so besides the Invisible walls or Misaligned Bridges,
lets talk about some Possible Additions to the Map,
we all know then on Terra Therma Everyone goes to the Center,
even though the rest of the Map can offer a Virility of play its always Center,
mountains Ridges all allow for a Virility of Play, but its always the Center,
so lets make the Center less Important for Fights and more so for Risky Travel,
My Idea is to make Terra Therma a Hot and Cold Map,
the Blue Areas= have a a Cool Wind Blowing threw them,
Giving mechs Greater Cooling if they rest in these Areas,
the Red Areas= are Hot Stops usually with or Around Lava,
these Areas that can Heat Mechs to an Ambient 20% Heat,
the Yellow Area= is the New center Peice, Super Heating Mechs,
Being in the Caldera is now much like Standing in Lava, your Heat Slowly Raises to 90%,
i think with these Addisitons we will see more Variation of play,
and see the Caldera use more for Quick Risky Travel then a Fighting Zone,
o and remember in Domination the Caldera is the Domination Point,
this will force people to Play Much Smarter with Terra Therma Domination,
as if they Try to Death Ball in they will be at a Huge heat Disadvantage,
Thoughts, Comments, Concerns?
Thanks
Edit- Odd Errors
Edited by Andi Nagasia, 27 June 2016 - 05:52 AM.