quicker cooldown due to not needing to waste time on multipule shots.

~Leone.

#6 InspectorG

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Posted 25 June 2016 - 10:34 PM

View PostTercieI, on 25 June 2016 - 09:23 PM, said:

To expand on what others have said: The "regular" clan ACs have no modules available because they're a sortof placeholder. LBX ACs are supposed to have ammo switching capability, but PGI didn't get in in time for clan launch and so they put those in the game, with the intention of eventually removing them (this seems like it won't ever happen now, mind). Note they are the same space/weight as LBXs, which makes them inferior to UACs in every way. As Winters said:


Hell, why not give C-AC better cooldown and velocity compared to UAC? Spreadsheet them into being somewhat viable???

#7 Wintersdark

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Posted 26 June 2016 - 02:58 AM

View PostLeone, on 25 June 2016 - 10:10 PM, said:

Actually, Clan ACs, like the LBX, happens to run cooler than Uacs. Honestly though, in every build in which I tried the AC over the Uac, I went LBX instead due to the quicker cooldown due to not needing to waste time on multipule shots.

~Leone.


Only the 10 and 20 are cooler (as they use LBX stats).

However, they are also substantially crappier. The cAC10 is 2 heat vs 3 for the cUAC10, but its also 2.9s cool down instead of 2.5.

The cAC20 is 6 heat instead of 7, but 4.7s instead of 4.0.

So you can mount a cUAC10/20, and push more damage downrange with a smaller gun ever without double tapping. Then try to compare when you include double tapping.

The cAC5 has the same heat, 1.8s cool down vs 1.66, and does have slightly greater range... but note that while the cAC5 has no range module the cUAC5 does, which pushes it to the same range as the cAC5.

As such, the cAC5, 10, and 20 are simply flat out worse than their Ultra cousins. There are no circumstances when you're better off using them, just don't. Being slightly cooler but doing less than half the damage is a horrifically awful trade.

You can make an argument in favour of the cAC2 vs. the cUAC2, because unlike the others you actually lose DPS double tapping cUAC2's counting jams - all the other cUAC's gain DPS even including them. So, the cAC saves you a module slot and otherwise has the same stats. But then, that's using the worse clan autocannon.

#8 TooDumbToQuit

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Posted 26 June 2016 - 11:53 AM

I've also noticed that the Clan Streaks seem to not have a range module.


Posted Image

#9 TercieI

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Posted 26 June 2016 - 11:58 AM

View PostLikeUntoGod, on 26 June 2016 - 11:53 AM, said:

I've also noticed that the Clan Streaks seem to not have a range module.


Posted Image


Yes they do. Three different ones, one for each launcher actually.

#10 BigJim

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Posted 26 June 2016 - 11:59 AM

View PostLikeUntoGod, on 26 June 2016 - 11:53 AM, said:

I've also noticed that the Clan Streaks seem to not have a range module.


Posted Image


They do - I use the range mod for both clan streak 6's & 4's... Posted Image
*EDIT* Ninja'd be terciel

Edited by BigJim, 26 June 2016 - 11:59 AM.


#11 Koniving

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Posted 27 June 2016 - 02:55 AM

To clarify:
UACs
ACs

UAC/2: Bonus Crits. Range: 810. Zero damage range: 1620. Slots: 2. Heat: 0.8
AC/2: Bonus Crits. Range: 900. Zero damage range: 1800. Slots: 3. Heat: 0.8.

UAC/5: Range: 630. Zero damage range: 1260. Slots: 3. Heat: 1. Non-Ultra cooldown: 1.66s.
AC/5: Range 720. Zero damage range: 1440. Slots: 4. Heat: 1. Cooldown: 1.8s. (This makes no sense, the cooldown for the LBX/5 is 1.66s)
Note: UAC/5 and AC/5s are not linked for ghost heat. Meaning you can combine up to3 of each to have 6 "5's" to fire at once without penalty.

UAC/10: Range: 540. Zero damage range: 1080. Slots: 4. Heat: 3. Non-Ultra Cooldown: 2.5s
AC/10: Range: 540. Zero damage range: 1080. Slots: 5. Heat: 2. Cooldown: 2.9s (This makes no sense, the cooldown for the LBX is 2.5s)
UAC/10 and AC/10 are linked in ghost heat punishment.

UAC/20: Range: 360. Zero damage range: 720. Slots: 8. Heat: 7. Non-Ultra Cooldown: 4s.
AC/20: Identical on all but listed: Heat: 6. Cooldown: 4.7s (makes no sense LBX-20 is 4 seconds).
Linked in ghost heat.

What is really hurting them is the increased reload time on standard ACs.





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